pub trait IMapSequenceTargetSelect: ISingletonProcInst_1<MapSequenceTargetSelect> {
// Provided methods
fn m_target_data(self) -> MapTarget_Data { ... }
fn set_m_target_data(self, value: MapTarget_Data) { ... }
fn m_item_index(self) -> i32 { ... }
fn set_m_item_index(self, value: i32) { ... }
fn m_battle_info(self) -> BattleInfo { ... }
fn set_m_battle_info(self, value: BattleInfo) { ... }
fn m_battle_calc(self) -> BattleCalculator { ... }
fn set_m_battle_calc(self, value: BattleCalculator) { ... }
fn m_engage_link_info(self) -> GameObject { ... }
fn set_m_engage_link_info(self, value: GameObject) { ... }
fn m_mask_skill(self) -> SkillArray { ... }
fn set_m_mask_skill(self, value: SkillArray) { ... }
}Provided Methods§
fn m_target_data(self) -> MapTarget_Data
fn set_m_target_data(self, value: MapTarget_Data)
fn m_item_index(self) -> i32
fn set_m_item_index(self, value: i32)
fn m_battle_info(self) -> BattleInfo
fn set_m_battle_info(self, value: BattleInfo)
fn m_battle_calc(self) -> BattleCalculator
fn set_m_battle_calc(self, value: BattleCalculator)
fn m_engage_link_info(self) -> GameObject
fn set_m_engage_link_info(self, value: GameObject)
fn m_mask_skill(self) -> SkillArray
fn set_m_mask_skill(self, value: SkillArray)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.