pub trait IMapPanelDanger: IMapPanelBase_1<MapPanelDanger> {
Show 36 methods
// Provided methods
fn m_image_list(self) -> Array<List_1<MapPanelDanger_MeshIndex>> { ... }
fn set_m_image_list(self, value: Array<List_1<MapPanelDanger_MeshIndex>>) { ... }
fn m_attack_danger_0(self) -> Material { ... }
fn set_m_attack_danger_0(self, value: Material) { ... }
fn m_attack_danger_1(self) -> Material { ... }
fn set_m_attack_danger_1(self, value: Material) { ... }
fn m_attack_danger_2(self) -> Material { ... }
fn set_m_attack_danger_2(self, value: Material) { ... }
fn m_attack_danger_3(self) -> Material { ... }
fn set_m_attack_danger_3(self, value: Material) { ... }
fn m_rod_danger_0(self) -> Material { ... }
fn set_m_rod_danger_0(self, value: Material) { ... }
fn m_rod_danger_1(self) -> Material { ... }
fn set_m_rod_danger_1(self, value: Material) { ... }
fn m_rod_danger_2(self) -> Material { ... }
fn set_m_rod_danger_2(self, value: Material) { ... }
fn m_rod_danger_3(self) -> Material { ... }
fn set_m_rod_danger_3(self, value: Material) { ... }
fn m_mode(self) -> MapPanelDanger_Mode { ... }
fn set_m_mode(self, value: MapPanelDanger_Mode) { ... }
fn m_is_update(self) -> bool { ... }
fn set_m_is_update(self, value: bool) { ... }
fn m_alpha(self) -> InterpolatorFloat { ... }
fn set_m_alpha(self, value: InterpolatorFloat) { ... }
fn m_attack_color(self) -> Color { ... }
fn set_m_attack_color(self, value: Color) { ... }
fn m_rod_color(self) -> Color { ... }
fn set_m_rod_color(self, value: Color) { ... }
fn m_switch_curve(self) -> AnimationCurve { ... }
fn set_m_switch_curve(self, value: AnimationCurve) { ... }
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
fn m_is_loop_anime(self) -> bool { ... }
fn set_m_is_loop_anime(self, value: bool) { ... }
fn m_is_visible(self) -> bool { ... }
fn set_m_is_visible(self, value: bool) { ... }
}Provided Methods§
fn m_image_list(self) -> Array<List_1<MapPanelDanger_MeshIndex>>
fn set_m_image_list(self, value: Array<List_1<MapPanelDanger_MeshIndex>>)
fn m_attack_danger_0(self) -> Material
fn set_m_attack_danger_0(self, value: Material)
fn m_attack_danger_1(self) -> Material
fn set_m_attack_danger_1(self, value: Material)
fn m_attack_danger_2(self) -> Material
fn set_m_attack_danger_2(self, value: Material)
fn m_attack_danger_3(self) -> Material
fn set_m_attack_danger_3(self, value: Material)
fn m_rod_danger_0(self) -> Material
fn set_m_rod_danger_0(self, value: Material)
fn m_rod_danger_1(self) -> Material
fn set_m_rod_danger_1(self, value: Material)
fn m_rod_danger_2(self) -> Material
fn set_m_rod_danger_2(self, value: Material)
fn m_rod_danger_3(self) -> Material
fn set_m_rod_danger_3(self, value: Material)
fn m_mode(self) -> MapPanelDanger_Mode
fn set_m_mode(self, value: MapPanelDanger_Mode)
fn m_is_update(self) -> bool
fn set_m_is_update(self, value: bool)
fn m_alpha(self) -> InterpolatorFloat
fn set_m_alpha(self, value: InterpolatorFloat)
fn m_attack_color(self) -> Color
fn set_m_attack_color(self, value: Color)
fn m_rod_color(self) -> Color
fn set_m_rod_color(self, value: Color)
fn m_switch_curve(self) -> AnimationCurve
fn set_m_switch_curve(self, value: AnimationCurve)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_is_loop_anime(self) -> bool
fn set_m_is_loop_anime(self, value: bool)
fn m_is_visible(self) -> bool
fn set_m_is_visible(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.