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IMapBattleInfoWindow

Trait IMapBattleInfoWindow 

Source
pub trait IMapBattleInfoWindow: ISingletonClass_1<MapBattleInfoWindow> {
Show 16 methods // Provided methods fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... } fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... } fn m_is_valid(self) -> bool { ... } fn set_m_is_valid(self, value: bool) { ... } fn m_game_object(self) -> GameObject { ... } fn set_m_game_object(self, value: GameObject) { ... } fn m_battle_info_l(self) -> GameObject { ... } fn set_m_battle_info_l(self, value: GameObject) { ... } fn m_battle_info_r(self) -> GameObject { ... } fn set_m_battle_info_r(self, value: GameObject) { ... } fn m_singles(self) -> Array<MapBattleInfoWindowSingle> { ... } fn set_m_singles(self, value: Array<MapBattleInfoWindowSingle>) { ... } fn m_battle_sequence(self) -> MapBattleInfoSequence { ... } fn set_m_battle_sequence(self, value: MapBattleInfoSequence) { ... } fn m_support_infos(self) -> Array<SupportInfo> { ... } fn set_m_support_infos(self, value: Array<SupportInfo>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§