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IMapFadeManager

Trait IMapFadeManager 

Source
pub trait IMapFadeManager: ISingletonMonoBehaviour_1<MapFadeManager> {
Show 24 methods // Provided methods fn m_transparents(self) -> List_1<CharacterCollision> { ... } fn set_m_transparents(self, value: List_1<CharacterCollision>) { ... } fn m_destructions(self) -> List_1<CharacterCollision> { ... } fn set_m_destructions(self, value: List_1<CharacterCollision>) { ... } fn m_transparented(self) -> List_1<MapCollision> { ... } fn set_m_transparented(self, value: List_1<MapCollision>) { ... } fn m_temp_collisions(self) -> List_1<MapCollision> { ... } fn set_m_temp_collisions(self, value: List_1<MapCollision>) { ... } fn m_alpha_collisions(self) -> Dictionary_2<MapCollision, f32> { ... } fn set_m_alpha_collisions(self, value: Dictionary_2<MapCollision, f32>) { ... } fn m_fade_objects(self) -> List_1<MapObject> { ... } fn set_m_fade_objects(self, value: List_1<MapObject>) { ... } fn m_colliders(self) -> Array<Collider> { ... } fn set_m_colliders(self, value: Array<Collider>) { ... } fn m_layer_destruction_mask(self) -> i32 { ... } fn set_m_layer_destruction_mask(self, value: i32) { ... } fn m_layer_transparent_mask(self) -> i32 { ... } fn set_m_layer_transparent_mask(self, value: i32) { ... } fn m_camera_position(self) -> Vector3 { ... } fn set_m_camera_position(self, value: Vector3) { ... } fn m_camera_rotation(self) -> Quaternion { ... } fn set_m_camera_rotation(self, value: Quaternion) { ... } fn m_fade_speed(self) -> f32 { ... } fn set_m_fade_speed(self, value: f32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§