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IMapSequenceTargetSelect

Trait IMapSequenceTargetSelect 

Source
pub trait IMapSequenceTargetSelect: ISingletonProcInst_1<MapSequenceTargetSelect> {
    // Provided methods
    fn m_target_data(self) -> MapTarget_Data { ... }
    fn set_m_target_data(self, value: MapTarget_Data) { ... }
    fn m_item_index(self) -> i32 { ... }
    fn set_m_item_index(self, value: i32) { ... }
    fn m_battle_info(self) -> BattleInfo { ... }
    fn set_m_battle_info(self, value: BattleInfo) { ... }
    fn m_battle_calc(self) -> BattleCalculator { ... }
    fn set_m_battle_calc(self, value: BattleCalculator) { ... }
    fn m_engage_link_info(self) -> GameObject { ... }
    fn set_m_engage_link_info(self, value: GameObject) { ... }
    fn m_mask_skill(self) -> SkillArray { ... }
    fn set_m_mask_skill(self, value: SkillArray) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§