pub trait IMapBattleInfoWindow: ISingletonClass_1<MapBattleInfoWindow> {
Show 16 methods
// Provided methods
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_is_valid(self) -> bool { ... }
fn set_m_is_valid(self, value: bool) { ... }
fn m_game_object(self) -> GameObject { ... }
fn set_m_game_object(self, value: GameObject) { ... }
fn m_battle_info_l(self) -> GameObject { ... }
fn set_m_battle_info_l(self, value: GameObject) { ... }
fn m_battle_info_r(self) -> GameObject { ... }
fn set_m_battle_info_r(self, value: GameObject) { ... }
fn m_singles(self) -> Array<MapBattleInfoWindowSingle> { ... }
fn set_m_singles(self, value: Array<MapBattleInfoWindowSingle>) { ... }
fn m_battle_sequence(self) -> MapBattleInfoSequence { ... }
fn set_m_battle_sequence(self, value: MapBattleInfoSequence) { ... }
fn m_support_infos(self) -> Array<SupportInfo> { ... }
fn set_m_support_infos(self, value: Array<SupportInfo>) { ... }
}Provided Methods§
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_is_valid(self) -> bool
fn set_m_is_valid(self, value: bool)
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_battle_info_l(self) -> GameObject
fn set_m_battle_info_l(self, value: GameObject)
fn m_battle_info_r(self) -> GameObject
fn set_m_battle_info_r(self, value: GameObject)
fn m_singles(self) -> Array<MapBattleInfoWindowSingle>
fn set_m_singles(self, value: Array<MapBattleInfoWindowSingle>)
fn m_battle_sequence(self) -> MapBattleInfoSequence
fn set_m_battle_sequence(self, value: MapBattleInfoSequence)
fn m_support_infos(self) -> Array<SupportInfo>
fn set_m_support_infos(self, value: Array<SupportInfo>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.