pub trait IMapFadeManager: ISingletonMonoBehaviour_1<MapFadeManager> {
Show 24 methods
// Provided methods
fn m_transparents(self) -> List_1<CharacterCollision> { ... }
fn set_m_transparents(self, value: List_1<CharacterCollision>) { ... }
fn m_destructions(self) -> List_1<CharacterCollision> { ... }
fn set_m_destructions(self, value: List_1<CharacterCollision>) { ... }
fn m_transparented(self) -> List_1<MapCollision> { ... }
fn set_m_transparented(self, value: List_1<MapCollision>) { ... }
fn m_temp_collisions(self) -> List_1<MapCollision> { ... }
fn set_m_temp_collisions(self, value: List_1<MapCollision>) { ... }
fn m_alpha_collisions(self) -> Dictionary_2<MapCollision, f32> { ... }
fn set_m_alpha_collisions(self, value: Dictionary_2<MapCollision, f32>) { ... }
fn m_fade_objects(self) -> List_1<MapObject> { ... }
fn set_m_fade_objects(self, value: List_1<MapObject>) { ... }
fn m_colliders(self) -> Array<Collider> { ... }
fn set_m_colliders(self, value: Array<Collider>) { ... }
fn m_layer_destruction_mask(self) -> i32 { ... }
fn set_m_layer_destruction_mask(self, value: i32) { ... }
fn m_layer_transparent_mask(self) -> i32 { ... }
fn set_m_layer_transparent_mask(self, value: i32) { ... }
fn m_camera_position(self) -> Vector3 { ... }
fn set_m_camera_position(self, value: Vector3) { ... }
fn m_camera_rotation(self) -> Quaternion { ... }
fn set_m_camera_rotation(self, value: Quaternion) { ... }
fn m_fade_speed(self) -> f32 { ... }
fn set_m_fade_speed(self, value: f32) { ... }
}Provided Methods§
fn m_transparents(self) -> List_1<CharacterCollision>
fn set_m_transparents(self, value: List_1<CharacterCollision>)
fn m_destructions(self) -> List_1<CharacterCollision>
fn set_m_destructions(self, value: List_1<CharacterCollision>)
fn m_transparented(self) -> List_1<MapCollision>
fn set_m_transparented(self, value: List_1<MapCollision>)
fn m_temp_collisions(self) -> List_1<MapCollision>
fn set_m_temp_collisions(self, value: List_1<MapCollision>)
fn m_alpha_collisions(self) -> Dictionary_2<MapCollision, f32>
fn set_m_alpha_collisions(self, value: Dictionary_2<MapCollision, f32>)
fn m_fade_objects(self) -> List_1<MapObject>
fn set_m_fade_objects(self, value: List_1<MapObject>)
fn m_colliders(self) -> Array<Collider>
fn set_m_colliders(self, value: Array<Collider>)
fn m_layer_destruction_mask(self) -> i32
fn set_m_layer_destruction_mask(self, value: i32)
fn m_layer_transparent_mask(self) -> i32
fn set_m_layer_transparent_mask(self, value: i32)
fn m_camera_position(self) -> Vector3
fn set_m_camera_position(self, value: Vector3)
fn m_camera_rotation(self) -> Quaternion
fn set_m_camera_rotation(self, value: Quaternion)
fn m_fade_speed(self) -> f32
fn set_m_fade_speed(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.