Skip to main content

IMapSequenceTargetSelectMethods

Trait IMapSequenceTargetSelectMethods 

Source
pub trait IMapSequenceTargetSelectMethods: IMapSequenceTargetSelect {
Show 65 methods // Provided methods fn get_global_asset_path(self) -> Il2CppString { ... } fn ctor(self) { ... } fn on_create(self) { ... } fn on_dispose(self) { ... } fn wait_for_load(self) { ... } fn is_cursor_selected_command(self) -> bool { ... } fn init(self) { ... } fn sync_hp_gauge_flash(self, game_object: impl Into<GameObject>) { ... } fn set_map_cursor_positon(self) { ... } fn set_hp_forecast(self) { ... } fn try_change_engage(self) -> bool { ... } fn tick(self) { ... } fn try_change_weapon(self) -> bool { ... } fn chara_only_on( self, target_unit: impl Into<Unit>, target_item: impl Into<UnitItem>, ) { ... } fn window_out(self) { ... } fn post_window_out(self) { ... } fn set_map_mind(self) { ... } fn set_map_mind_2( self, mind: impl Into<MapMind_Type>, item_index: impl Into<i32>, target_index: impl Into<i32>, ) { ... } fn set_map_mind_3(self, target_x: impl Into<i32>, target_z: impl Into<i32>) { ... } fn is_equipped(self) -> bool { ... } fn decide(self) { ... } fn set_item_selected_for_decide(self) { ... } fn set_map_cursor_display_for_decide(self) { ... } fn set_circle_anime_for_decide(self) { ... } fn item_equip(self, unit: impl Into<Unit>, unit_item: impl Into<UnitItem>) { ... } fn decide_normal(self) { ... } fn decide_designate(self) { ... } fn get_back_to_item_select_menu( self, mind_type: impl Into<MapMind_Type>, ) -> MapSequenceHuman_Label { ... } fn cancel(self) { ... } fn set_item_selected_for_cancel(self) { ... } fn set_map_cursor_pos_for_cancel(self) { ... } fn set_map_cursor_display_for_cancel(self) { ... } fn set_circle_anime_for_cancel(self) { ... } fn set_map_terrain_info_for_cancel(self) { ... } fn try_back_unit_command(self) { ... } fn cancel_normal(self) { ... } fn cancel_designate(self) { ... } fn can_select_target(self) -> bool { ... } fn is_auto_equip(self) -> bool { ... } fn setup_initial_target(self) { ... } fn try_set_target( self, data: impl Into<MapTarget_Data>, item_index: impl Into<i32>, ) -> bool { ... } fn update_info(self, target: impl Into<Unit>, item_index: impl Into<i32>) { ... } fn set_item_index(self, item_index: impl Into<i32>) { ... } fn change_to_prev_target(self) { ... } fn change_to_next_target(self) { ... } fn is_item_change_enable( self, now_index: impl Into<i32>, next_index: impl Into<i32>, ) -> bool { ... } fn check_item_change(self) -> bool { ... } fn change_to_prev_item(self) { ... } fn change_to_next_item(self) { ... } fn update_map_panel_active(self) { ... } fn update_select(self) { ... } fn update_info_2(self) { ... } fn update_actor(self) { ... } fn get_info_type(self) -> MapSequenceTargetSelect_InfoType { ... } fn is_fire_cannon(self) -> bool { ... } fn is_battle(self) -> bool { ... } fn get_select_item(self) -> UnitItem { ... } fn is_weapon_select(self) -> bool { ... } fn get_battle_info(self) -> BattleInfo { ... } fn get_unit(self) -> Unit { ... } fn get_target_unit(self) -> Unit { ... } fn get_target_unit_index(self) -> i32 { ... } fn get_target_x(self) -> i32 { ... } fn get_target_z(self) -> i32 { ... } fn get_mask_skill(self) -> SkillArray { ... }
}

Provided Methods§

Source

fn get_global_asset_path(self) -> Il2CppString

get_GlobalAssetPath() overload

Source

fn ctor(self)

.ctor() overload

Source

fn on_create(self)

OnCreate() overload

Source

fn on_dispose(self)

OnDispose() overload

Source

fn wait_for_load(self)

WaitForLoad() overload

Source

fn is_cursor_selected_command(self) -> bool

IsCursorSelectedCommand() overload

Source

fn init(self)

Init() overload

Source

fn sync_hp_gauge_flash(self, game_object: impl Into<GameObject>)

SyncHpGaugeFlash(crate::unity_engine::gameobject::GameObject) overload

Source

fn set_map_cursor_positon(self)

SetMapCursorPositon() overload

Source

fn set_hp_forecast(self)

SetHpForecast() overload

Source

fn try_change_engage(self) -> bool

TryChangeEngage() overload

Source

fn tick(self)

Tick() overload

Source

fn try_change_weapon(self) -> bool

TryChangeWeapon() overload

Source

fn chara_only_on( self, target_unit: impl Into<Unit>, target_item: impl Into<UnitItem>, )

CharaOnlyOn(crate::app::unit::Unit, crate::app::unititem::UnitItem) overload

Source

fn window_out(self)

WindowOut() overload

Source

fn post_window_out(self)

PostWindowOut() overload

Source

fn set_map_mind(self)

SetMapMind() overload

Source

fn set_map_mind_2( self, mind: impl Into<MapMind_Type>, item_index: impl Into<i32>, target_index: impl Into<i32>, )

SetMapMind(crate::app::mapmind::MapMind_Type, i32, i32) overload

Source

fn set_map_mind_3(self, target_x: impl Into<i32>, target_z: impl Into<i32>)

SetMapMind(i32, i32) overload

Source

fn is_equipped(self) -> bool

IsEquipped() overload

Source

fn decide(self)

Decide() overload

Source

fn set_item_selected_for_decide(self)

SetItemSelectedForDecide() overload

Source

fn set_map_cursor_display_for_decide(self)

SetMapCursorDisplayForDecide() overload

Source

fn set_circle_anime_for_decide(self)

SetCircleAnimeForDecide() overload

Source

fn item_equip(self, unit: impl Into<Unit>, unit_item: impl Into<UnitItem>)

ItemEquip(crate::app::unit::Unit, crate::app::unititem::UnitItem) overload

Source

fn decide_normal(self)

DecideNormal() overload

Source

fn decide_designate(self)

DecideDesignate() overload

Source

fn get_back_to_item_select_menu( self, mind_type: impl Into<MapMind_Type>, ) -> MapSequenceHuman_Label

GetBackToItemSelectMenu(crate::app::mapmind::MapMind_Type) overload

Source

fn cancel(self)

Cancel() overload

Source

fn set_item_selected_for_cancel(self)

SetItemSelectedForCancel() overload

Source

fn set_map_cursor_pos_for_cancel(self)

SetMapCursorPosForCancel() overload

Source

fn set_map_cursor_display_for_cancel(self)

SetMapCursorDisplayForCancel() overload

Source

fn set_circle_anime_for_cancel(self)

SetCircleAnimeForCancel() overload

Source

fn set_map_terrain_info_for_cancel(self)

SetMapTerrainInfoForCancel() overload

Source

fn try_back_unit_command(self)

TryBackUnitCommand() overload

Source

fn cancel_normal(self)

CancelNormal() overload

Source

fn cancel_designate(self)

CancelDesignate() overload

Source

fn can_select_target(self) -> bool

CanSelectTarget() overload

Source

fn is_auto_equip(self) -> bool

IsAutoEquip() overload

Source

fn setup_initial_target(self)

SetupInitialTarget() overload

Source

fn try_set_target( self, data: impl Into<MapTarget_Data>, item_index: impl Into<i32>, ) -> bool

TrySetTarget(crate::app::maptarget::MapTarget_Data, i32) overload

Source

fn update_info(self, target: impl Into<Unit>, item_index: impl Into<i32>)

UpdateInfo(crate::app::unit::Unit, i32) overload

Source

fn set_item_index(self, item_index: impl Into<i32>)

SetItemIndex(i32) overload

Source

fn change_to_prev_target(self)

ChangeToPrevTarget() overload

Source

fn change_to_next_target(self)

ChangeToNextTarget() overload

Source

fn is_item_change_enable( self, now_index: impl Into<i32>, next_index: impl Into<i32>, ) -> bool

IsItemChangeEnable(i32, i32) overload

Source

fn check_item_change(self) -> bool

CheckItemChange() overload

Source

fn change_to_prev_item(self)

ChangeToPrevItem() overload

Source

fn change_to_next_item(self)

ChangeToNextItem() overload

Source

fn update_map_panel_active(self)

UpdateMapPanelActive() overload

Source

fn update_select(self)

UpdateSelect() overload

Source

fn update_info_2(self)

UpdateInfo() overload

Source

fn update_actor(self)

UpdateActor() overload

Source

fn get_info_type(self) -> MapSequenceTargetSelect_InfoType

GetInfoType() overload

Source

fn is_fire_cannon(self) -> bool

IsFireCannon() overload

Source

fn is_battle(self) -> bool

IsBattle() overload

Source

fn get_select_item(self) -> UnitItem

GetSelectItem() overload

Source

fn is_weapon_select(self) -> bool

IsWeaponSelect() overload

Source

fn get_battle_info(self) -> BattleInfo

GetBattleInfo() overload

Source

fn get_unit(self) -> Unit

GetUnit() overload

Source

fn get_target_unit(self) -> Unit

GetTargetUnit() overload

Source

fn get_target_unit_index(self) -> i32

GetTargetUnitIndex() overload

Source

fn get_target_x(self) -> i32

GetTargetX() overload

Source

fn get_target_z(self) -> i32

GetTargetZ() overload

Source

fn get_mask_skill(self) -> SkillArray

GetMaskSkill() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IMapSequenceTargetSelect> IMapSequenceTargetSelectMethods for __T

Available on crate feature app-mapsequencetargetselect only.