pub struct MapObject(/* private fields */);Expand description
IL2CPP class: App.MapObject
Inherits: MonoBehaviour
Implementations§
Source§impl MapObject
impl MapObject
pub fn invalid_state() -> i32
pub fn set_invalid_state(value: i32)
pub fn version() -> i32
pub fn set_version(value: i32)
Source§impl MapObject
impl MapObject
Sourcepub fn get_reverse_value(kind: impl Into<MapObject_Kinds>) -> i32
pub fn get_reverse_value(kind: impl Into<MapObject_Kinds>) -> i32
GetReverseValue(crate::app::mapobject::MapObject_Kinds) overload
Sourcepub fn get_action_value(action: impl Into<MapObject_Actions>) -> i32
pub fn get_action_value(action: impl Into<MapObject_Actions>) -> i32
GetActionValue(crate::app::mapobject::MapObject_Actions) overload
Sourcepub fn is_bmap_view() -> bool
pub fn is_bmap_view() -> bool
IsBmapView() overload
Source§impl MapObject
impl MapObject
pub fn get_map_material_method_info() -> &'static MethodInfo
pub fn awake_method_info() -> &'static MethodInfo
pub fn get_start_action_method_info() -> &'static MethodInfo
pub fn get_start_state_method_info() -> &'static MethodInfo
pub fn get_start_break_method_info() -> &'static MethodInfo
pub fn can_dither_alpha_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn get_terrain_method_info() -> &'static MethodInfo
pub fn play_sound_method_info() -> &'static MethodInfo
pub fn get_state_method_info() -> &'static MethodInfo
pub fn get_action_method_info() -> &'static MethodInfo
pub fn play_effect_method_info() -> &'static MethodInfo
pub fn get_reverse_value_method_info() -> &'static MethodInfo
pub fn get_action_value_method_info() -> &'static MethodInfo
pub fn set_action_method_info() -> &'static MethodInfo
pub fn play_action_alpha_method_info() -> &'static MethodInfo
pub fn set_action_alpha_method_info() -> &'static MethodInfo
pub fn add_elapsed_method_info() -> &'static MethodInfo
pub fn action_alpha_coroutine_method_info() -> &'static MethodInfo
pub fn change_action_method_info() -> &'static MethodInfo
pub fn is_playing_method_info() -> &'static MethodInfo
pub fn get_action_alpha_method_info() -> &'static MethodInfo
pub fn is_skip_method_info() -> &'static MethodInfo
pub fn is_action_skip_method_info() -> &'static MethodInfo
pub fn play_action_method_info() -> &'static MethodInfo
pub fn play_endurance_method_info() -> &'static MethodInfo
pub fn get_state_count_method_info() -> &'static MethodInfo
pub fn get_state_2_method_info() -> &'static MethodInfo
pub fn set_state_method_info() -> &'static MethodInfo
pub fn change_state_method_info() -> &'static MethodInfo
pub fn play_state_method_info() -> &'static MethodInfo
pub fn set_render_alpha_method_info() -> &'static MethodInfo
pub fn set_renders_alpha_method_info() -> &'static MethodInfo
pub fn commit_alpha_method_info() -> &'static MethodInfo
pub fn get_effect_root_method_info() -> &'static MethodInfo
pub fn update_action_method_info() -> &'static MethodInfo
pub fn apply_lightmap_method_info() -> &'static MethodInfo
pub fn apply_preview_method_info() -> &'static MethodInfo
pub fn can_breakable_method_info() -> &'static MethodInfo
pub fn is_broken_method_info() -> &'static MethodInfo
pub fn set_game_objects_active_method_info() -> &'static MethodInfo
pub fn set_break_method_info() -> &'static MethodInfo
pub fn play_break_method_info() -> &'static MethodInfo
pub fn get_destructoni_alpha_method_info() -> &'static MethodInfo
pub fn set_destructoni_alpha_method_info() -> &'static MethodInfo
pub fn break_coroutine_method_info() -> &'static MethodInfo
pub fn resume_break_method_info() -> &'static MethodInfo
pub fn update_view_method_info() -> &'static MethodInfo
pub fn try_get_transform_method_info() -> &'static MethodInfo
pub fn get_transform_method_info() -> &'static MethodInfo
pub fn get_rotate_transform_method_info() -> &'static MethodInfo
pub fn rotation_method_info() -> &'static MethodInfo
pub fn rotation_2_method_info() -> &'static MethodInfo
pub fn rotation_coroutine_method_info() -> &'static MethodInfo
pub fn rotation_3_method_info() -> &'static MethodInfo
pub fn get_launch_point_method_info() -> &'static MethodInfo
pub fn get_launch_transform_method_info() -> &'static MethodInfo
pub fn is_bmap_view_method_info() -> &'static MethodInfo
pub fn get_shoot_transform_method_info() -> &'static MethodInfo
pub fn play_shoot_impl_method_info() -> &'static MethodInfo
pub fn play_shoot_method_info() -> &'static MethodInfo
pub fn play_shoot_2_method_info() -> &'static MethodInfo
pub fn stop_shoot_method_info() -> &'static MethodInfo
pub fn get_serialize_key_method_info() -> &'static MethodInfo
pub fn set_serialize_key_method_info() -> &'static MethodInfo
pub fn has_collider_method_info() -> &'static MethodInfo
pub fn calc_serialize_key_method_info() -> &'static MethodInfo
pub fn find_material_method_info() -> &'static MethodInfo
pub fn try_add_material_node_method_info() -> &'static MethodInfo
pub fn set_material_float_method_info() -> &'static MethodInfo
pub fn set_material_color_method_info() -> &'static MethodInfo
pub fn serialize_method_info() -> &'static MethodInfo
pub fn deserialize_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MapObject
impl ClassIdentity for MapObject
Source§impl FromIlInstance for MapObject
impl FromIlInstance for MapObject
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapObject for MapObject
impl IMapObject for MapObject
fn m_kind(self) -> MapObject_Kinds
fn set_m_kind(self, value: MapObject_Kinds)
fn m_lods(self) -> MapObject_Lods
fn set_m_lods(self, value: MapObject_Lods)
fn m_lod_manual(self) -> bool
fn set_m_lod_manual(self, value: bool)
fn m_lod_assign(self) -> bool
fn set_m_lod_assign(self, value: bool)
fn m_disable_bake(self) -> bool
fn set_m_disable_bake(self, value: bool)
fn m_disable_occluder(self) -> bool
fn set_m_disable_occluder(self, value: bool)
fn m_bake_types(self) -> MapObject_BakeTypes
fn set_m_bake_types(self, value: MapObject_BakeTypes)
fn エフェクト発生位置(self) -> GameObject
fn set_エフェクト発生位置(self, value: GameObject)
fn 停止エフェクト(self) -> GameObject
fn set_停止エフェクト(self, value: GameObject)
fn 起動エフェクト(self) -> GameObject
fn set_起動エフェクト(self, value: GameObject)
fn 破壊エフェクト(self) -> GameObject
fn set_破壊エフェクト(self, value: GameObject)
fn 動作透過無効化(self) -> bool
fn set_動作透過無効化(self, value: bool)
fn 動作透過遅延(self) -> f32
fn set_動作透過遅延(self, value: f32)
fn 動作透過時間(self) -> f32
fn set_動作透過時間(self, value: f32)
fn 状態変化(self) -> Array<MapObject_State>
fn set_状態変化(self, value: Array<MapObject_State>)
fn 破壊前オブジェクト(self) -> Array<GameObject>
fn set_破壊前オブジェクト(self, value: Array<GameObject>)
fn 破壊後オブジェクト(self) -> Array<GameObject>
fn set_破壊後オブジェクト(self, value: Array<GameObject>)
fn m_map_sound_label(self) -> MapSoundLabel
fn set_m_map_sound_label(self, value: MapSoundLabel)
fn m_lightmap_pairs(self) -> List_1<MapObject_Pair>
fn set_m_lightmap_pairs(self, value: List_1<MapObject_Pair>)
fn m_lightmap_scale(self) -> MapObject_LightmapScales
fn set_m_lightmap_scale(self, value: MapObject_LightmapScales)
fn m_view_distance(self) -> f32
fn set_m_view_distance(self, value: f32)
fn m_edit_alpha(self) -> f32
fn set_m_edit_alpha(self, value: f32)
fn m_terrain(self) -> Il2CppString
fn set_m_terrain(self, value: Il2CppString)
fn m_fade_alpha(self) -> f32
fn set_m_fade_alpha(self, value: f32)
fn m_action_alpha(self) -> f32
fn set_m_action_alpha(self, value: f32)
fn m_transparent_alpha(self) -> f32
fn set_m_transparent_alpha(self, value: f32)
fn m_destructoni_alpha(self) -> f32
fn set_m_destructoni_alpha(self, value: f32)
fn m_action(self) -> MapObject_Actions
fn set_m_action(self, value: MapObject_Actions)
fn m_previw_action(self) -> MapObject_Actions
fn set_m_previw_action(self, value: MapObject_Actions)
fn m_state(self) -> i32
fn set_m_state(self, value: i32)
fn m_previw_state(self) -> i32
fn set_m_previw_state(self, value: i32)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_map_material(self) -> MapMaterial
fn set_m_map_material(self, value: MapMaterial)
fn m_is_broken(self) -> bool
fn set_m_is_broken(self, value: bool)
fn m_broken_list(self) -> MapObject_RigidList
fn set_m_broken_list(self, value: MapObject_RigidList)
fn m_dither_manager(self) -> MapObject_DitherManager
fn set_m_dither_manager(self, value: MapObject_DitherManager)
Source§impl IObject_2 for MapObject
impl IObject_2 for MapObject
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MapObject
impl IBehaviour for MapObject
impl IComponent for MapObject
impl IMonoBehaviour for MapObject
impl IObject for MapObject
Auto Trait Implementations§
impl Freeze for MapObject
impl RefUnwindSafe for MapObject
impl !Send for MapObject
impl !Sync for MapObject
impl Unpin for MapObject
impl UnwindSafe for MapObject
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fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMapObjectMethods for __Twhere
__T: IMapObject,
impl<__T> IMapObjectMethods for __Twhere
__T: IMapObject,
Source§fn get_map_material(self) -> MapMaterial
fn get_map_material(self) -> MapMaterial
get_MapMaterial() overloadSource§fn get_start_action(self) -> MapObject_Actions
fn get_start_action(self) -> MapObject_Actions
GetStartAction() overloadSource§fn get_start_state(self) -> i32
fn get_start_state(self) -> i32
GetStartState() overloadSource§fn get_start_break(self) -> bool
fn get_start_break(self) -> bool
GetStartBreak() overloadSource§fn can_dither_alpha(self) -> bool
fn can_dither_alpha(self) -> bool
CanDitherAlpha() overloadSource§fn get_terrain(self) -> TerrainData_2
fn get_terrain(self) -> TerrainData_2
GetTerrain() overloadSource§fn play_sound(self, label: impl Into<Il2CppString>)
fn play_sound(self, label: impl Into<Il2CppString>)
PlaySound(::unity::Il2CppString) overloadSource§fn get_action(self) -> MapObject_Actions
fn get_action(self) -> MapObject_Actions
GetAction() overloadSource§fn play_effect(self, original: impl Into<GameObject>)
fn play_effect(self, original: impl Into<GameObject>)
PlayEffect(crate::unity_engine::gameobject::GameObject) overloadSource§fn set_action(
self,
action: impl Into<MapObject_Actions>,
update: impl Into<bool>,
)
fn set_action( self, action: impl Into<MapObject_Actions>, update: impl Into<bool>, )
SetAction(crate::app::mapobject::MapObject_Actions, bool) overloadSource§fn play_action_alpha(self, alpha: impl Into<f32>)
fn play_action_alpha(self, alpha: impl Into<f32>)
PlayActionAlpha(f32) overloadSource§fn set_action_alpha(self, alpha: impl Into<f32>)
fn set_action_alpha(self, alpha: impl Into<f32>)
SetActionAlpha(f32) overloadSource§fn add_elapsed(self, time: impl Into<f32>) -> (bool, f32)
fn add_elapsed(self, time: impl Into<f32>) -> (bool, f32)
AddElapsed(*mutf32, f32) overloadSource§fn action_alpha_coroutine(self, alpha: impl Into<f32>) -> IEnumerator
fn action_alpha_coroutine(self, alpha: impl Into<f32>) -> IEnumerator
ActionAlphaCoroutine(f32) overloadSource§fn change_action(
self,
action: impl Into<MapObject_Actions>,
update: impl Into<bool>,
)
fn change_action( self, action: impl Into<MapObject_Actions>, update: impl Into<bool>, )
ChangeAction(crate::app::mapobject::MapObject_Actions, bool) overloadSource§fn is_playing(self) -> bool
fn is_playing(self) -> bool
IsPlaying() overloadSource§fn get_action_alpha(self, action: impl Into<MapObject_Actions>) -> f32
fn get_action_alpha(self, action: impl Into<MapObject_Actions>) -> f32
GetActionAlpha(crate::app::mapobject::MapObject_Actions) overloadSource§fn is_action_skip(self) -> bool
fn is_action_skip(self) -> bool
IsActionSkip() overloadSource§fn play_action(self, action: impl Into<MapObject_Actions>)
fn play_action(self, action: impl Into<MapObject_Actions>)
PlayAction(crate::app::mapobject::MapObject_Actions) overloadSource§fn play_endurance(self, ratio: impl Into<f32>)
fn play_endurance(self, ratio: impl Into<f32>)
PlayEndurance(f32) overloadSource§fn get_state_count(self) -> i32
fn get_state_count(self) -> i32
GetStateCount() overloadSource§fn get_state_2(self, index: impl Into<i32>) -> MapObject_State
fn get_state_2(self, index: impl Into<i32>) -> MapObject_State
GetState(i32) overloadSource§fn set_state(self, index: impl Into<i32>, enable: impl Into<bool>)
fn set_state(self, index: impl Into<i32>, enable: impl Into<bool>)
SetState(i32, bool) overloadSource§fn change_state(self, index: impl Into<i32>)
fn change_state(self, index: impl Into<i32>)
ChangeState(i32) overloadSource§fn play_state(self, index: impl Into<i32>)
fn play_state(self, index: impl Into<i32>)
PlayState(i32) overloadSource§fn set_render_alpha(self, render: impl Into<Renderer>, alpha: impl Into<f32>)
fn set_render_alpha(self, render: impl Into<Renderer>, alpha: impl Into<f32>)
SetRenderAlpha(crate::unity_engine::renderer::Renderer, f32) overloadSource§fn set_renders_alpha(
self,
renders: impl Into<Array<Renderer>>,
alpha: impl Into<f32>,
)
fn set_renders_alpha( self, renders: impl Into<Array<Renderer>>, alpha: impl Into<f32>, )
SetRendersAlpha(::unity::Array<crate::unity_engine::renderer::Renderer>, f32) overloadSource§fn commit_alpha(self)
fn commit_alpha(self)
CommitAlpha() overloadSource§fn get_effect_root(self) -> Transform
fn get_effect_root(self) -> Transform
GetEffectRoot() overloadSource§fn update_action(self)
fn update_action(self)
UpdateAction() overloadSource§fn apply_lightmap(self)
fn apply_lightmap(self)
ApplyLightmap() overloadSource§fn apply_preview(self)
fn apply_preview(self)
ApplyPreview() overloadSource§fn can_breakable(self) -> bool
fn can_breakable(self) -> bool
CanBreakable() overloadSource§fn set_game_objects_active(
self,
objects: impl Into<Array<GameObject>>,
enabled: impl Into<bool>,
)
fn set_game_objects_active( self, objects: impl Into<Array<GameObject>>, enabled: impl Into<bool>, )
SetGameObjectsActive(::unity::Array<crate::unity_engine::gameobject::GameObject>, bool) overloadSource§fn play_break(self, hit: impl Into<Vector3>, pow: impl Into<f32>)
fn play_break(self, hit: impl Into<Vector3>, pow: impl Into<f32>)
PlayBreak(crate::unity_engine::vector3::Vector3, f32) overloadSource§fn get_destructoni_alpha(self) -> f32
fn get_destructoni_alpha(self) -> f32
GetDestructoniAlpha() overloadSource§fn set_destructoni_alpha(self, alpha: impl Into<f32>)
fn set_destructoni_alpha(self, alpha: impl Into<f32>)
SetDestructoniAlpha(f32) overloadSource§fn break_coroutine(self) -> IEnumerator
fn break_coroutine(self) -> IEnumerator
BreakCoroutine() overloadSource§fn resume_break(self)
fn resume_break(self)
ResumeBreak() overloadSource§fn update_view(self, camera: impl Into<Camera>, speed: impl Into<f32>)
fn update_view(self, camera: impl Into<Camera>, speed: impl Into<f32>)
UpdateView(crate::unity_engine::camera::Camera, f32) overloadSource§fn try_get_transform(self, name: impl Into<Il2CppString>) -> (bool, Transform)
fn try_get_transform(self, name: impl Into<Il2CppString>) -> (bool, Transform)
TryGetTransform(::unity::Il2CppString, *mutcrate::unity_engine::transform::Transform) overloadSource§fn get_transform(self, name: impl Into<Il2CppString>) -> Transform
fn get_transform(self, name: impl Into<Il2CppString>) -> Transform
GetTransform(::unity::Il2CppString) overloadSource§fn get_rotate_transform(self) -> Transform
fn get_rotate_transform(self) -> Transform
GetRotateTransform() overloadSource§fn rotation(self) -> Quaternion
fn rotation(self) -> Quaternion
Rotation() overloadSource§fn rotation_2(self, rotation: impl Into<Quaternion>)
fn rotation_2(self, rotation: impl Into<Quaternion>)
Rotation(crate::unity_engine::quaternion::Quaternion) overloadSource§fn rotation_coroutine(
self,
rotation: impl Into<Quaternion>,
time: impl Into<f32>,
) -> IEnumerator
fn rotation_coroutine( self, rotation: impl Into<Quaternion>, time: impl Into<f32>, ) -> IEnumerator
RotationCoroutine(crate::unity_engine::quaternion::Quaternion, f32) overloadSource§fn rotation_3(self, rotation: impl Into<Quaternion>, time: impl Into<f32>)
fn rotation_3(self, rotation: impl Into<Quaternion>, time: impl Into<f32>)
Rotation(crate::unity_engine::quaternion::Quaternion, f32) overloadSource§fn get_launch_point(self) -> Vector3
fn get_launch_point(self) -> Vector3
GetLaunchPoint() overloadSource§fn get_launch_transform(self) -> Transform
fn get_launch_transform(self) -> Transform
GetLaunchTransform() overloadSource§fn get_shoot_transform(self) -> Transform
fn get_shoot_transform(self) -> Transform
GetShootTransform() overloadSource§fn play_shoot_impl(self, effect: impl Into<EffectSequence>)
fn play_shoot_impl(self, effect: impl Into<EffectSequence>)
PlayShootImpl(crate::app::effectsequence::EffectSequence) overloadSource§fn play_shoot(self, item: impl Into<UnitItem>)
fn play_shoot(self, item: impl Into<UnitItem>)
PlayShoot(crate::app::unititem::UnitItem) overloadSource§fn play_shoot_2(self, effect: impl Into<Il2CppString>)
fn play_shoot_2(self, effect: impl Into<Il2CppString>)
PlayShoot(::unity::Il2CppString) overloadSource§fn stop_shoot(self)
fn stop_shoot(self)
StopShoot() overloadSource§fn get_serialize_key(self) -> Il2CppString
fn get_serialize_key(self) -> Il2CppString
get_SerializeKey() overloadSource§fn set_serialize_key(self, value: impl Into<Il2CppString>)
fn set_serialize_key(self, value: impl Into<Il2CppString>)
set_SerializeKey(::unity::Il2CppString) overloadSource§fn has_collider(self, layer: impl Into<i32>) -> bool
fn has_collider(self, layer: impl Into<i32>) -> bool
HasCollider(i32) overloadSource§fn calc_serialize_key(self) -> Il2CppString
fn calc_serialize_key(self) -> Il2CppString
CalcSerializeKey() overloadSource§fn find_material(
self,
material: impl Into<Il2CppString>,
property: impl Into<Il2CppString>,
) -> Material
fn find_material( self, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, ) -> Material
FindMaterial(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn try_add_material_node(
self,
kind: impl Into<MapMaterial_Kinds>,
material: impl Into<Il2CppString>,
property: impl Into<Il2CppString>,
) -> MapMaterial_Node
fn try_add_material_node( self, kind: impl Into<MapMaterial_Kinds>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, ) -> MapMaterial_Node
TryAddMaterialNode(crate::app::mapmaterial::MapMaterial_Kinds, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn set_material_float(
self,
material: impl Into<Il2CppString>,
property: impl Into<Il2CppString>,
value: impl Into<f32>,
) -> f32
fn set_material_float( self, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, value: impl Into<f32>, ) -> f32
SetMaterialFloat(::unity::Il2CppString, ::unity::Il2CppString, f32) overloadSource§fn set_material_color(
self,
material: impl Into<Il2CppString>,
property: impl Into<Il2CppString>,
color: impl Into<Color>,
) -> Color
fn set_material_color( self, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, color: impl Into<Color>, ) -> Color
SetMaterialColor(::unity::Il2CppString, ::unity::Il2CppString, crate::unity_engine::color::Color) overloadSource§fn serialize(self, stream: impl Into<Stream_2>)
fn serialize(self, stream: impl Into<Stream_2>)
Serialize(crate::app::stream_2::Stream_2) overloadSource§fn deserialize(self, stream: impl Into<Stream_2>)
fn deserialize(self, stream: impl Into<Stream_2>)
Deserialize(crate::app::stream_2::Stream_2) overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload