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IMapPanelDanger

Trait IMapPanelDanger 

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pub trait IMapPanelDanger: IMapPanelBase_1<MapPanelDanger> {
Show 36 methods // Provided methods fn m_image_list(self) -> Array<List_1<MapPanelDanger_MeshIndex>> { ... } fn set_m_image_list(self, value: Array<List_1<MapPanelDanger_MeshIndex>>) { ... } fn m_attack_danger_0(self) -> Material { ... } fn set_m_attack_danger_0(self, value: Material) { ... } fn m_attack_danger_1(self) -> Material { ... } fn set_m_attack_danger_1(self, value: Material) { ... } fn m_attack_danger_2(self) -> Material { ... } fn set_m_attack_danger_2(self, value: Material) { ... } fn m_attack_danger_3(self) -> Material { ... } fn set_m_attack_danger_3(self, value: Material) { ... } fn m_rod_danger_0(self) -> Material { ... } fn set_m_rod_danger_0(self, value: Material) { ... } fn m_rod_danger_1(self) -> Material { ... } fn set_m_rod_danger_1(self, value: Material) { ... } fn m_rod_danger_2(self) -> Material { ... } fn set_m_rod_danger_2(self, value: Material) { ... } fn m_rod_danger_3(self) -> Material { ... } fn set_m_rod_danger_3(self, value: Material) { ... } fn m_mode(self) -> MapPanelDanger_Mode { ... } fn set_m_mode(self, value: MapPanelDanger_Mode) { ... } fn m_is_update(self) -> bool { ... } fn set_m_is_update(self, value: bool) { ... } fn m_alpha(self) -> InterpolatorFloat { ... } fn set_m_alpha(self, value: InterpolatorFloat) { ... } fn m_attack_color(self) -> Color { ... } fn set_m_attack_color(self, value: Color) { ... } fn m_rod_color(self) -> Color { ... } fn set_m_rod_color(self, value: Color) { ... } fn m_switch_curve(self) -> AnimationCurve { ... } fn set_m_switch_curve(self, value: AnimationCurve) { ... } fn m_time(self) -> f32 { ... } fn set_m_time(self, value: f32) { ... } fn m_is_loop_anime(self) -> bool { ... } fn set_m_is_loop_anime(self, value: bool) { ... } fn m_is_visible(self) -> bool { ... } fn set_m_is_visible(self, value: bool) { ... }
}

Provided Methods§

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fn m_image_list(self) -> Array<List_1<MapPanelDanger_MeshIndex>>

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fn set_m_image_list(self, value: Array<List_1<MapPanelDanger_MeshIndex>>)

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fn m_attack_danger_0(self) -> Material

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fn set_m_attack_danger_0(self, value: Material)

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fn m_attack_danger_1(self) -> Material

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fn set_m_attack_danger_1(self, value: Material)

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fn m_attack_danger_2(self) -> Material

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fn set_m_attack_danger_2(self, value: Material)

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fn m_attack_danger_3(self) -> Material

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fn set_m_attack_danger_3(self, value: Material)

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fn m_rod_danger_0(self) -> Material

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fn set_m_rod_danger_0(self, value: Material)

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fn m_rod_danger_1(self) -> Material

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fn set_m_rod_danger_1(self, value: Material)

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fn m_rod_danger_2(self) -> Material

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fn set_m_rod_danger_2(self, value: Material)

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fn m_rod_danger_3(self) -> Material

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fn set_m_rod_danger_3(self, value: Material)

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fn m_mode(self) -> MapPanelDanger_Mode

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fn set_m_mode(self, value: MapPanelDanger_Mode)

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fn m_is_update(self) -> bool

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fn set_m_is_update(self, value: bool)

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fn m_alpha(self) -> InterpolatorFloat

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fn set_m_alpha(self, value: InterpolatorFloat)

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fn m_attack_color(self) -> Color

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fn set_m_attack_color(self, value: Color)

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fn m_rod_color(self) -> Color

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fn set_m_rod_color(self, value: Color)

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fn m_switch_curve(self) -> AnimationCurve

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fn set_m_switch_curve(self, value: AnimationCurve)

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fn m_time(self) -> f32

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fn set_m_time(self, value: f32)

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fn m_is_loop_anime(self) -> bool

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fn set_m_is_loop_anime(self, value: bool)

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fn m_is_visible(self) -> bool

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fn set_m_is_visible(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§