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IMapObject

Trait IMapObject 

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pub trait IMapObject: IMonoBehaviour {
Show 72 methods // Provided methods fn m_kind(self) -> MapObject_Kinds { ... } fn set_m_kind(self, value: MapObject_Kinds) { ... } fn m_lods(self) -> MapObject_Lods { ... } fn set_m_lods(self, value: MapObject_Lods) { ... } fn m_lod_manual(self) -> bool { ... } fn set_m_lod_manual(self, value: bool) { ... } fn m_lod_assign(self) -> bool { ... } fn set_m_lod_assign(self, value: bool) { ... } fn m_disable_bake(self) -> bool { ... } fn set_m_disable_bake(self, value: bool) { ... } fn m_disable_occluder(self) -> bool { ... } fn set_m_disable_occluder(self, value: bool) { ... } fn m_bake_types(self) -> MapObject_BakeTypes { ... } fn set_m_bake_types(self, value: MapObject_BakeTypes) { ... } fn エフェクト発生位置(self) -> GameObject { ... } fn set_エフェクト発生位置(self, value: GameObject) { ... } fn 停止エフェクト(self) -> GameObject { ... } fn set_停止エフェクト(self, value: GameObject) { ... } fn 起動エフェクト(self) -> GameObject { ... } fn set_起動エフェクト(self, value: GameObject) { ... } fn 破壊エフェクト(self) -> GameObject { ... } fn set_破壊エフェクト(self, value: GameObject) { ... } fn 動作透過無効化(self) -> bool { ... } fn set_動作透過無効化(self, value: bool) { ... } fn 動作透過遅延(self) -> f32 { ... } fn set_動作透過遅延(self, value: f32) { ... } fn 動作透過時間(self) -> f32 { ... } fn set_動作透過時間(self, value: f32) { ... } fn 状態変化(self) -> Array<MapObject_State> { ... } fn set_状態変化(self, value: Array<MapObject_State>) { ... } fn 破壊前オブジェクト(self) -> Array<GameObject> { ... } fn set_破壊前オブジェクト(self, value: Array<GameObject>) { ... } fn 破壊後オブジェクト(self) -> Array<GameObject> { ... } fn set_破壊後オブジェクト(self, value: Array<GameObject>) { ... } fn m_map_sound_label(self) -> MapSoundLabel { ... } fn set_m_map_sound_label(self, value: MapSoundLabel) { ... } fn m_lightmap_pairs(self) -> List_1<MapObject_Pair> { ... } fn set_m_lightmap_pairs(self, value: List_1<MapObject_Pair>) { ... } fn m_lightmap_scale(self) -> MapObject_LightmapScales { ... } fn set_m_lightmap_scale(self, value: MapObject_LightmapScales) { ... } fn m_view_distance(self) -> f32 { ... } fn set_m_view_distance(self, value: f32) { ... } fn m_edit_alpha(self) -> f32 { ... } fn set_m_edit_alpha(self, value: f32) { ... } fn m_terrain(self) -> Il2CppString { ... } fn set_m_terrain(self, value: Il2CppString) { ... } fn m_fade_alpha(self) -> f32 { ... } fn set_m_fade_alpha(self, value: f32) { ... } fn m_action_alpha(self) -> f32 { ... } fn set_m_action_alpha(self, value: f32) { ... } fn m_transparent_alpha(self) -> f32 { ... } fn set_m_transparent_alpha(self, value: f32) { ... } fn m_destructoni_alpha(self) -> f32 { ... } fn set_m_destructoni_alpha(self, value: f32) { ... } fn m_action(self) -> MapObject_Actions { ... } fn set_m_action(self, value: MapObject_Actions) { ... } fn m_previw_action(self) -> MapObject_Actions { ... } fn set_m_previw_action(self, value: MapObject_Actions) { ... } fn m_state(self) -> i32 { ... } fn set_m_state(self, value: i32) { ... } fn m_previw_state(self) -> i32 { ... } fn set_m_previw_state(self, value: i32) { ... } fn m_animator(self) -> Animator { ... } fn set_m_animator(self, value: Animator) { ... } fn m_map_material(self) -> MapMaterial { ... } fn set_m_map_material(self, value: MapMaterial) { ... } fn m_is_broken(self) -> bool { ... } fn set_m_is_broken(self, value: bool) { ... } fn m_broken_list(self) -> MapObject_RigidList { ... } fn set_m_broken_list(self, value: MapObject_RigidList) { ... } fn m_dither_manager(self) -> MapObject_DitherManager { ... } fn set_m_dither_manager(self, value: MapObject_DitherManager) { ... }
}

Provided Methods§

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fn m_kind(self) -> MapObject_Kinds

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fn set_m_kind(self, value: MapObject_Kinds)

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fn m_lods(self) -> MapObject_Lods

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fn set_m_lods(self, value: MapObject_Lods)

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fn m_lod_manual(self) -> bool

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fn set_m_lod_manual(self, value: bool)

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fn m_lod_assign(self) -> bool

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fn set_m_lod_assign(self, value: bool)

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fn m_disable_bake(self) -> bool

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fn set_m_disable_bake(self, value: bool)

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fn m_disable_occluder(self) -> bool

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fn set_m_disable_occluder(self, value: bool)

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fn m_bake_types(self) -> MapObject_BakeTypes

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fn set_m_bake_types(self, value: MapObject_BakeTypes)

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fn エフェクト発生位置(self) -> GameObject

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fn set_エフェクト発生位置(self, value: GameObject)

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fn 停止エフェクト(self) -> GameObject

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fn set_停止エフェクト(self, value: GameObject)

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fn 起動エフェクト(self) -> GameObject

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fn set_起動エフェクト(self, value: GameObject)

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fn 破壊エフェクト(self) -> GameObject

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fn set_破壊エフェクト(self, value: GameObject)

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fn 動作透過無効化(self) -> bool

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fn set_動作透過無効化(self, value: bool)

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fn 動作透過遅延(self) -> f32

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fn set_動作透過遅延(self, value: f32)

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fn 動作透過時間(self) -> f32

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fn set_動作透過時間(self, value: f32)

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fn 状態変化(self) -> Array<MapObject_State>

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fn set_状態変化(self, value: Array<MapObject_State>)

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fn 破壊前オブジェクト(self) -> Array<GameObject>

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fn set_破壊前オブジェクト(self, value: Array<GameObject>)

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fn 破壊後オブジェクト(self) -> Array<GameObject>

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fn set_破壊後オブジェクト(self, value: Array<GameObject>)

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fn m_map_sound_label(self) -> MapSoundLabel

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fn set_m_map_sound_label(self, value: MapSoundLabel)

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fn m_lightmap_pairs(self) -> List_1<MapObject_Pair>

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fn set_m_lightmap_pairs(self, value: List_1<MapObject_Pair>)

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fn m_lightmap_scale(self) -> MapObject_LightmapScales

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fn set_m_lightmap_scale(self, value: MapObject_LightmapScales)

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fn m_view_distance(self) -> f32

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fn set_m_view_distance(self, value: f32)

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fn m_edit_alpha(self) -> f32

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fn set_m_edit_alpha(self, value: f32)

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fn m_terrain(self) -> Il2CppString

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fn set_m_terrain(self, value: Il2CppString)

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fn m_fade_alpha(self) -> f32

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fn set_m_fade_alpha(self, value: f32)

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fn m_action_alpha(self) -> f32

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fn set_m_action_alpha(self, value: f32)

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fn m_transparent_alpha(self) -> f32

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fn set_m_transparent_alpha(self, value: f32)

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fn m_destructoni_alpha(self) -> f32

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fn set_m_destructoni_alpha(self, value: f32)

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fn m_action(self) -> MapObject_Actions

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fn set_m_action(self, value: MapObject_Actions)

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fn m_previw_action(self) -> MapObject_Actions

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fn set_m_previw_action(self, value: MapObject_Actions)

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fn m_state(self) -> i32

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fn set_m_state(self, value: i32)

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fn m_previw_state(self) -> i32

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fn set_m_previw_state(self, value: i32)

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fn m_animator(self) -> Animator

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fn set_m_animator(self, value: Animator)

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fn m_map_material(self) -> MapMaterial

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fn set_m_map_material(self, value: MapMaterial)

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fn m_is_broken(self) -> bool

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fn set_m_is_broken(self, value: bool)

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fn m_broken_list(self) -> MapObject_RigidList

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fn set_m_broken_list(self, value: MapObject_RigidList)

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fn m_dither_manager(self) -> MapObject_DitherManager

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fn set_m_dither_manager(self, value: MapObject_DitherManager)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§