Skip to main content

IMainMenuSequence_CharacterWorkMethods

Trait IMainMenuSequence_CharacterWorkMethods 

Source
pub trait IMainMenuSequence_CharacterWorkMethods: IMainMenuSequence_CharacterWork {
Show 30 methods // Provided methods fn get_pid(self) -> Il2CppString { ... } fn set_pid(self, value: impl Into<Il2CppString>) { ... } fn get_character(self) -> Character { ... } fn set_character(self, value: impl Into<Character>) { ... } fn get_appearance(self) -> CharacterAppearance { ... } fn set_appearance(self, value: impl Into<CharacterAppearance>) { ... } fn get_root_animator(self) -> Animator { ... } fn set_root_animator(self, value: impl Into<Animator>) { ... } fn get_look_at_controller(self) -> EventCharacterLookAtController { ... } fn set_look_at_controller( self, value: impl Into<EventCharacterLookAtController>, ) { ... } fn get_look_at_target(self) -> GameObject { ... } fn set_look_at_target(self, value: impl Into<GameObject>) { ... } fn get_alpha_fader(self) -> MainMenuSequence_AlphaFader { ... } fn set_alpha_fader(self, value: impl Into<MainMenuSequence_AlphaFader>) { ... } fn ctor( self, pid: impl Into<Il2CppString>, appearance: impl Into<CharacterAppearance>, ) { ... } fn setup_by_character(self, character: impl Into<Character>) { ... } fn tick(self) { ... } fn is_loading(self) -> bool { ... } fn set_pos_by_locator_name(self, pos_locator_name: impl Into<Il2CppString>) { ... } fn play_body_anim( self, body_anim_name: impl Into<Il2CppString>, transition_duration: impl Into<f32>, ) { ... } fn play_facial_anim(self, facial_anim_name: impl Into<Il2CppString>) { ... } fn set_look_at(self, target: impl Into<GameObject>) { ... } fn fade_in(self) { ... } fn fade_out(self) { ... } fn to_default(self) { ... } fn to_active(self) { ... } fn to_inactive(self) { ... } fn to_decide(self) { ... } fn to_not_decide(self) { ... } fn to_game_start(self) { ... }
}

Provided Methods§

Source

fn get_pid(self) -> Il2CppString

get_Pid() overload

Source

fn set_pid(self, value: impl Into<Il2CppString>)

set_Pid(::unity::Il2CppString) overload

Source

fn get_character(self) -> Character

get_Character() overload

Source

fn set_character(self, value: impl Into<Character>)

set_Character(crate::combat::character::Character) overload

Source

fn get_appearance(self) -> CharacterAppearance

get_Appearance() overload

Source

fn set_appearance(self, value: impl Into<CharacterAppearance>)

set_Appearance(crate::combat::characterappearance::CharacterAppearance) overload

Source

fn get_root_animator(self) -> Animator

get_RootAnimator() overload

Source

fn set_root_animator(self, value: impl Into<Animator>)

set_RootAnimator(crate::unity_engine::animator::Animator) overload

Source

fn get_look_at_controller(self) -> EventCharacterLookAtController

get_LookAtController() overload

Source

fn set_look_at_controller( self, value: impl Into<EventCharacterLookAtController>, )

set_LookAtController(crate::app::eventcharacterlookatcontroller::EventCharacterLookAtController) overload

Source

fn get_look_at_target(self) -> GameObject

get_LookAtTarget() overload

Source

fn set_look_at_target(self, value: impl Into<GameObject>)

set_LookAtTarget(crate::unity_engine::gameobject::GameObject) overload

Source

fn get_alpha_fader(self) -> MainMenuSequence_AlphaFader

get_AlphaFader() overload

Source

fn set_alpha_fader(self, value: impl Into<MainMenuSequence_AlphaFader>)

set_AlphaFader(crate::app::mainmenusequence::MainMenuSequence_AlphaFader) overload

Source

fn ctor( self, pid: impl Into<Il2CppString>, appearance: impl Into<CharacterAppearance>, )

.ctor(::unity::Il2CppString, crate::combat::characterappearance::CharacterAppearance) overload

Source

fn setup_by_character(self, character: impl Into<Character>)

SetupByCharacter(crate::combat::character::Character) overload

Source

fn tick(self)

Tick() overload

Source

fn is_loading(self) -> bool

IsLoading() overload

Source

fn set_pos_by_locator_name(self, pos_locator_name: impl Into<Il2CppString>)

SetPosByLocatorName(::unity::Il2CppString) overload

Source

fn play_body_anim( self, body_anim_name: impl Into<Il2CppString>, transition_duration: impl Into<f32>, )

PlayBodyAnim(::unity::Il2CppString, f32) overload

Source

fn play_facial_anim(self, facial_anim_name: impl Into<Il2CppString>)

PlayFacialAnim(::unity::Il2CppString) overload

Source

fn set_look_at(self, target: impl Into<GameObject>)

SetLookAt(crate::unity_engine::gameobject::GameObject) overload

Source

fn fade_in(self)

FadeIn() overload

Source

fn fade_out(self)

FadeOut() overload

Source

fn to_default(self)

ToDefault() overload

Source

fn to_active(self)

ToActive() overload

Source

fn to_inactive(self)

ToInactive() overload

Source

fn to_decide(self)

ToDecide() overload

Source

fn to_not_decide(self)

ToNotDecide() overload

Source

fn to_game_start(self)

ToGameStart() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IMainMenuSequence_CharacterWork> IMainMenuSequence_CharacterWorkMethods for __T

Available on crate feature app-mainmenusequence only.