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IMapBattleInfoSequenceAttack

Trait IMapBattleInfoSequenceAttack 

Source
pub trait IMapBattleInfoSequenceAttack: IMonoBehaviour {
Show 26 methods // Provided methods fn m_defense_damage(self) -> TextMeshProUGUI { ... } fn set_m_defense_damage(self, value: TextMeshProUGUI) { ... } fn m_defense_arrow(self) -> Image { ... } fn set_m_defense_arrow(self, value: Image) { ... } fn m_defense_dead(self) -> Image { ... } fn set_m_defense_dead(self, value: Image) { ... } fn m_offense_damage(self) -> TextMeshProUGUI { ... } fn set_m_offense_damage(self, value: TextMeshProUGUI) { ... } fn m_offense_arrow(self) -> Image { ... } fn set_m_offense_arrow(self, value: Image) { ... } fn m_offense_dead(self) -> Image { ... } fn set_m_offense_dead(self, value: Image) { ... } fn m_defense_result(self) -> TextMeshProUGUI { ... } fn set_m_defense_result(self, value: TextMeshProUGUI) { ... } fn m_offense_result(self) -> TextMeshProUGUI { ... } fn set_m_offense_result(self, value: TextMeshProUGUI) { ... } fn m_damage_material(self) -> Material { ... } fn set_m_damage_material(self, value: Material) { ... } fn m_heal_material(self) -> Material { ... } fn set_m_heal_material(self, value: Material) { ... } fn m_arrow_sprite(self) -> Array<Sprite> { ... } fn set_m_arrow_sprite(self, value: Array<Sprite>) { ... } fn m_inst_damage_material(self) -> Material { ... } fn set_m_inst_damage_material(self, value: Material) { ... } fn m_inst_heal_material(self) -> Material { ... } fn set_m_inst_heal_material(self, value: Material) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§