pub trait IMainMenuSequenceMethods: IMainMenuSequence {
Show 42 methods
// Provided methods
fn load_game_start_scene(self) { ... }
fn unload_game_start_scene(self) { ... }
fn load_empty_scene(self) { ... }
fn jump_to_next_sequence(self) { ... }
fn start(self) { ... }
fn bgm_to_start_game(self) { ... }
fn bgm_to_continue_game(self) { ... }
fn bgm_to_title_loop(self) { ... }
fn bgm_to_title(self) { ... }
fn create_dlc_news_message(
self,
patch_number: impl Into<i32>,
) -> Il2CppString { ... }
fn create_dlc_news_dialog(self) { ... }
fn load_save_data_header(self) { ... }
fn decide_is_continue_enable(self) { ... }
fn create_continue_sequence(self) { ... }
fn after_continue_sequence(self) { ... }
fn create_save_data_copy_menu(self) { ... }
fn create_save_data_delete_menu(self) { ... }
fn reload_language(self) { ... }
fn start_dlc_shop(self) { ... }
fn set_to_title_loop(self) { ... }
fn get_proc_desc(self) -> Array<ProcDesc> { ... }
fn is_grow_mode_select_enable(self) -> bool { ... }
fn is_grow_mode_random_in_lunatic_enable(self) -> bool { ... }
fn init_game_start(self) { ... }
fn execute_game_start(self) { ... }
fn network_login(self) { ... }
fn create_character(
self,
pid: impl Into<Il2CppString>,
) -> MainMenuSequence_CharacterWork { ... }
fn setup_game_start_scene(self) { ... }
fn after_setup_game_start_scene(self) { ... }
fn setup_title_scene(self) { ... }
fn persistent_player_select(self) { ... }
fn init_camera_zoom_in_to_player(self) { ... }
fn wait_camera_zoom_in_to_player(self) { ... }
fn init_camera_zoom_out_from_player(self) { ... }
fn wait_camera_zoom_out_from_player(self) { ... }
fn setup_history_info(self) { ... }
fn fade_in_history_info(self) { ... }
fn fade_out_history_info(self) { ... }
fn start_player_name_input(self) { ... }
fn after_player_name_input(self) { ... }
fn play_player_start_anim(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn load_game_start_scene(self)
fn load_game_start_scene(self)
LoadGameStartScene() overload
Sourcefn unload_game_start_scene(self)
fn unload_game_start_scene(self)
UnloadGameStartScene() overload
Sourcefn load_empty_scene(self)
fn load_empty_scene(self)
LoadEmptyScene() overload
Sourcefn jump_to_next_sequence(self)
fn jump_to_next_sequence(self)
JumpToNextSequence() overload
Sourcefn bgm_to_start_game(self)
fn bgm_to_start_game(self)
BgmToStartGame() overload
Sourcefn bgm_to_continue_game(self)
fn bgm_to_continue_game(self)
BgmToContinueGame() overload
Sourcefn bgm_to_title_loop(self)
fn bgm_to_title_loop(self)
BgmToTitleLoop() overload
Sourcefn bgm_to_title(self)
fn bgm_to_title(self)
BgmToTitle() overload
Sourcefn create_dlc_news_message(self, patch_number: impl Into<i32>) -> Il2CppString
fn create_dlc_news_message(self, patch_number: impl Into<i32>) -> Il2CppString
CreateDLCNewsMessage(i32) overload
Sourcefn create_dlc_news_dialog(self)
fn create_dlc_news_dialog(self)
CreateDLCNewsDialog() overload
Sourcefn load_save_data_header(self)
fn load_save_data_header(self)
LoadSaveDataHeader() overload
Sourcefn decide_is_continue_enable(self)
fn decide_is_continue_enable(self)
DecideIsContinueEnable() overload
Sourcefn create_continue_sequence(self)
fn create_continue_sequence(self)
CreateContinueSequence() overload
Sourcefn after_continue_sequence(self)
fn after_continue_sequence(self)
AfterContinueSequence() overload
CreateSaveDataCopyMenu() overload
CreateSaveDataDeleteMenu() overload
Sourcefn reload_language(self)
fn reload_language(self)
ReloadLanguage() overload
Sourcefn start_dlc_shop(self)
fn start_dlc_shop(self)
StartDLCShop() overload
Sourcefn set_to_title_loop(self)
fn set_to_title_loop(self)
SetToTitleLoop() overload
Sourcefn get_proc_desc(self) -> Array<ProcDesc>
fn get_proc_desc(self) -> Array<ProcDesc>
GetProcDesc() overload
Sourcefn is_grow_mode_select_enable(self) -> bool
fn is_grow_mode_select_enable(self) -> bool
IsGrowModeSelectEnable() overload
Sourcefn is_grow_mode_random_in_lunatic_enable(self) -> bool
fn is_grow_mode_random_in_lunatic_enable(self) -> bool
IsGrowModeRandomInLunaticEnable() overload
Sourcefn init_game_start(self)
fn init_game_start(self)
InitGameStart() overload
Sourcefn execute_game_start(self)
fn execute_game_start(self)
ExecuteGameStart() overload
Sourcefn network_login(self)
fn network_login(self)
NetworkLogin() overload
Sourcefn create_character(
self,
pid: impl Into<Il2CppString>,
) -> MainMenuSequence_CharacterWork
fn create_character( self, pid: impl Into<Il2CppString>, ) -> MainMenuSequence_CharacterWork
CreateCharacter(::unity::Il2CppString) overload
Sourcefn setup_game_start_scene(self)
fn setup_game_start_scene(self)
SetupGameStartScene() overload
Sourcefn after_setup_game_start_scene(self)
fn after_setup_game_start_scene(self)
AfterSetupGameStartScene() overload
Sourcefn setup_title_scene(self)
fn setup_title_scene(self)
SetupTitleScene() overload
Sourcefn persistent_player_select(self)
fn persistent_player_select(self)
Persistent_PlayerSelect() overload
Sourcefn init_camera_zoom_in_to_player(self)
fn init_camera_zoom_in_to_player(self)
InitCameraZoomInToPlayer() overload
Sourcefn wait_camera_zoom_in_to_player(self)
fn wait_camera_zoom_in_to_player(self)
WaitCameraZoomInToPlayer() overload
Sourcefn init_camera_zoom_out_from_player(self)
fn init_camera_zoom_out_from_player(self)
InitCameraZoomOutFromPlayer() overload
Sourcefn wait_camera_zoom_out_from_player(self)
fn wait_camera_zoom_out_from_player(self)
WaitCameraZoomOutFromPlayer() overload
Sourcefn setup_history_info(self)
fn setup_history_info(self)
SetupHistoryInfo() overload
Sourcefn fade_in_history_info(self)
fn fade_in_history_info(self)
FadeInHistoryInfo() overload
Sourcefn fade_out_history_info(self)
fn fade_out_history_info(self)
FadeOutHistoryInfo() overload
Sourcefn start_player_name_input(self)
fn start_player_name_input(self)
StartPlayerNameInput() overload
Sourcefn after_player_name_input(self)
fn after_player_name_input(self)
AfterPlayerNameInput() overload
Sourcefn play_player_start_anim(self)
fn play_player_start_anim(self)
PlayPlayerStartAnim() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMainMenuSequence> IMainMenuSequenceMethods for __T
app-mainmenusequence only.