pub trait IMapBattleInfoWindowSingleMethods: IMapBattleInfoWindowSingle {
// Provided methods
fn ctor(self, side_type: impl Into<BattleSide_Type>) { ... }
fn setup(self, game_object: impl Into<GameObject>) -> bool { ... }
fn set_battle_info(
self,
b_show_wdw: impl Into<bool>,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
) { ... }
fn set_weapon_change_visible(self, is_visible: impl Into<bool>) { ... }
fn is_simple(self) -> bool { ... }
}Provided Methods§
Sourcefn ctor(self, side_type: impl Into<BattleSide_Type>)
fn ctor(self, side_type: impl Into<BattleSide_Type>)
.ctor(crate::app::battleside::BattleSide_Type) overload
Sourcefn setup(self, game_object: impl Into<GameObject>) -> bool
fn setup(self, game_object: impl Into<GameObject>) -> bool
Setup(crate::unity_engine::gameobject::GameObject) overload
Sourcefn set_battle_info(
self,
b_show_wdw: impl Into<bool>,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
)
fn set_battle_info( self, b_show_wdw: impl Into<bool>, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, )
SetBattleInfo(bool, crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList) overload
Sourcefn set_weapon_change_visible(self, is_visible: impl Into<bool>)
fn set_weapon_change_visible(self, is_visible: impl Into<bool>)
SetWeaponChangeVisible(bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapBattleInfoWindowSingle> IMapBattleInfoWindowSingleMethods for __T
Available on crate feature
app-mapbattleinfowindowsingle only.