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IMainMenuSequenceMethods

Trait IMainMenuSequenceMethods 

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pub trait IMainMenuSequenceMethods: IMainMenuSequence {
Show 42 methods // Provided methods fn load_game_start_scene(self) { ... } fn unload_game_start_scene(self) { ... } fn load_empty_scene(self) { ... } fn jump_to_next_sequence(self) { ... } fn start(self) { ... } fn bgm_to_start_game(self) { ... } fn bgm_to_continue_game(self) { ... } fn bgm_to_title_loop(self) { ... } fn bgm_to_title(self) { ... } fn create_dlc_news_message( self, patch_number: impl Into<i32>, ) -> Il2CppString { ... } fn create_dlc_news_dialog(self) { ... } fn load_save_data_header(self) { ... } fn decide_is_continue_enable(self) { ... } fn create_continue_sequence(self) { ... } fn after_continue_sequence(self) { ... } fn create_save_data_copy_menu(self) { ... } fn create_save_data_delete_menu(self) { ... } fn reload_language(self) { ... } fn start_dlc_shop(self) { ... } fn set_to_title_loop(self) { ... } fn get_proc_desc(self) -> Array<ProcDesc> { ... } fn is_grow_mode_select_enable(self) -> bool { ... } fn is_grow_mode_random_in_lunatic_enable(self) -> bool { ... } fn init_game_start(self) { ... } fn execute_game_start(self) { ... } fn network_login(self) { ... } fn create_character( self, pid: impl Into<Il2CppString>, ) -> MainMenuSequence_CharacterWork { ... } fn setup_game_start_scene(self) { ... } fn after_setup_game_start_scene(self) { ... } fn setup_title_scene(self) { ... } fn persistent_player_select(self) { ... } fn init_camera_zoom_in_to_player(self) { ... } fn wait_camera_zoom_in_to_player(self) { ... } fn init_camera_zoom_out_from_player(self) { ... } fn wait_camera_zoom_out_from_player(self) { ... } fn setup_history_info(self) { ... } fn fade_in_history_info(self) { ... } fn fade_out_history_info(self) { ... } fn start_player_name_input(self) { ... } fn after_player_name_input(self) { ... } fn play_player_start_anim(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn load_game_start_scene(self)

LoadGameStartScene() overload

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fn unload_game_start_scene(self)

UnloadGameStartScene() overload

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fn load_empty_scene(self)

LoadEmptyScene() overload

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fn jump_to_next_sequence(self)

JumpToNextSequence() overload

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fn start(self)

Start() overload

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fn bgm_to_start_game(self)

BgmToStartGame() overload

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fn bgm_to_continue_game(self)

BgmToContinueGame() overload

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fn bgm_to_title_loop(self)

BgmToTitleLoop() overload

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fn bgm_to_title(self)

BgmToTitle() overload

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fn create_dlc_news_message(self, patch_number: impl Into<i32>) -> Il2CppString

CreateDLCNewsMessage(i32) overload

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fn create_dlc_news_dialog(self)

CreateDLCNewsDialog() overload

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fn load_save_data_header(self)

LoadSaveDataHeader() overload

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fn decide_is_continue_enable(self)

DecideIsContinueEnable() overload

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fn create_continue_sequence(self)

CreateContinueSequence() overload

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fn after_continue_sequence(self)

AfterContinueSequence() overload

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fn create_save_data_copy_menu(self)

CreateSaveDataCopyMenu() overload

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fn create_save_data_delete_menu(self)

CreateSaveDataDeleteMenu() overload

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fn reload_language(self)

ReloadLanguage() overload

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fn start_dlc_shop(self)

StartDLCShop() overload

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fn set_to_title_loop(self)

SetToTitleLoop() overload

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fn get_proc_desc(self) -> Array<ProcDesc>

GetProcDesc() overload

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fn is_grow_mode_select_enable(self) -> bool

IsGrowModeSelectEnable() overload

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fn is_grow_mode_random_in_lunatic_enable(self) -> bool

IsGrowModeRandomInLunaticEnable() overload

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fn init_game_start(self)

InitGameStart() overload

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fn execute_game_start(self)

ExecuteGameStart() overload

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fn network_login(self)

NetworkLogin() overload

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fn create_character( self, pid: impl Into<Il2CppString>, ) -> MainMenuSequence_CharacterWork

CreateCharacter(::unity::Il2CppString) overload

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fn setup_game_start_scene(self)

SetupGameStartScene() overload

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fn after_setup_game_start_scene(self)

AfterSetupGameStartScene() overload

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fn setup_title_scene(self)

SetupTitleScene() overload

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fn persistent_player_select(self)

Persistent_PlayerSelect() overload

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fn init_camera_zoom_in_to_player(self)

InitCameraZoomInToPlayer() overload

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fn wait_camera_zoom_in_to_player(self)

WaitCameraZoomInToPlayer() overload

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fn init_camera_zoom_out_from_player(self)

InitCameraZoomOutFromPlayer() overload

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fn wait_camera_zoom_out_from_player(self)

WaitCameraZoomOutFromPlayer() overload

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fn setup_history_info(self)

SetupHistoryInfo() overload

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fn fade_in_history_info(self)

FadeInHistoryInfo() overload

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fn fade_out_history_info(self)

FadeOutHistoryInfo() overload

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fn start_player_name_input(self)

StartPlayerNameInput() overload

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fn after_player_name_input(self)

AfterPlayerNameInput() overload

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fn play_player_start_anim(self)

PlayPlayerStartAnim() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMainMenuSequence> IMainMenuSequenceMethods for __T

Available on crate feature app-mainmenusequence only.