pub struct MapDispos(/* private fields */);Expand description
IL2CPP class: App.MapDispos
Inherits: Object
Implementations§
Source§impl MapDispos
impl MapDispos
Sourcepub fn load(file_name: impl Into<Il2CppString>)
pub fn load(file_name: impl Into<Il2CppString>)
Load(::unity::Il2CppString) overload
Sourcepub fn create_first()
pub fn create_first()
CreateFirst() overload
Sourcepub fn create_first_encount()
pub fn create_first_encount()
CreateFirstEncount() overload
Sourcepub fn get_encount_playe_group(player_index: impl Into<i32>) -> Il2CppString
pub fn get_encount_playe_group(player_index: impl Into<i32>) -> Il2CppString
GetEncountPlayeGroup(i32) overload
Sourcepub fn get_encount_mob_group(
player_index: impl Into<i32>,
mob_index: impl Into<i32>,
) -> Il2CppString
pub fn get_encount_mob_group( player_index: impl Into<i32>, mob_index: impl Into<i32>, ) -> Il2CppString
GetEncountMobGroup(i32, i32) overload
Sourcepub fn get_encount_terrain_group(player_index: impl Into<i32>) -> Il2CppString
pub fn get_encount_terrain_group(player_index: impl Into<i32>) -> Il2CppString
GetEncountTerrainGroup(i32) overload
Sourcepub fn get_encount_player_count() -> i32
pub fn get_encount_player_count() -> i32
GetEncountPlayerCount() overload
Sourcepub fn get_encount_mob_count(player_index: impl Into<i32>) -> i32
pub fn get_encount_mob_count(player_index: impl Into<i32>) -> i32
GetEncountMobCount(i32) overload
Sourcepub fn get_fake_index(
index: impl Into<i32>,
key: impl Into<Il2CppString>,
count: impl Into<i32>,
) -> i32
pub fn get_fake_index( index: impl Into<i32>, key: impl Into<Il2CppString>, count: impl Into<i32>, ) -> i32
GetFakeIndex(i32, ::unity::Il2CppString, i32) overload
Sourcepub fn create_first_challenge()
pub fn create_first_challenge()
CreateFirstChallenge() overload
Sourcepub fn create_first_dlc_god()
pub fn create_first_dlc_god()
CreateFirstDlcGod() overload
Sourcepub fn create_first_versus_casual()
pub fn create_first_versus_casual()
CreateFirstVersusCasual() overload
Sourcepub fn create_first_versus_ranked()
pub fn create_first_versus_ranked()
CreateFirstVersusRanked() overload
Sourcepub fn create_first_versus_mock()
pub fn create_first_versus_mock()
CreateFirstVersusMock() overload
Sourcepub fn create_versus_opponent_team(edit_data: impl Into<MapEditData>)
pub fn create_versus_opponent_team(edit_data: impl Into<MapEditData>)
CreateVersusOpponentTeam(crate::app::mapeditdata::MapEditData) overload
Sourcepub fn create_versus_player_team(edit_data: impl Into<MapEditData>)
pub fn create_versus_player_team(edit_data: impl Into<MapEditData>)
CreateVersusPlayerTeam(crate::app::mapeditdata::MapEditData) overload
Sourcepub fn create_first_edit()
pub fn create_first_edit()
CreateFirstEdit() overload
Sourcepub fn create_versus_edit_team(edit_data: impl Into<MapEditData>)
pub fn create_versus_edit_team(edit_data: impl Into<MapEditData>)
CreateVersusEditTeam(crate::app::mapeditdata::MapEditData) overload
Sourcepub fn reset_sortie_position_for_edit() -> Stack_1<MapDispos_Pos>
pub fn reset_sortie_position_for_edit() -> Stack_1<MapDispos_Pos>
ResetSortiePositionForEdit(*mutcrate::system::collections::generic::stack_1::Stack_1<crate::app::mapdispos::MapDispos_Pos>) overload
Sourcepub fn create_process(
super_: impl Into<ProcInst>,
group: impl Into<Il2CppString>,
dispos_flag: impl Into<MapDispos_Flag>,
position_group: impl Into<Il2CppString>,
)
pub fn create_process( super_: impl Into<ProcInst>, group: impl Into<Il2CppString>, dispos_flag: impl Into<MapDispos_Flag>, position_group: impl Into<Il2CppString>, )
CreateProcess(crate::app::procinst::ProcInst, ::unity::Il2CppString, crate::app::mapdispos::MapDispos_Flag, ::unity::Il2CppString) overload
Sourcepub fn is_wait_process() -> bool
pub fn is_wait_process() -> bool
IsWaitProcess() overload
Sourcepub fn get_debug_header() -> Il2CppString
pub fn get_debug_header() -> Il2CppString
GetDebugHeader() overload
Sourcepub fn create_player_team(group: impl Into<Il2CppString>)
pub fn create_player_team(group: impl Into<Il2CppString>)
CreatePlayerTeam(::unity::Il2CppString) overload
Sourcepub fn try_create_dispos_team(group: impl Into<Il2CppString>)
pub fn try_create_dispos_team(group: impl Into<Il2CppString>)
TryCreateDisposTeam(::unity::Il2CppString) overload
Sourcepub fn create_dispos_team(
group: impl Into<Il2CppString>,
position_group: impl Into<Il2CppString>,
)
pub fn create_dispos_team( group: impl Into<Il2CppString>, position_group: impl Into<Il2CppString>, )
CreateDisposTeam(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn create_encount_dispos_team(group: impl Into<Il2CppString>)
pub fn create_encount_dispos_team(group: impl Into<Il2CppString>)
CreateEncountDisposTeam(::unity::Il2CppString) overload
Sourcepub fn create_challenge_dispos_team(
group: impl Into<Il2CppString>,
random: impl Into<Random_2>,
)
pub fn create_challenge_dispos_team( group: impl Into<Il2CppString>, random: impl Into<Random_2>, )
CreateChallengeDisposTeam(::unity::Il2CppString, crate::app::random_2::Random_2) overload
Sourcepub fn create_dlc_god_dispos_team(
group: impl Into<Il2CppString>,
position_group: impl Into<Il2CppString>,
)
pub fn create_dlc_god_dispos_team( group: impl Into<Il2CppString>, position_group: impl Into<Il2CppString>, )
CreateDlcGodDisposTeam(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn create_unit(data: impl Into<DisposData>) -> Unit
pub fn create_unit(data: impl Into<DisposData>) -> Unit
CreateUnit(crate::app::disposdata::DisposData) overload
Sourcepub fn create_encount_terrain(player_index: impl Into<i32>)
pub fn create_encount_terrain(player_index: impl Into<i32>)
CreateEncountTerrain(i32) overload
Sourcepub fn try_create_terrain(group: impl Into<Il2CppString>) -> bool
pub fn try_create_terrain(group: impl Into<Il2CppString>) -> bool
TryCreateTerrain(::unity::Il2CppString) overload
Sourcepub fn get_force_angle(
unit: impl Into<Unit>,
dir: impl Into<DisposData_Directions>,
) -> f32
pub fn get_force_angle( unit: impl Into<Unit>, dir: impl Into<DisposData_Directions>, ) -> f32
GetForceAngle(crate::app::unit::Unit, crate::app::disposdata::DisposData_Directions) overload
Sourcepub fn get_force_angle_2(
force: impl Into<Force_Type>,
dir: impl Into<DisposData_Directions>,
) -> f32
pub fn get_force_angle_2( force: impl Into<Force_Type>, dir: impl Into<DisposData_Directions>, ) -> f32
GetForceAngle(crate::app::force::Force_Type, crate::app::disposdata::DisposData_Directions) overload
Sourcepub fn setup_unit(
unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
force_type: impl Into<Force_Type>,
dir: impl Into<DisposData_Directions>,
)
pub fn setup_unit( unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, force_type: impl Into<Force_Type>, dir: impl Into<DisposData_Directions>, )
SetupUnit(crate::app::unit::Unit, i32, i32, crate::app::force::Force_Type, crate::app::disposdata::DisposData_Directions) overload
Sourcepub fn get_sortie_limit() -> i32
pub fn get_sortie_limit() -> i32
GetSortieLimit() overload
Source§impl MapDispos
impl MapDispos
pub fn load_method_info() -> &'static MethodInfo
pub fn unload_method_info() -> &'static MethodInfo
pub fn create_first_method_info() -> &'static MethodInfo
pub fn create_first_encount_method_info() -> &'static MethodInfo
pub fn get_encount_playe_group_method_info() -> &'static MethodInfo
pub fn get_encount_mob_group_method_info() -> &'static MethodInfo
pub fn get_encount_terrain_group_method_info() -> &'static MethodInfo
pub fn get_encount_player_count_method_info() -> &'static MethodInfo
pub fn get_encount_mob_count_method_info() -> &'static MethodInfo
pub fn get_fake_index_method_info() -> &'static MethodInfo
pub fn create_first_challenge_method_info() -> &'static MethodInfo
pub fn create_first_dlc_god_method_info() -> &'static MethodInfo
pub fn create_first_versus_casual_method_info() -> &'static MethodInfo
pub fn create_first_versus_ranked_method_info() -> &'static MethodInfo
pub fn create_first_versus_mock_method_info() -> &'static MethodInfo
pub fn create_versus_opponent_team_method_info() -> &'static MethodInfo
pub fn create_versus_player_team_method_info() -> &'static MethodInfo
pub fn create_first_edit_method_info() -> &'static MethodInfo
pub fn create_versus_edit_team_method_info() -> &'static MethodInfo
pub fn reset_sortie_position_for_edit_method_info() -> &'static MethodInfo
pub fn create_process_method_info() -> &'static MethodInfo
pub fn is_wait_process_method_info() -> &'static MethodInfo
pub fn get_debug_header_method_info() -> &'static MethodInfo
pub fn create_player_team_method_info() -> &'static MethodInfo
pub fn try_create_dispos_team_method_info() -> &'static MethodInfo
pub fn create_dispos_team_method_info() -> &'static MethodInfo
pub fn create_encount_dispos_team_method_info() -> &'static MethodInfo
pub fn create_challenge_dispos_team_method_info() -> &'static MethodInfo
pub fn create_dlc_god_dispos_team_method_info() -> &'static MethodInfo
pub fn create_unit_method_info() -> &'static MethodInfo
pub fn create_encount_terrain_method_info() -> &'static MethodInfo
pub fn try_create_terrain_method_info() -> &'static MethodInfo
pub fn get_force_angle_method_info() -> &'static MethodInfo
pub fn get_force_angle_2_method_info() -> &'static MethodInfo
pub fn setup_unit_method_info() -> &'static MethodInfo
pub fn get_sortie_limit_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MapDispos
impl ClassIdentity for MapDispos
Source§impl FromIlInstance for MapDispos
impl FromIlInstance for MapDispos
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for MapDispos
impl IMapDispos for MapDispos
impl IObject for MapDispos
Auto Trait Implementations§
impl Freeze for MapDispos
impl RefUnwindSafe for MapDispos
impl !Send for MapDispos
impl !Sync for MapDispos
impl Unpin for MapDispos
impl UnwindSafe for MapDispos
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