pub trait IMapSequenceEditor: ISingletonProcInst_1<MapSequenceEditor> {
Show 16 methods
// Provided methods
fn m_object_list(self) -> List_1<MapEditorObjectData> { ... }
fn set_m_object_list(self, value: List_1<MapEditorObjectData>) { ... }
fn m_index(self) -> i32 { ... }
fn set_m_index(self, value: i32) { ... }
fn m_map_edit_select(self) -> VersusMapEditContent { ... }
fn set_m_map_edit_select(self, value: VersusMapEditContent) { ... }
fn m_old_x(self) -> i32 { ... }
fn set_m_old_x(self, value: i32) { ... }
fn m_old_z(self) -> i32 { ... }
fn set_m_old_z(self, value: i32) { ... }
fn m_is_settable(self) -> bool { ... }
fn set_m_is_settable(self, value: bool) { ... }
fn m_prev_rotate(self) -> i32 { ... }
fn set_m_prev_rotate(self, value: i32) { ... }
fn m_is_playable_failure(self) -> bool { ... }
fn set_m_is_playable_failure(self, value: bool) { ... }
}Provided Methods§
fn m_object_list(self) -> List_1<MapEditorObjectData>
fn set_m_object_list(self, value: List_1<MapEditorObjectData>)
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
fn m_map_edit_select(self) -> VersusMapEditContent
fn set_m_map_edit_select(self, value: VersusMapEditContent)
fn m_old_x(self) -> i32
fn set_m_old_x(self, value: i32)
fn m_old_z(self) -> i32
fn set_m_old_z(self, value: i32)
fn m_is_settable(self) -> bool
fn set_m_is_settable(self, value: bool)
fn m_prev_rotate(self) -> i32
fn set_m_prev_rotate(self, value: i32)
fn m_is_playable_failure(self) -> bool
fn set_m_is_playable_failure(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.