pub trait IJobIntroStatus: ISingletonProcInst_1<JobIntroStatus> {
// Provided methods
fn m_title_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_title_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_title_game_object(self) -> GameObject { ... }
fn set_m_title_game_object(self, value: GameObject) { ... }
fn m_title_setter(self) -> JobIntroTitleSetter { ... }
fn set_m_title_setter(self, value: JobIntroTitleSetter) { ... }
fn m_info_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_info_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_info_game_object(self) -> GameObject { ... }
fn set_m_info_game_object(self, value: GameObject) { ... }
fn m_info_setter(self) -> JobIntroInfoSetter { ... }
fn set_m_info_setter(self, value: JobIntroInfoSetter) { ... }
}Provided Methods§
fn m_title_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_title_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_title_game_object(self) -> GameObject
fn set_m_title_game_object(self, value: GameObject)
fn m_title_setter(self) -> JobIntroTitleSetter
fn set_m_title_setter(self, value: JobIntroTitleSetter)
fn m_info_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_info_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_info_game_object(self) -> GameObject
fn set_m_info_game_object(self, value: GameObject)
fn m_info_setter(self) -> JobIntroInfoSetter
fn set_m_info_setter(self, value: JobIntroInfoSetter)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.