pub trait IMapSequenceTargetSelectMethods: IMapSequenceTargetSelect {
Show 65 methods
// Provided methods
fn get_global_asset_path(self) -> Il2CppString { ... }
fn ctor(self) { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn wait_for_load(self) { ... }
fn is_cursor_selected_command(self) -> bool { ... }
fn init(self) { ... }
fn sync_hp_gauge_flash(self, game_object: impl Into<GameObject>) { ... }
fn set_map_cursor_positon(self) { ... }
fn set_hp_forecast(self) { ... }
fn try_change_engage(self) -> bool { ... }
fn tick(self) { ... }
fn try_change_weapon(self) -> bool { ... }
fn chara_only_on(
self,
target_unit: impl Into<Unit>,
target_item: impl Into<UnitItem>,
) { ... }
fn window_out(self) { ... }
fn post_window_out(self) { ... }
fn set_map_mind(self) { ... }
fn set_map_mind_2(
self,
mind: impl Into<MapMind_Type>,
item_index: impl Into<i32>,
target_index: impl Into<i32>,
) { ... }
fn set_map_mind_3(self, target_x: impl Into<i32>, target_z: impl Into<i32>) { ... }
fn is_equipped(self) -> bool { ... }
fn decide(self) { ... }
fn set_item_selected_for_decide(self) { ... }
fn set_map_cursor_display_for_decide(self) { ... }
fn set_circle_anime_for_decide(self) { ... }
fn item_equip(self, unit: impl Into<Unit>, unit_item: impl Into<UnitItem>) { ... }
fn decide_normal(self) { ... }
fn decide_designate(self) { ... }
fn get_back_to_item_select_menu(
self,
mind_type: impl Into<MapMind_Type>,
) -> MapSequenceHuman_Label { ... }
fn cancel(self) { ... }
fn set_item_selected_for_cancel(self) { ... }
fn set_map_cursor_pos_for_cancel(self) { ... }
fn set_map_cursor_display_for_cancel(self) { ... }
fn set_circle_anime_for_cancel(self) { ... }
fn set_map_terrain_info_for_cancel(self) { ... }
fn try_back_unit_command(self) { ... }
fn cancel_normal(self) { ... }
fn cancel_designate(self) { ... }
fn can_select_target(self) -> bool { ... }
fn is_auto_equip(self) -> bool { ... }
fn setup_initial_target(self) { ... }
fn try_set_target(
self,
data: impl Into<MapTarget_Data>,
item_index: impl Into<i32>,
) -> bool { ... }
fn update_info(self, target: impl Into<Unit>, item_index: impl Into<i32>) { ... }
fn set_item_index(self, item_index: impl Into<i32>) { ... }
fn change_to_prev_target(self) { ... }
fn change_to_next_target(self) { ... }
fn is_item_change_enable(
self,
now_index: impl Into<i32>,
next_index: impl Into<i32>,
) -> bool { ... }
fn check_item_change(self) -> bool { ... }
fn change_to_prev_item(self) { ... }
fn change_to_next_item(self) { ... }
fn update_map_panel_active(self) { ... }
fn update_select(self) { ... }
fn update_info_2(self) { ... }
fn update_actor(self) { ... }
fn get_info_type(self) -> MapSequenceTargetSelect_InfoType { ... }
fn is_fire_cannon(self) -> bool { ... }
fn is_battle(self) -> bool { ... }
fn get_select_item(self) -> UnitItem { ... }
fn is_weapon_select(self) -> bool { ... }
fn get_battle_info(self) -> BattleInfo { ... }
fn get_unit(self) -> Unit { ... }
fn get_target_unit(self) -> Unit { ... }
fn get_target_unit_index(self) -> i32 { ... }
fn get_target_x(self) -> i32 { ... }
fn get_target_z(self) -> i32 { ... }
fn get_mask_skill(self) -> SkillArray { ... }
}Provided Methods§
Sourcefn get_global_asset_path(self) -> Il2CppString
fn get_global_asset_path(self) -> Il2CppString
get_GlobalAssetPath() overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn wait_for_load(self)
fn wait_for_load(self)
WaitForLoad() overload
Sourcefn is_cursor_selected_command(self) -> bool
fn is_cursor_selected_command(self) -> bool
IsCursorSelectedCommand() overload
Sourcefn sync_hp_gauge_flash(self, game_object: impl Into<GameObject>)
fn sync_hp_gauge_flash(self, game_object: impl Into<GameObject>)
SyncHpGaugeFlash(crate::unity_engine::gameobject::GameObject) overload
Sourcefn set_map_cursor_positon(self)
fn set_map_cursor_positon(self)
SetMapCursorPositon() overload
Sourcefn set_hp_forecast(self)
fn set_hp_forecast(self)
SetHpForecast() overload
Sourcefn try_change_engage(self) -> bool
fn try_change_engage(self) -> bool
TryChangeEngage() overload
Sourcefn try_change_weapon(self) -> bool
fn try_change_weapon(self) -> bool
TryChangeWeapon() overload
Sourcefn chara_only_on(
self,
target_unit: impl Into<Unit>,
target_item: impl Into<UnitItem>,
)
fn chara_only_on( self, target_unit: impl Into<Unit>, target_item: impl Into<UnitItem>, )
CharaOnlyOn(crate::app::unit::Unit, crate::app::unititem::UnitItem) overload
Sourcefn window_out(self)
fn window_out(self)
WindowOut() overload
Sourcefn post_window_out(self)
fn post_window_out(self)
PostWindowOut() overload
Sourcefn set_map_mind(self)
fn set_map_mind(self)
SetMapMind() overload
Sourcefn set_map_mind_2(
self,
mind: impl Into<MapMind_Type>,
item_index: impl Into<i32>,
target_index: impl Into<i32>,
)
fn set_map_mind_2( self, mind: impl Into<MapMind_Type>, item_index: impl Into<i32>, target_index: impl Into<i32>, )
SetMapMind(crate::app::mapmind::MapMind_Type, i32, i32) overload
Sourcefn set_map_mind_3(self, target_x: impl Into<i32>, target_z: impl Into<i32>)
fn set_map_mind_3(self, target_x: impl Into<i32>, target_z: impl Into<i32>)
SetMapMind(i32, i32) overload
Sourcefn is_equipped(self) -> bool
fn is_equipped(self) -> bool
IsEquipped() overload
Sourcefn set_item_selected_for_decide(self)
fn set_item_selected_for_decide(self)
SetItemSelectedForDecide() overload
Sourcefn set_map_cursor_display_for_decide(self)
fn set_map_cursor_display_for_decide(self)
SetMapCursorDisplayForDecide() overload
Sourcefn set_circle_anime_for_decide(self)
fn set_circle_anime_for_decide(self)
SetCircleAnimeForDecide() overload
Sourcefn item_equip(self, unit: impl Into<Unit>, unit_item: impl Into<UnitItem>)
fn item_equip(self, unit: impl Into<Unit>, unit_item: impl Into<UnitItem>)
ItemEquip(crate::app::unit::Unit, crate::app::unititem::UnitItem) overload
Sourcefn decide_normal(self)
fn decide_normal(self)
DecideNormal() overload
Sourcefn decide_designate(self)
fn decide_designate(self)
DecideDesignate() overload
GetBackToItemSelectMenu(crate::app::mapmind::MapMind_Type) overload
Sourcefn set_item_selected_for_cancel(self)
fn set_item_selected_for_cancel(self)
SetItemSelectedForCancel() overload
Sourcefn set_map_cursor_pos_for_cancel(self)
fn set_map_cursor_pos_for_cancel(self)
SetMapCursorPosForCancel() overload
Sourcefn set_map_cursor_display_for_cancel(self)
fn set_map_cursor_display_for_cancel(self)
SetMapCursorDisplayForCancel() overload
Sourcefn set_circle_anime_for_cancel(self)
fn set_circle_anime_for_cancel(self)
SetCircleAnimeForCancel() overload
Sourcefn set_map_terrain_info_for_cancel(self)
fn set_map_terrain_info_for_cancel(self)
SetMapTerrainInfoForCancel() overload
Sourcefn try_back_unit_command(self)
fn try_back_unit_command(self)
TryBackUnitCommand() overload
Sourcefn cancel_normal(self)
fn cancel_normal(self)
CancelNormal() overload
Sourcefn cancel_designate(self)
fn cancel_designate(self)
CancelDesignate() overload
Sourcefn can_select_target(self) -> bool
fn can_select_target(self) -> bool
CanSelectTarget() overload
Sourcefn is_auto_equip(self) -> bool
fn is_auto_equip(self) -> bool
IsAutoEquip() overload
Sourcefn setup_initial_target(self)
fn setup_initial_target(self)
SetupInitialTarget() overload
Sourcefn try_set_target(
self,
data: impl Into<MapTarget_Data>,
item_index: impl Into<i32>,
) -> bool
fn try_set_target( self, data: impl Into<MapTarget_Data>, item_index: impl Into<i32>, ) -> bool
TrySetTarget(crate::app::maptarget::MapTarget_Data, i32) overload
Sourcefn update_info(self, target: impl Into<Unit>, item_index: impl Into<i32>)
fn update_info(self, target: impl Into<Unit>, item_index: impl Into<i32>)
UpdateInfo(crate::app::unit::Unit, i32) overload
Sourcefn set_item_index(self, item_index: impl Into<i32>)
fn set_item_index(self, item_index: impl Into<i32>)
SetItemIndex(i32) overload
Sourcefn change_to_prev_target(self)
fn change_to_prev_target(self)
ChangeToPrevTarget() overload
Sourcefn change_to_next_target(self)
fn change_to_next_target(self)
ChangeToNextTarget() overload
Sourcefn is_item_change_enable(
self,
now_index: impl Into<i32>,
next_index: impl Into<i32>,
) -> bool
fn is_item_change_enable( self, now_index: impl Into<i32>, next_index: impl Into<i32>, ) -> bool
IsItemChangeEnable(i32, i32) overload
Sourcefn check_item_change(self) -> bool
fn check_item_change(self) -> bool
CheckItemChange() overload
Sourcefn change_to_prev_item(self)
fn change_to_prev_item(self)
ChangeToPrevItem() overload
Sourcefn change_to_next_item(self)
fn change_to_next_item(self)
ChangeToNextItem() overload
Sourcefn update_map_panel_active(self)
fn update_map_panel_active(self)
UpdateMapPanelActive() overload
Sourcefn update_select(self)
fn update_select(self)
UpdateSelect() overload
Sourcefn update_info_2(self)
fn update_info_2(self)
UpdateInfo() overload
Sourcefn update_actor(self)
fn update_actor(self)
UpdateActor() overload
Sourcefn get_info_type(self) -> MapSequenceTargetSelect_InfoType
fn get_info_type(self) -> MapSequenceTargetSelect_InfoType
GetInfoType() overload
Sourcefn is_fire_cannon(self) -> bool
fn is_fire_cannon(self) -> bool
IsFireCannon() overload
Sourcefn get_select_item(self) -> UnitItem
fn get_select_item(self) -> UnitItem
GetSelectItem() overload
Sourcefn is_weapon_select(self) -> bool
fn is_weapon_select(self) -> bool
IsWeaponSelect() overload
Sourcefn get_battle_info(self) -> BattleInfo
fn get_battle_info(self) -> BattleInfo
GetBattleInfo() overload
Sourcefn get_target_unit(self) -> Unit
fn get_target_unit(self) -> Unit
GetTargetUnit() overload
Sourcefn get_target_unit_index(self) -> i32
fn get_target_unit_index(self) -> i32
GetTargetUnitIndex() overload
Sourcefn get_target_x(self) -> i32
fn get_target_x(self) -> i32
GetTargetX() overload
Sourcefn get_target_z(self) -> i32
fn get_target_z(self) -> i32
GetTargetZ() overload
Sourcefn get_mask_skill(self) -> SkillArray
fn get_mask_skill(self) -> SkillArray
GetMaskSkill() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapSequenceTargetSelect> IMapSequenceTargetSelectMethods for __T
app-mapsequencetargetselect only.