pub struct MainMenuSequence_CharacterWork(/* private fields */);Expand description
IL2CPP class: App.MainMenuSequence.CharacterWork
Inherits: Object
Implementations§
Source§impl MainMenuSequence_CharacterWork
impl MainMenuSequence_CharacterWork
pub fn get_pid_method_info() -> &'static MethodInfo
pub fn set_pid_method_info() -> &'static MethodInfo
pub fn get_character_method_info() -> &'static MethodInfo
pub fn set_character_method_info() -> &'static MethodInfo
pub fn get_appearance_method_info() -> &'static MethodInfo
pub fn set_appearance_method_info() -> &'static MethodInfo
pub fn get_root_animator_method_info() -> &'static MethodInfo
pub fn set_root_animator_method_info() -> &'static MethodInfo
pub fn get_look_at_controller_method_info() -> &'static MethodInfo
pub fn set_look_at_controller_method_info() -> &'static MethodInfo
pub fn get_look_at_target_method_info() -> &'static MethodInfo
pub fn set_look_at_target_method_info() -> &'static MethodInfo
pub fn get_alpha_fader_method_info() -> &'static MethodInfo
pub fn set_alpha_fader_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn setup_by_character_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn is_loading_method_info() -> &'static MethodInfo
pub fn set_pos_by_locator_name_method_info() -> &'static MethodInfo
pub fn play_body_anim_method_info() -> &'static MethodInfo
pub fn play_facial_anim_method_info() -> &'static MethodInfo
pub fn set_look_at_method_info() -> &'static MethodInfo
pub fn fade_in_method_info() -> &'static MethodInfo
pub fn fade_out_method_info() -> &'static MethodInfo
pub fn to_default_method_info() -> &'static MethodInfo
pub fn to_active_method_info() -> &'static MethodInfo
pub fn to_inactive_method_info() -> &'static MethodInfo
pub fn to_decide_method_info() -> &'static MethodInfo
pub fn to_not_decide_method_info() -> &'static MethodInfo
pub fn to_game_start_method_info() -> &'static MethodInfo
Source§impl MainMenuSequence_CharacterWork
impl MainMenuSequence_CharacterWork
Sourcepub fn new(pid: Il2CppString, appearance: CharacterAppearance) -> Self
pub fn new(pid: Il2CppString, appearance: CharacterAppearance) -> Self
.ctor(::unity::Il2CppString, crate::combat::characterappearance::CharacterAppearance) — overload selector
Trait Implementations§
Source§impl Clone for MainMenuSequence_CharacterWork
impl Clone for MainMenuSequence_CharacterWork
Source§fn clone(&self) -> MainMenuSequence_CharacterWork
fn clone(&self) -> MainMenuSequence_CharacterWork
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MainMenuSequence_CharacterWork
impl FromIlInstance for MainMenuSequence_CharacterWork
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for MainMenuSequence_CharacterWork
impl IMainMenuSequence_CharacterWork for MainMenuSequence_CharacterWork
impl IObject for MainMenuSequence_CharacterWork
Auto Trait Implementations§
impl Freeze for MainMenuSequence_CharacterWork
impl RefUnwindSafe for MainMenuSequence_CharacterWork
impl !Send for MainMenuSequence_CharacterWork
impl !Sync for MainMenuSequence_CharacterWork
impl Unpin for MainMenuSequence_CharacterWork
impl UnwindSafe for MainMenuSequence_CharacterWork
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Source§impl<__T> IMainMenuSequence_CharacterWorkMethods for __Twhere
__T: IMainMenuSequence_CharacterWork,
impl<__T> IMainMenuSequence_CharacterWorkMethods for __Twhere
__T: IMainMenuSequence_CharacterWork,
Source§fn get_pid(self) -> Il2CppString
fn get_pid(self) -> Il2CppString
get_Pid() overloadSource§fn set_pid(self, value: impl Into<Il2CppString>)
fn set_pid(self, value: impl Into<Il2CppString>)
set_Pid(::unity::Il2CppString) overloadSource§fn get_character(self) -> Character
fn get_character(self) -> Character
get_Character() overloadSource§fn set_character(self, value: impl Into<Character>)
fn set_character(self, value: impl Into<Character>)
set_Character(crate::combat::character::Character) overloadSource§fn get_appearance(self) -> CharacterAppearance
fn get_appearance(self) -> CharacterAppearance
get_Appearance() overloadSource§fn set_appearance(self, value: impl Into<CharacterAppearance>)
fn set_appearance(self, value: impl Into<CharacterAppearance>)
set_Appearance(crate::combat::characterappearance::CharacterAppearance) overloadSource§fn get_root_animator(self) -> Animator
fn get_root_animator(self) -> Animator
get_RootAnimator() overloadSource§fn set_root_animator(self, value: impl Into<Animator>)
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set_RootAnimator(crate::unity_engine::animator::Animator) overloadSource§fn get_look_at_controller(self) -> EventCharacterLookAtController
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value: impl Into<EventCharacterLookAtController>,
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set_LookAtController(crate::app::eventcharacterlookatcontroller::EventCharacterLookAtController) overloadSource§fn get_look_at_target(self) -> GameObject
fn get_look_at_target(self) -> GameObject
get_LookAtTarget() overloadSource§fn set_look_at_target(self, value: impl Into<GameObject>)
fn set_look_at_target(self, value: impl Into<GameObject>)
set_LookAtTarget(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_alpha_fader(self) -> MainMenuSequence_AlphaFader
fn get_alpha_fader(self) -> MainMenuSequence_AlphaFader
get_AlphaFader() overloadSource§fn set_alpha_fader(self, value: impl Into<MainMenuSequence_AlphaFader>)
fn set_alpha_fader(self, value: impl Into<MainMenuSequence_AlphaFader>)
set_AlphaFader(crate::app::mainmenusequence::MainMenuSequence_AlphaFader) overloadSource§fn ctor(
self,
pid: impl Into<Il2CppString>,
appearance: impl Into<CharacterAppearance>,
)
fn ctor( self, pid: impl Into<Il2CppString>, appearance: impl Into<CharacterAppearance>, )
.ctor(::unity::Il2CppString, crate::combat::characterappearance::CharacterAppearance) overloadSource§fn setup_by_character(self, character: impl Into<Character>)
fn setup_by_character(self, character: impl Into<Character>)
SetupByCharacter(crate::combat::character::Character) overloadSource§fn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overloadSource§fn set_pos_by_locator_name(self, pos_locator_name: impl Into<Il2CppString>)
fn set_pos_by_locator_name(self, pos_locator_name: impl Into<Il2CppString>)
SetPosByLocatorName(::unity::Il2CppString) overloadSource§fn play_body_anim(
self,
body_anim_name: impl Into<Il2CppString>,
transition_duration: impl Into<f32>,
)
fn play_body_anim( self, body_anim_name: impl Into<Il2CppString>, transition_duration: impl Into<f32>, )
PlayBodyAnim(::unity::Il2CppString, f32) overloadSource§fn play_facial_anim(self, facial_anim_name: impl Into<Il2CppString>)
fn play_facial_anim(self, facial_anim_name: impl Into<Il2CppString>)
PlayFacialAnim(::unity::Il2CppString) overloadSource§fn set_look_at(self, target: impl Into<GameObject>)
fn set_look_at(self, target: impl Into<GameObject>)
SetLookAt(crate::unity_engine::gameobject::GameObject) overloadSource§fn to_default(self)
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fn to_inactive(self)
ToInactive() overloadSource§fn to_not_decide(self)
fn to_not_decide(self)
ToNotDecide() overloadSource§fn to_game_start(self)
fn to_game_start(self)
ToGameStart() overloadSource§impl<__T> IObjectMethods for __Twhere
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val: impl Into<Object>,
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FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload