pub struct MapBattleInfoWindow(/* private fields */);Expand description
IL2CPP class: App.MapBattleInfoWindow
Inherits: SingletonClass_1<crate::app::mapbattleinfowindow::MapBattleInfoWindow>
Implementations§
Source§impl MapBattleInfoWindow
impl MapBattleInfoWindow
pub fn base(self) -> SingletonClass_1<MapBattleInfoWindow>
Source§impl MapBattleInfoWindow
impl MapBattleInfoWindow
pub fn prefab_path() -> Il2CppString
pub fn set_prefab_path(value: Il2CppString)
pub fn left_side_obj_name() -> Il2CppString
pub fn set_left_side_obj_name(value: Il2CppString)
pub fn right_side_obj_name() -> Il2CppString
pub fn set_right_side_obj_name(value: Il2CppString)
pub fn battle_sequence_obj_name() -> Il2CppString
pub fn set_battle_sequence_obj_name(value: Il2CppString)
Source§impl MapBattleInfoWindow
impl MapBattleInfoWindow
pub fn is_loading_method_info() -> &'static MethodInfo
pub fn set_battle_info_method_info() -> &'static MethodInfo
pub fn set_weapon_change_visible_method_info() -> &'static MethodInfo
pub fn set_engage_command_visible_method_info() -> &'static MethodInfo
pub fn activate_method_info() -> &'static MethodInfo
pub fn deactivate_method_info() -> &'static MethodInfo
pub fn is_active_method_info() -> &'static MethodInfo
pub fn on_create_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn create_objects_method_info() -> &'static MethodInfo
pub fn destroy_objects_method_info() -> &'static MethodInfo
pub fn get_battle_info_l_method_info() -> &'static MethodInfo
pub fn get_battle_info_r_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl MapBattleInfoWindow
impl MapBattleInfoWindow
Sourcepub unsafe fn on_create(this: impl Into<IlInstance>)
pub unsafe fn on_create(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapBattleInfoWindow’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapBattleInfoWindow’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for MapBattleInfoWindow
impl ClassIdentity for MapBattleInfoWindow
Source§impl Clone for MapBattleInfoWindow
impl Clone for MapBattleInfoWindow
Source§fn clone(&self) -> MapBattleInfoWindow
fn clone(&self) -> MapBattleInfoWindow
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MapBattleInfoWindow
impl FromIlInstance for MapBattleInfoWindow
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapBattleInfoWindow for MapBattleInfoWindow
impl IMapBattleInfoWindow for MapBattleInfoWindow
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_is_valid(self) -> bool
fn set_m_is_valid(self, value: bool)
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_battle_info_l(self) -> GameObject
fn set_m_battle_info_l(self, value: GameObject)
fn m_battle_info_r(self) -> GameObject
fn set_m_battle_info_r(self, value: GameObject)
fn m_singles(self) -> Array<MapBattleInfoWindowSingle>
fn set_m_singles(self, value: Array<MapBattleInfoWindowSingle>)
fn m_battle_sequence(self) -> MapBattleInfoSequence
fn set_m_battle_sequence(self, value: MapBattleInfoSequence)
fn m_support_infos(self) -> Array<SupportInfo>
fn set_m_support_infos(self, value: Array<SupportInfo>)
Source§impl ISingletonClass_1<MapBattleInfoWindow> for MapBattleInfoWindow
impl ISingletonClass_1<MapBattleInfoWindow> for MapBattleInfoWindow
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for MapBattleInfoWindow
impl IObject for MapBattleInfoWindow
Auto Trait Implementations§
impl Freeze for MapBattleInfoWindow
impl RefUnwindSafe for MapBattleInfoWindow
impl !Send for MapBattleInfoWindow
impl !Sync for MapBattleInfoWindow
impl Unpin for MapBattleInfoWindow
impl UnwindSafe for MapBattleInfoWindow
Blanket Implementations§
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Source§impl<__T> IMapBattleInfoWindowMethods for __Twhere
__T: IMapBattleInfoWindow,
impl<__T> IMapBattleInfoWindowMethods for __Twhere
__T: IMapBattleInfoWindow,
Source§fn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overloadSource§fn set_battle_info(
self,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
)
fn set_battle_info( self, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, )
SetBattleInfo(crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList) overloadSource§fn set_weapon_change_visible(self, is_visible: impl Into<bool>)
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SetEngageCommandVisible(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn deactivate(self)
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DestroyObjects() overloadSource§fn get_battle_info_l(self) -> GameObject
fn get_battle_info_l(self) -> GameObject
get_BattleInfoL() overloadSource§fn get_battle_info_r(self) -> GameObject
fn get_battle_info_r(self) -> GameObject
get_BattleInfoR() overloadSource§impl<__T> IObjectMethods for __Twhere
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