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MapObject

Struct MapObject 

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pub struct MapObject(/* private fields */);
Expand description

IL2CPP class: App.MapObject Inherits: MonoBehaviour

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impl MapObject

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pub fn base(self) -> MonoBehaviour

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impl MapObject

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pub fn invalid_state() -> i32

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pub fn set_invalid_state(value: i32)

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pub fn version() -> i32

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pub fn set_version(value: i32)

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impl MapObject

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pub fn get_reverse_value(kind: impl Into<MapObject_Kinds>) -> i32

GetReverseValue(crate::app::mapobject::MapObject_Kinds) overload

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pub fn get_action_value(action: impl Into<MapObject_Actions>) -> i32

GetActionValue(crate::app::mapobject::MapObject_Actions) overload

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pub fn is_bmap_view() -> bool

IsBmapView() overload

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impl MapObject

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pub fn get_map_material_method_info() -> &'static MethodInfo

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pub fn awake_method_info() -> &'static MethodInfo

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pub fn get_start_action_method_info() -> &'static MethodInfo

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pub fn get_start_state_method_info() -> &'static MethodInfo

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pub fn get_start_break_method_info() -> &'static MethodInfo

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pub fn can_dither_alpha_method_info() -> &'static MethodInfo

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pub fn start_method_info() -> &'static MethodInfo

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pub fn get_terrain_method_info() -> &'static MethodInfo

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pub fn play_sound_method_info() -> &'static MethodInfo

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pub fn get_state_method_info() -> &'static MethodInfo

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pub fn get_action_method_info() -> &'static MethodInfo

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pub fn play_effect_method_info() -> &'static MethodInfo

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pub fn get_reverse_value_method_info() -> &'static MethodInfo

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pub fn get_action_value_method_info() -> &'static MethodInfo

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pub fn set_action_method_info() -> &'static MethodInfo

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pub fn play_action_alpha_method_info() -> &'static MethodInfo

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pub fn set_action_alpha_method_info() -> &'static MethodInfo

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pub fn add_elapsed_method_info() -> &'static MethodInfo

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pub fn action_alpha_coroutine_method_info() -> &'static MethodInfo

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pub fn change_action_method_info() -> &'static MethodInfo

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pub fn is_playing_method_info() -> &'static MethodInfo

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pub fn get_action_alpha_method_info() -> &'static MethodInfo

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pub fn is_skip_method_info() -> &'static MethodInfo

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pub fn is_action_skip_method_info() -> &'static MethodInfo

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pub fn play_action_method_info() -> &'static MethodInfo

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pub fn play_endurance_method_info() -> &'static MethodInfo

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pub fn get_state_count_method_info() -> &'static MethodInfo

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pub fn get_state_2_method_info() -> &'static MethodInfo

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pub fn set_state_method_info() -> &'static MethodInfo

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pub fn change_state_method_info() -> &'static MethodInfo

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pub fn play_state_method_info() -> &'static MethodInfo

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pub fn set_render_alpha_method_info() -> &'static MethodInfo

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pub fn set_renders_alpha_method_info() -> &'static MethodInfo

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pub fn commit_alpha_method_info() -> &'static MethodInfo

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pub fn get_effect_root_method_info() -> &'static MethodInfo

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pub fn update_action_method_info() -> &'static MethodInfo

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pub fn apply_lightmap_method_info() -> &'static MethodInfo

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pub fn apply_preview_method_info() -> &'static MethodInfo

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pub fn can_breakable_method_info() -> &'static MethodInfo

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pub fn is_broken_method_info() -> &'static MethodInfo

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pub fn set_game_objects_active_method_info() -> &'static MethodInfo

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pub fn set_break_method_info() -> &'static MethodInfo

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pub fn play_break_method_info() -> &'static MethodInfo

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pub fn get_destructoni_alpha_method_info() -> &'static MethodInfo

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pub fn set_destructoni_alpha_method_info() -> &'static MethodInfo

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pub fn break_coroutine_method_info() -> &'static MethodInfo

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pub fn resume_break_method_info() -> &'static MethodInfo

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pub fn update_view_method_info() -> &'static MethodInfo

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pub fn try_get_transform_method_info() -> &'static MethodInfo

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pub fn get_transform_method_info() -> &'static MethodInfo

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pub fn get_rotate_transform_method_info() -> &'static MethodInfo

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pub fn rotation_method_info() -> &'static MethodInfo

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pub fn rotation_2_method_info() -> &'static MethodInfo

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pub fn rotation_coroutine_method_info() -> &'static MethodInfo

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pub fn rotation_3_method_info() -> &'static MethodInfo

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pub fn get_launch_point_method_info() -> &'static MethodInfo

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pub fn get_launch_transform_method_info() -> &'static MethodInfo

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pub fn is_bmap_view_method_info() -> &'static MethodInfo

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pub fn get_shoot_transform_method_info() -> &'static MethodInfo

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pub fn play_shoot_impl_method_info() -> &'static MethodInfo

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pub fn play_shoot_method_info() -> &'static MethodInfo

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pub fn play_shoot_2_method_info() -> &'static MethodInfo

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pub fn stop_shoot_method_info() -> &'static MethodInfo

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pub fn get_serialize_key_method_info() -> &'static MethodInfo

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pub fn set_serialize_key_method_info() -> &'static MethodInfo

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pub fn has_collider_method_info() -> &'static MethodInfo

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pub fn calc_serialize_key_method_info() -> &'static MethodInfo

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pub fn find_material_method_info() -> &'static MethodInfo

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pub fn try_add_material_node_method_info() -> &'static MethodInfo

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pub fn set_material_float_method_info() -> &'static MethodInfo

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pub fn set_material_color_method_info() -> &'static MethodInfo

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pub fn serialize_method_info() -> &'static MethodInfo

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pub fn deserialize_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl MapObject

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for MapObject

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "MapObject"

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fn class() -> Class

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impl Clone for MapObject

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fn clone(&self) -> MapObject

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for MapObject

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IMapObject for MapObject

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fn m_kind(self) -> MapObject_Kinds

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fn set_m_kind(self, value: MapObject_Kinds)

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fn m_lods(self) -> MapObject_Lods

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fn set_m_lods(self, value: MapObject_Lods)

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fn m_lod_manual(self) -> bool

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fn set_m_lod_manual(self, value: bool)

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fn m_lod_assign(self) -> bool

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fn set_m_lod_assign(self, value: bool)

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fn m_disable_bake(self) -> bool

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fn set_m_disable_bake(self, value: bool)

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fn m_disable_occluder(self) -> bool

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fn set_m_disable_occluder(self, value: bool)

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fn m_bake_types(self) -> MapObject_BakeTypes

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fn set_m_bake_types(self, value: MapObject_BakeTypes)

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fn エフェクト発生位置(self) -> GameObject

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fn set_エフェクト発生位置(self, value: GameObject)

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fn 停止エフェクト(self) -> GameObject

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fn set_停止エフェクト(self, value: GameObject)

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fn 起動エフェクト(self) -> GameObject

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fn set_起動エフェクト(self, value: GameObject)

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fn 破壊エフェクト(self) -> GameObject

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fn set_破壊エフェクト(self, value: GameObject)

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fn 動作透過無効化(self) -> bool

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fn set_動作透過無効化(self, value: bool)

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fn 動作透過遅延(self) -> f32

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fn set_動作透過遅延(self, value: f32)

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fn 動作透過時間(self) -> f32

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fn set_動作透過時間(self, value: f32)

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fn 状態変化(self) -> Array<MapObject_State>

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fn set_状態変化(self, value: Array<MapObject_State>)

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fn 破壊前オブジェクト(self) -> Array<GameObject>

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fn set_破壊前オブジェクト(self, value: Array<GameObject>)

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fn 破壊後オブジェクト(self) -> Array<GameObject>

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fn set_破壊後オブジェクト(self, value: Array<GameObject>)

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fn m_map_sound_label(self) -> MapSoundLabel

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fn set_m_map_sound_label(self, value: MapSoundLabel)

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fn m_lightmap_pairs(self) -> List_1<MapObject_Pair>

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fn set_m_lightmap_pairs(self, value: List_1<MapObject_Pair>)

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fn m_lightmap_scale(self) -> MapObject_LightmapScales

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fn set_m_lightmap_scale(self, value: MapObject_LightmapScales)

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fn m_view_distance(self) -> f32

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fn set_m_view_distance(self, value: f32)

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fn m_edit_alpha(self) -> f32

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fn set_m_edit_alpha(self, value: f32)

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fn m_terrain(self) -> Il2CppString

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fn set_m_terrain(self, value: Il2CppString)

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fn m_fade_alpha(self) -> f32

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fn set_m_fade_alpha(self, value: f32)

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fn m_action_alpha(self) -> f32

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fn set_m_action_alpha(self, value: f32)

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fn m_transparent_alpha(self) -> f32

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fn set_m_transparent_alpha(self, value: f32)

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fn m_destructoni_alpha(self) -> f32

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fn set_m_destructoni_alpha(self, value: f32)

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fn m_action(self) -> MapObject_Actions

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fn set_m_action(self, value: MapObject_Actions)

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fn m_previw_action(self) -> MapObject_Actions

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fn set_m_previw_action(self, value: MapObject_Actions)

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fn m_state(self) -> i32

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fn set_m_state(self, value: i32)

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fn m_previw_state(self) -> i32

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fn set_m_previw_state(self, value: i32)

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fn m_animator(self) -> Animator

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fn set_m_animator(self, value: Animator)

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fn m_map_material(self) -> MapMaterial

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fn set_m_map_material(self, value: MapMaterial)

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fn m_is_broken(self) -> bool

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fn set_m_is_broken(self, value: bool)

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fn m_broken_list(self) -> MapObject_RigidList

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fn set_m_broken_list(self, value: MapObject_RigidList)

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fn m_dither_manager(self) -> MapObject_DitherManager

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fn set_m_dither_manager(self, value: MapObject_DitherManager)

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impl IObject_2 for MapObject

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impl IlType for MapObject

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fn il_type() -> &'static Il2CppType

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impl Copy for MapObject

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impl IBehaviour for MapObject

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impl IComponent for MapObject

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impl IMonoBehaviour for MapObject

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impl IObject for MapObject

Auto Trait Implementations§

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impl Freeze for MapObject

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impl RefUnwindSafe for MapObject

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impl !Send for MapObject

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impl !Sync for MapObject

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impl Unpin for MapObject

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impl UnwindSafe for MapObject

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<__T> IBehaviourMethods for __T
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fn get_enabled(self) -> bool

get_enabled() overload
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set_enabled(bool) overload
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get_isActiveAndEnabled() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IComponentMethods for __T
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fn get_transform(self) -> Transform

get_transform() overload
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fn get_game_object(self) -> GameObject

get_gameObject() overload
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fn get_component(self, type: impl Into<SystemType>) -> Component

GetComponent(::unity::SystemType) overload
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fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )

GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
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GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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get_tag() overload
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set_tag(::unity::Il2CppString) overload
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.ctor() overload
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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMapObjectMethods for __T
where __T: IMapObject,

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fn get_map_material(self) -> MapMaterial

get_MapMaterial() overload
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fn awake(self)

Awake() overload
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fn get_start_action(self) -> MapObject_Actions

GetStartAction() overload
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fn get_start_state(self) -> i32

GetStartState() overload
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fn get_start_break(self) -> bool

GetStartBreak() overload
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fn can_dither_alpha(self) -> bool

CanDitherAlpha() overload
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fn start(self)

Start() overload
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fn get_terrain(self) -> TerrainData_2

GetTerrain() overload
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fn play_sound(self, label: impl Into<Il2CppString>)

PlaySound(::unity::Il2CppString) overload
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fn get_state(self) -> i32

GetState() overload
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fn get_action(self) -> MapObject_Actions

GetAction() overload
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fn play_effect(self, original: impl Into<GameObject>)

PlayEffect(crate::unity_engine::gameobject::GameObject) overload
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fn set_action( self, action: impl Into<MapObject_Actions>, update: impl Into<bool>, )

SetAction(crate::app::mapobject::MapObject_Actions, bool) overload
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fn play_action_alpha(self, alpha: impl Into<f32>)

PlayActionAlpha(f32) overload
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fn set_action_alpha(self, alpha: impl Into<f32>)

SetActionAlpha(f32) overload
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fn add_elapsed(self, time: impl Into<f32>) -> (bool, f32)

AddElapsed(*mutf32, f32) overload
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fn action_alpha_coroutine(self, alpha: impl Into<f32>) -> IEnumerator

ActionAlphaCoroutine(f32) overload
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fn change_action( self, action: impl Into<MapObject_Actions>, update: impl Into<bool>, )

ChangeAction(crate::app::mapobject::MapObject_Actions, bool) overload
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fn is_playing(self) -> bool

IsPlaying() overload
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fn get_action_alpha(self, action: impl Into<MapObject_Actions>) -> f32

GetActionAlpha(crate::app::mapobject::MapObject_Actions) overload
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fn is_skip(self) -> bool

IsSkip() overload
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fn is_action_skip(self) -> bool

IsActionSkip() overload
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fn play_action(self, action: impl Into<MapObject_Actions>)

PlayAction(crate::app::mapobject::MapObject_Actions) overload
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fn play_endurance(self, ratio: impl Into<f32>)

PlayEndurance(f32) overload
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fn get_state_count(self) -> i32

GetStateCount() overload
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fn get_state_2(self, index: impl Into<i32>) -> MapObject_State

GetState(i32) overload
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fn set_state(self, index: impl Into<i32>, enable: impl Into<bool>)

SetState(i32, bool) overload
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fn change_state(self, index: impl Into<i32>)

ChangeState(i32) overload
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fn play_state(self, index: impl Into<i32>)

PlayState(i32) overload
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fn set_render_alpha(self, render: impl Into<Renderer>, alpha: impl Into<f32>)

SetRenderAlpha(crate::unity_engine::renderer::Renderer, f32) overload
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fn set_renders_alpha( self, renders: impl Into<Array<Renderer>>, alpha: impl Into<f32>, )

SetRendersAlpha(::unity::Array<crate::unity_engine::renderer::Renderer>, f32) overload
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fn commit_alpha(self)

CommitAlpha() overload
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fn get_effect_root(self) -> Transform

GetEffectRoot() overload
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fn update_action(self)

UpdateAction() overload
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fn apply_lightmap(self)

ApplyLightmap() overload
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fn apply_preview(self)

ApplyPreview() overload
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fn can_breakable(self) -> bool

CanBreakable() overload
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fn is_broken(self) -> bool

IsBroken() overload
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fn set_game_objects_active( self, objects: impl Into<Array<GameObject>>, enabled: impl Into<bool>, )

SetGameObjectsActive(::unity::Array<crate::unity_engine::gameobject::GameObject>, bool) overload
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fn set_break(self, enabled: impl Into<bool>)

SetBreak(bool) overload
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fn play_break(self, hit: impl Into<Vector3>, pow: impl Into<f32>)

PlayBreak(crate::unity_engine::vector3::Vector3, f32) overload
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fn get_destructoni_alpha(self) -> f32

GetDestructoniAlpha() overload
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fn set_destructoni_alpha(self, alpha: impl Into<f32>)

SetDestructoniAlpha(f32) overload
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fn break_coroutine(self) -> IEnumerator

BreakCoroutine() overload
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fn resume_break(self)

ResumeBreak() overload
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fn update_view(self, camera: impl Into<Camera>, speed: impl Into<f32>)

UpdateView(crate::unity_engine::camera::Camera, f32) overload
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fn try_get_transform(self, name: impl Into<Il2CppString>) -> (bool, Transform)

TryGetTransform(::unity::Il2CppString, *mutcrate::unity_engine::transform::Transform) overload
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fn get_transform(self, name: impl Into<Il2CppString>) -> Transform

GetTransform(::unity::Il2CppString) overload
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fn get_rotate_transform(self) -> Transform

GetRotateTransform() overload
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fn rotation(self) -> Quaternion

Rotation() overload
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fn rotation_2(self, rotation: impl Into<Quaternion>)

Rotation(crate::unity_engine::quaternion::Quaternion) overload
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fn rotation_coroutine( self, rotation: impl Into<Quaternion>, time: impl Into<f32>, ) -> IEnumerator

RotationCoroutine(crate::unity_engine::quaternion::Quaternion, f32) overload
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fn rotation_3(self, rotation: impl Into<Quaternion>, time: impl Into<f32>)

Rotation(crate::unity_engine::quaternion::Quaternion, f32) overload
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fn get_launch_point(self) -> Vector3

GetLaunchPoint() overload
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fn get_launch_transform(self) -> Transform

GetLaunchTransform() overload
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fn get_shoot_transform(self) -> Transform

GetShootTransform() overload
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fn play_shoot_impl(self, effect: impl Into<EffectSequence>)

PlayShootImpl(crate::app::effectsequence::EffectSequence) overload
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fn play_shoot(self, item: impl Into<UnitItem>)

PlayShoot(crate::app::unititem::UnitItem) overload
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fn play_shoot_2(self, effect: impl Into<Il2CppString>)

PlayShoot(::unity::Il2CppString) overload
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fn stop_shoot(self)

StopShoot() overload
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fn get_serialize_key(self) -> Il2CppString

get_SerializeKey() overload
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fn set_serialize_key(self, value: impl Into<Il2CppString>)

set_SerializeKey(::unity::Il2CppString) overload
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fn has_collider(self, layer: impl Into<i32>) -> bool

HasCollider(i32) overload
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fn calc_serialize_key(self) -> Il2CppString

CalcSerializeKey() overload
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fn find_material( self, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, ) -> Material

FindMaterial(::unity::Il2CppString, ::unity::Il2CppString) overload
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fn try_add_material_node( self, kind: impl Into<MapMaterial_Kinds>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, ) -> MapMaterial_Node

TryAddMaterialNode(crate::app::mapmaterial::MapMaterial_Kinds, ::unity::Il2CppString, ::unity::Il2CppString) overload
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fn set_material_float( self, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, value: impl Into<f32>, ) -> f32

SetMaterialFloat(::unity::Il2CppString, ::unity::Il2CppString, f32) overload
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fn set_material_color( self, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, color: impl Into<Color>, ) -> Color

SetMaterialColor(::unity::Il2CppString, ::unity::Il2CppString, crate::unity_engine::color::Color) overload
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fn serialize(self, stream: impl Into<Stream_2>)

Serialize(crate::app::stream_2::Stream_2) overload
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fn deserialize(self, stream: impl Into<Stream_2>)

Deserialize(crate::app::stream_2::Stream_2) overload
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fn ctor(self)

.ctor() overload
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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.