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IMapMiniMap

Trait IMapMiniMap 

Source
pub trait IMapMiniMap: ISingletonProcInst_1<MapMiniMap> {
    // Provided methods
    fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
    fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
    fn m_mini_map_object(self) -> GameObject { ... }
    fn set_m_mini_map_object(self, value: GameObject) { ... }
    fn m_mode_stack(self) -> Stack_1<MiniMapController_Mode> { ... }
    fn set_m_mode_stack(self, value: Stack_1<MiniMapController_Mode>) { ... }
    fn m_mini_map_mode(self) -> MiniMapController_Mode { ... }
    fn set_m_mini_map_mode(self, value: MiniMapController_Mode) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§