pub trait IMapBattleInfoSequenceAttack: IMonoBehaviour {
Show 26 methods
// Provided methods
fn m_defense_damage(self) -> TextMeshProUGUI { ... }
fn set_m_defense_damage(self, value: TextMeshProUGUI) { ... }
fn m_defense_arrow(self) -> Image { ... }
fn set_m_defense_arrow(self, value: Image) { ... }
fn m_defense_dead(self) -> Image { ... }
fn set_m_defense_dead(self, value: Image) { ... }
fn m_offense_damage(self) -> TextMeshProUGUI { ... }
fn set_m_offense_damage(self, value: TextMeshProUGUI) { ... }
fn m_offense_arrow(self) -> Image { ... }
fn set_m_offense_arrow(self, value: Image) { ... }
fn m_offense_dead(self) -> Image { ... }
fn set_m_offense_dead(self, value: Image) { ... }
fn m_defense_result(self) -> TextMeshProUGUI { ... }
fn set_m_defense_result(self, value: TextMeshProUGUI) { ... }
fn m_offense_result(self) -> TextMeshProUGUI { ... }
fn set_m_offense_result(self, value: TextMeshProUGUI) { ... }
fn m_damage_material(self) -> Material { ... }
fn set_m_damage_material(self, value: Material) { ... }
fn m_heal_material(self) -> Material { ... }
fn set_m_heal_material(self, value: Material) { ... }
fn m_arrow_sprite(self) -> Array<Sprite> { ... }
fn set_m_arrow_sprite(self, value: Array<Sprite>) { ... }
fn m_inst_damage_material(self) -> Material { ... }
fn set_m_inst_damage_material(self, value: Material) { ... }
fn m_inst_heal_material(self) -> Material { ... }
fn set_m_inst_heal_material(self, value: Material) { ... }
}Provided Methods§
fn m_defense_damage(self) -> TextMeshProUGUI
fn set_m_defense_damage(self, value: TextMeshProUGUI)
fn m_defense_arrow(self) -> Image
fn set_m_defense_arrow(self, value: Image)
fn m_defense_dead(self) -> Image
fn set_m_defense_dead(self, value: Image)
fn m_offense_damage(self) -> TextMeshProUGUI
fn set_m_offense_damage(self, value: TextMeshProUGUI)
fn m_offense_arrow(self) -> Image
fn set_m_offense_arrow(self, value: Image)
fn m_offense_dead(self) -> Image
fn set_m_offense_dead(self, value: Image)
fn m_defense_result(self) -> TextMeshProUGUI
fn set_m_defense_result(self, value: TextMeshProUGUI)
fn m_offense_result(self) -> TextMeshProUGUI
fn set_m_offense_result(self, value: TextMeshProUGUI)
fn m_damage_material(self) -> Material
fn set_m_damage_material(self, value: Material)
fn m_heal_material(self) -> Material
fn set_m_heal_material(self, value: Material)
fn m_arrow_sprite(self) -> Array<Sprite>
fn set_m_arrow_sprite(self, value: Array<Sprite>)
fn m_inst_damage_material(self) -> Material
fn set_m_inst_damage_material(self, value: Material)
fn m_inst_heal_material(self) -> Material
fn set_m_inst_heal_material(self, value: Material)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.