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IMapSequenceEditorMethods

Trait IMapSequenceEditorMethods 

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pub trait IMapSequenceEditorMethods: IMapSequenceEditor {
Show 41 methods // Provided methods fn get_select_object(self) -> MapEditorObjectData { ... } fn get_is_disable_info(self) -> bool { ... } fn set_is_disable_info(self, value: impl Into<bool>) { ... } fn on_create(self) { ... } fn on_dispose(self) { ... } fn load_resources(self) { ... } fn is_loading_resources(self) -> bool { ... } fn start_sequence(self) { ... } fn end_sequence(self) { ... } fn unload_resources(self) { ... } fn main_menu(self) { ... } fn begin_free_cursor(self) { ... } fn update_settable_status(self) { ... } fn tick_free_cursor(self) { ... } fn update_rotate_object(self) -> bool { ... } fn update_cursor(self) { ... } fn can_put(self) -> bool { ... } fn update_cursor_color(self) { ... } fn set_active_unit(self, target: impl Into<Unit>) { ... } fn update_info_panels(self) { ... } fn update_key_help(self) { ... } fn cursor_sound(self) { ... } fn update_failure_status(self) { ... } fn play_failure(self) { ... } fn play_rotate_se(self) { ... } fn play_undo_se(self) { ... } fn get_player_unit_cursor(self) -> Unit { ... } fn is_sortie_cursor(self) -> bool { ... } fn is_settable_area(self) -> bool { ... } fn end_free_cursor(self) { ... } fn show_key_help(self) { ... } fn hide_key_help(self) { ... } fn terrain_info_update(self) { ... } fn set_map_object( self, obj_data: impl Into<MapEditorObjectData>, ) -> GameObject { ... } fn initialize_select_object(self) { ... } fn try_prev_select_object(self, is_trigger: impl Into<bool>) -> bool { ... } fn try_next_select_object(self, is_trigger: impl Into<bool>) -> bool { ... } fn update_info(self) { ... } fn play_bgm(self) { ... } fn stop_bgm(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_select_object(self) -> MapEditorObjectData

get_SelectObject() overload

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fn get_is_disable_info(self) -> bool

get_IsDisableInfo() overload

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fn set_is_disable_info(self, value: impl Into<bool>)

set_IsDisableInfo(bool) overload

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fn on_create(self)

OnCreate() overload

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fn on_dispose(self)

OnDispose() overload

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fn load_resources(self)

LoadResources() overload

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fn is_loading_resources(self) -> bool

IsLoadingResources() overload

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fn start_sequence(self)

StartSequence() overload

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fn end_sequence(self)

EndSequence() overload

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fn unload_resources(self)

UnloadResources() overload

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fn main_menu(self)

MainMenu() overload

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fn begin_free_cursor(self)

BeginFreeCursor() overload

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fn update_settable_status(self)

UpdateSettableStatus() overload

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fn tick_free_cursor(self)

TickFreeCursor() overload

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fn update_rotate_object(self) -> bool

UpdateRotateObject() overload

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fn update_cursor(self)

UpdateCursor() overload

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fn can_put(self) -> bool

CanPut() overload

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fn update_cursor_color(self)

UpdateCursorColor() overload

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fn set_active_unit(self, target: impl Into<Unit>)

SetActiveUnit(crate::app::unit::Unit) overload

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fn update_info_panels(self)

UpdateInfoPanels() overload

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fn update_key_help(self)

UpdateKeyHelp() overload

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fn cursor_sound(self)

CursorSound() overload

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fn update_failure_status(self)

UpdateFailureStatus() overload

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fn play_failure(self)

PlayFailure() overload

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fn play_rotate_se(self)

PlayRotateSE() overload

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fn play_undo_se(self)

PlayUndoSE() overload

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fn get_player_unit_cursor(self) -> Unit

GetPlayerUnitCursor() overload

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fn is_sortie_cursor(self) -> bool

IsSortieCursor() overload

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fn is_settable_area(self) -> bool

IsSettableArea() overload

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fn end_free_cursor(self)

EndFreeCursor() overload

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fn show_key_help(self)

ShowKeyHelp() overload

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fn hide_key_help(self)

HideKeyHelp() overload

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fn terrain_info_update(self)

TerrainInfoUpdate() overload

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fn set_map_object(self, obj_data: impl Into<MapEditorObjectData>) -> GameObject

SetMapObject(crate::app::mapeditorobjectdata::MapEditorObjectData) overload

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fn initialize_select_object(self)

InitializeSelectObject() overload

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fn try_prev_select_object(self, is_trigger: impl Into<bool>) -> bool

TryPrevSelectObject(bool) overload

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fn try_next_select_object(self, is_trigger: impl Into<bool>) -> bool

TryNextSelectObject(bool) overload

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fn update_info(self)

UpdateInfo() overload

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fn play_bgm(self)

PlayBgm() overload

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fn stop_bgm(self)

StopBgm() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMapSequenceEditor> IMapSequenceEditorMethods for __T

Available on crate feature app-mapsequenceeditor only.