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IMapBattleInfoWindowSingleMethods

Trait IMapBattleInfoWindowSingleMethods 

Source
pub trait IMapBattleInfoWindowSingleMethods: IMapBattleInfoWindowSingle {
    // Provided methods
    fn ctor(self, side_type: impl Into<BattleSide_Type>) { ... }
    fn setup(self, game_object: impl Into<GameObject>) -> bool { ... }
    fn set_battle_info(
        self,
        b_show_wdw: impl Into<bool>,
        info: impl Into<BattleInfo>,
        scene_list: impl Into<BattleSceneList>,
    ) { ... }
    fn set_weapon_change_visible(self, is_visible: impl Into<bool>) { ... }
    fn is_simple(self) -> bool { ... }
}

Provided Methods§

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fn ctor(self, side_type: impl Into<BattleSide_Type>)

.ctor(crate::app::battleside::BattleSide_Type) overload

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fn setup(self, game_object: impl Into<GameObject>) -> bool

Setup(crate::unity_engine::gameobject::GameObject) overload

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fn set_battle_info( self, b_show_wdw: impl Into<bool>, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, )

SetBattleInfo(bool, crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList) overload

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fn set_weapon_change_visible(self, is_visible: impl Into<bool>)

SetWeaponChangeVisible(bool) overload

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fn is_simple(self) -> bool

IsSimple() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IMapBattleInfoWindowSingle> IMapBattleInfoWindowSingleMethods for __T

Available on crate feature app-mapbattleinfowindowsingle only.