pub trait ILevelUpWindowControllerMethods: ILevelUpWindowController {
// Provided methods
fn start(self) { ... }
fn update(self) { ... }
fn get_value_text_mesh(
self,
param_root: impl Into<GameObject>,
) -> TextMeshProUGUI { ... }
fn start_anime(self, param_root: impl Into<GameObject>) { ... }
fn setup_params(self, unit: impl Into<Unit>, next: impl Into<Unit>) { ... }
fn change_param(
self,
type: impl Into<CapabilityDefinition_Type>,
change: impl Into<i32>,
new_value: impl Into<i32>,
) { ... }
fn out_anime(self) { ... }
fn is_animation(self) -> bool { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_value_text_mesh(
self,
param_root: impl Into<GameObject>,
) -> TextMeshProUGUI
fn get_value_text_mesh( self, param_root: impl Into<GameObject>, ) -> TextMeshProUGUI
GetValueTextMesh(crate::unity_engine::gameobject::GameObject) overload
Sourcefn start_anime(self, param_root: impl Into<GameObject>)
fn start_anime(self, param_root: impl Into<GameObject>)
StartAnime(crate::unity_engine::gameobject::GameObject) overload
Sourcefn setup_params(self, unit: impl Into<Unit>, next: impl Into<Unit>)
fn setup_params(self, unit: impl Into<Unit>, next: impl Into<Unit>)
SetupParams(crate::app::unit::Unit, crate::app::unit::Unit) overload
Sourcefn change_param(
self,
type: impl Into<CapabilityDefinition_Type>,
change: impl Into<i32>,
new_value: impl Into<i32>,
)
fn change_param( self, type: impl Into<CapabilityDefinition_Type>, change: impl Into<i32>, new_value: impl Into<i32>, )
ChangeParam(crate::app::capabilitydefinition::CapabilityDefinition_Type, i32, i32) overload
Sourcefn is_animation(self) -> bool
fn is_animation(self) -> bool
IsAnimation() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ILevelUpWindowController> ILevelUpWindowControllerMethods for __T
Available on crate feature
app-levelupwindowcontroller only.