pub trait IMapMiniMap: ISingletonProcInst_1<MapMiniMap> {
// Provided methods
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_mini_map_object(self) -> GameObject { ... }
fn set_m_mini_map_object(self, value: GameObject) { ... }
fn m_mode_stack(self) -> Stack_1<MiniMapController_Mode> { ... }
fn set_m_mode_stack(self, value: Stack_1<MiniMapController_Mode>) { ... }
fn m_mini_map_mode(self) -> MiniMapController_Mode { ... }
fn set_m_mini_map_mode(self, value: MiniMapController_Mode) { ... }
}Provided Methods§
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_mini_map_object(self) -> GameObject
fn set_m_mini_map_object(self, value: GameObject)
fn m_mode_stack(self) -> Stack_1<MiniMapController_Mode>
fn set_m_mode_stack(self, value: Stack_1<MiniMapController_Mode>)
fn m_mini_map_mode(self) -> MiniMapController_Mode
fn set_m_mini_map_mode(self, value: MiniMapController_Mode)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.