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MapSituation

Struct MapSituation 

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pub struct MapSituation(/* private fields */);
Expand description

IL2CPP class: App.MapSituation Inherits: SingletonClass_1<crate::app::mapsituation::MapSituation>

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impl MapSituation

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impl MapSituation

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pub fn turn_max() -> i32

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pub fn set_turn_max(value: i32)

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impl MapSituation

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pub fn get_win_rule_string() -> Il2CppString

GetWinRuleString() overload

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pub fn get_lose_rule_string() -> Il2CppString

GetLoseRuleString() overload

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pub fn is_hero_lose() -> bool

IsHeroLose() overload

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pub fn get_hero_unit_for_lose_rule_string() -> Unit

GetHeroUnitForLoseRuleString() overload

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impl MapSituation

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn get_status_method_info() -> &'static MethodInfo

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pub fn set_status_method_info() -> &'static MethodInfo

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pub fn clear_status_method_info() -> &'static MethodInfo

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pub fn check_status_method_info() -> &'static MethodInfo

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pub fn not_status_method_info() -> &'static MethodInfo

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pub fn set_player_method_info() -> &'static MethodInfo

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pub fn get_player_method_info() -> &'static MethodInfo

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pub fn set_group_method_info() -> &'static MethodInfo

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pub fn get_group_method_info() -> &'static MethodInfo

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pub fn is_allide_method_info() -> &'static MethodInfo

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pub fn get_current_player_method_info() -> &'static MethodInfo

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pub fn get_current_force_method_info() -> &'static MethodInfo

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pub fn is_human_player_method_info() -> &'static MethodInfo

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pub fn is_human_player_2_method_info() -> &'static MethodInfo

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pub fn get_force_cursor_method_info() -> &'static MethodInfo

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pub fn next_sub_phase_method_info() -> &'static MethodInfo

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pub fn reset_sub_phase_method_info() -> &'static MethodInfo

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pub fn is_casual_method_info() -> &'static MethodInfo

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pub fn is_phoenix_method_info() -> &'static MethodInfo

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pub fn is_versus_method_info() -> &'static MethodInfo

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pub fn is_relay_method_info() -> &'static MethodInfo

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pub fn is_challenge_method_info() -> &'static MethodInfo

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pub fn is_trial_method_info() -> &'static MethodInfo

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pub fn is_resurrect_method_info() -> &'static MethodInfo

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pub fn is_record_kill_method_info() -> &'static MethodInfo

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pub fn is_record_dead_method_info() -> &'static MethodInfo

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pub fn is_show_order_method_info() -> &'static MethodInfo

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pub fn can_order_method_info() -> &'static MethodInfo

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pub fn is_show_escape_method_info() -> &'static MethodInfo

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pub fn can_escape_method_info() -> &'static MethodInfo

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pub fn can_existence_die_method_info() -> &'static MethodInfo

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pub fn is_show_turn_method_info() -> &'static MethodInfo

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pub fn is_complete_method_info() -> &'static MethodInfo

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pub fn is_game_over_method_info() -> &'static MethodInfo

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pub fn is_relay_unsettled_method_info() -> &'static MethodInfo

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pub fn is_entrust_ai_method_info() -> &'static MethodInfo

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pub fn is_not_return_map_method_info() -> &'static MethodInfo

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pub fn is_cancel_operation_method_info() -> &'static MethodInfo

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pub fn is_error_operation_method_info() -> &'static MethodInfo

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pub fn get_message_wait_frame_method_info() -> &'static MethodInfo

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pub fn turn_end_method_info() -> &'static MethodInfo

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pub fn turn_next_method_info() -> &'static MethodInfo

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pub fn game_end_check_method_info() -> &'static MethodInfo

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pub fn is_lose_unit_dead_method_info() -> &'static MethodInfo

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pub fn game_end_check_unit_dead_method_info() -> &'static MethodInfo

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pub fn set_complete_method_info() -> &'static MethodInfo

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pub fn set_game_over_method_info() -> &'static MethodInfo

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pub fn set_relay_unsettled_method_info() -> &'static MethodInfo

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pub fn get_version_method_info() -> &'static MethodInfo

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pub fn on_serialize_method_info() -> &'static MethodInfo

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pub fn on_deserialize_method_info() -> &'static MethodInfo

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pub fn get_current_force_type_method_info() -> &'static MethodInfo

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pub fn set_current_force_type_method_info() -> &'static MethodInfo

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pub fn get_human_force_type_method_info() -> &'static MethodInfo

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pub fn set_human_force_type_method_info() -> &'static MethodInfo

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pub fn get_hero_force_type_method_info() -> &'static MethodInfo

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pub fn get_turn_method_info() -> &'static MethodInfo

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pub fn set_turn_method_info() -> &'static MethodInfo

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pub fn get_sub_phase_method_info() -> &'static MethodInfo

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pub fn get_win_rule_enemy_num_less_than_or_equal_to_method_info() -> &'static MethodInfo

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pub fn set_win_rule_enemy_num_less_than_or_equal_to_method_info() -> &'static MethodInfo

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pub fn get_win_rule_limit_turn_method_info() -> &'static MethodInfo

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pub fn set_win_rule_limit_turn_method_info() -> &'static MethodInfo

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pub fn get_win_lose_result_method_info() -> &'static MethodInfo

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pub fn get_entrust_method_info() -> &'static MethodInfo

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pub fn set_entrust_method_info() -> &'static MethodInfo

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pub fn get_win_rule_mid_method_info() -> &'static MethodInfo

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pub fn set_win_rule_mid_method_info() -> &'static MethodInfo

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pub fn get_win_rule_mid_arg_method_info() -> &'static MethodInfo

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pub fn set_win_rule_mid_arg_method_info() -> &'static MethodInfo

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pub fn get_lose_rule_mid_method_info() -> &'static MethodInfo

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pub fn set_lose_rule_mid_method_info() -> &'static MethodInfo

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pub fn get_lose_rule_mid_arg_method_info() -> &'static MethodInfo

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pub fn set_lose_rule_mid_arg_method_info() -> &'static MethodInfo

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pub fn get_average_level_method_info() -> &'static MethodInfo

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pub fn set_average_level_method_info() -> &'static MethodInfo

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pub fn get_win_rule_string_method_info() -> &'static MethodInfo

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pub fn get_lose_rule_string_method_info() -> &'static MethodInfo

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pub fn is_hero_lose_method_info() -> &'static MethodInfo

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pub fn get_hero_unit_for_lose_rule_string_method_info() -> &'static MethodInfo

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impl MapSituation

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pub unsafe fn get_version(this: impl Into<IlInstance>) -> i32

Direct (non-virtual) call to MapSituation’s own get_Version. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)

Direct (non-virtual) call to MapSituation’s own OnSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_deserialize( this: impl Into<IlInstance>, stream: Stream_2, version: i32, )

Direct (non-virtual) call to MapSituation’s own OnDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl MapSituation

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for MapSituation

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "MapSituation"

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fn class() -> Class

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impl Clone for MapSituation

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fn clone(&self) -> MapSituation

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for MapSituation

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IMapSituation for MapSituation

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fn m_status(self) -> MapSituation_StatusField

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fn set_m_status(self, value: MapSituation_StatusField)

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fn m_players(self) -> Array<MapSituation_Player>

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fn set_m_players(self, value: Array<MapSituation_Player>)

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fn m_groups(self) -> Array<Force_Type>

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fn set_m_groups(self, value: Array<Force_Type>)

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fn m_current_force_type(self) -> Force_Type

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fn set_m_current_force_type(self, value: Force_Type)

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fn m_human_force_type(self) -> Force_Type

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fn set_m_human_force_type(self, value: Force_Type)

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fn m_force_cursors(self) -> Array<MapSituation_ForceCursor>

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fn set_m_force_cursors(self, value: Array<MapSituation_ForceCursor>)

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fn m_turn(self) -> i32

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fn set_m_turn(self, value: i32)

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fn m_sub_phase(self) -> MapSituation_SubPhases

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fn set_m_sub_phase(self, value: MapSituation_SubPhases)

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fn m_win_rule_enemy_num_less_than_or_equal_to(self) -> i32

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fn set_m_win_rule_enemy_num_less_than_or_equal_to(self, value: i32)

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fn m_win_rule_limit_turn(self) -> i32

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fn set_m_win_rule_limit_turn(self, value: i32)

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fn m_win_lose_result(self) -> WinLoseRule

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fn set_m_win_lose_result(self, value: WinLoseRule)

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fn m_entrust(self) -> UnitEntrust_Type

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fn set_m_entrust(self, value: UnitEntrust_Type)

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fn m_win_rule_mid(self) -> Il2CppString

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fn set_m_win_rule_mid(self, value: Il2CppString)

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fn m_win_rule_mid_arg(self) -> Il2CppString

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fn set_m_win_rule_mid_arg(self, value: Il2CppString)

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fn m_lose_rule_mid(self) -> Il2CppString

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fn set_m_lose_rule_mid(self, value: Il2CppString)

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fn m_lose_rule_mid_arg(self) -> Il2CppString

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fn set_m_lose_rule_mid_arg(self, value: Il2CppString)

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fn m_average_level(self) -> i32

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fn set_m_average_level(self, value: i32)

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impl ISingletonClass_1<MapSituation> for MapSituation

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impl IlType for MapSituation

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fn il_type() -> &'static Il2CppType

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impl Copy for MapSituation

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impl IObject for MapSituation

Auto Trait Implementations§

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impl Freeze for MapSituation

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impl RefUnwindSafe for MapSituation

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impl !Send for MapSituation

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impl !Sync for MapSituation

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impl Unpin for MapSituation

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impl UnwindSafe for MapSituation

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
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fn is_valid(self) -> bool
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fn get_percent_complete(self) -> f32
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where Self: Sized,

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fn get_result(self) -> T0
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fn get_status(self) -> AsyncOperationStatus
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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
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where Self: Sized,

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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn system_collections_i_enumerator_reset(self)
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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
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fn resolve(self, resolver: IExposedPropertyTable) -> T0
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fn move_next(self) -> bool
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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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fn ctor(self, key: T0, value: T1)
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where Self: Sized,

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fn dispose(self)
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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMapSituationMethods for __T
where __T: IMapSituation,

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fn ctor(self)

.ctor() overload
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fn get_status(self) -> MapSituation_StatusField

GetStatus() overload
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fn set_status(self, status: impl Into<MapSituation_Status>)

SetStatus(crate::app::mapsituation::MapSituation_Status) overload
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fn clear_status(self, status: impl Into<MapSituation_Status>)

ClearStatus(crate::app::mapsituation::MapSituation_Status) overload
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fn check_status(self, status: impl Into<MapSituation_Status>) -> bool

CheckStatus(crate::app::mapsituation::MapSituation_Status) overload
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fn not_status(self, status: impl Into<MapSituation_Status>) -> bool

NotStatus(crate::app::mapsituation::MapSituation_Status) overload
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fn set_player( self, force_type: impl Into<Force_Type>, player: impl Into<MapSituation_Player>, )

SetPlayer(crate::app::force::Force_Type, crate::app::mapsituation::MapSituation_Player) overload
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fn get_player(self, force_type: impl Into<Force_Type>) -> MapSituation_Player

GetPlayer(crate::app::force::Force_Type) overload
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fn set_group( self, force_type: impl Into<Force_Type>, group: impl Into<Force_Type>, )

SetGroup(crate::app::force::Force_Type, crate::app::force::Force_Type) overload
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fn get_group(self, force_type: impl Into<Force_Type>) -> Force_Type

GetGroup(crate::app::force::Force_Type) overload
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fn is_allide( self, force1: impl Into<Force_Type>, force2: impl Into<Force_Type>, ) -> bool

IsAllide(crate::app::force::Force_Type, crate::app::force::Force_Type) overload
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fn get_current_player(self) -> MapSituation_Player

GetCurrentPlayer() overload
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fn get_current_force(self) -> Force

GetCurrentForce() overload
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fn is_human_player(self, force_type: impl Into<Force_Type>) -> bool

IsHumanPlayer(crate::app::force::Force_Type) overload
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fn is_human_player_2(self) -> bool

IsHumanPlayer() overload
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fn get_force_cursor( self, force_type: impl Into<Force_Type>, ) -> MapSituation_ForceCursor

GetForceCursor(crate::app::force::Force_Type) overload
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fn next_sub_phase(self)

NextSubPhase() overload
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fn reset_sub_phase(self)

ResetSubPhase() overload
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fn is_casual(self) -> bool

IsCasual() overload
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fn is_phoenix(self) -> bool

IsPhoenix() overload
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fn is_versus(self) -> bool

IsVersus() overload
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fn is_relay(self) -> bool

IsRelay() overload
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fn is_challenge(self) -> bool

IsChallenge() overload
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fn is_trial(self) -> bool

IsTrial() overload
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fn is_resurrect(self) -> bool

IsResurrect() overload
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fn is_record_kill(self, force_type: impl Into<Force_Type>) -> bool

IsRecordKill(crate::app::force::Force_Type) overload
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fn is_record_dead(self, force_type: impl Into<Force_Type>) -> bool

IsRecordDead(crate::app::force::Force_Type) overload
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fn is_show_order(self) -> bool

IsShowOrder() overload
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fn can_order(self) -> bool

CanOrder() overload
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fn is_show_escape(self) -> bool

IsShowEscape() overload
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fn can_escape(self) -> bool

CanEscape() overload
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fn can_existence_die(self) -> bool

CanExistenceDie() overload
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fn is_show_turn(self) -> bool

IsShowTurn() overload
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fn is_complete(self) -> bool

IsComplete() overload
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fn is_game_over(self) -> bool

IsGameOver() overload
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fn is_relay_unsettled(self) -> bool

IsRelayUnsettled() overload
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fn is_entrust_ai(self) -> bool

IsEntrustAI() overload
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fn is_not_return_map(self) -> bool

IsNotReturnMap() overload
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fn is_cancel_operation(self) -> bool

IsCancelOperation() overload
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fn is_error_operation(self) -> bool

IsErrorOperation() overload
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fn get_message_wait_frame(self) -> i32

GetMessageWaitFrame() overload
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fn turn_end(self)

TurnEnd() overload
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fn turn_next(self)

TurnNext() overload
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fn game_end_check(self)

GameEndCheck() overload
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fn is_lose_unit_dead(self, unit: impl Into<Unit>) -> bool

IsLoseUnitDead(crate::app::unit::Unit) overload
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fn game_end_check_unit_dead(self, unit: impl Into<Unit>) -> bool

GameEndCheckUnitDead(crate::app::unit::Unit) overload
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fn set_complete(self, result: impl Into<WinLoseRule>)

SetComplete(crate::app::winloserule::WinLoseRule) overload
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fn set_game_over(self, result: impl Into<WinLoseRule>)

SetGameOver(crate::app::winloserule::WinLoseRule) overload
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fn set_relay_unsettled(self)

SetRelayUnsettled() overload
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fn get_version(self) -> i32

get_Version() overload
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fn on_serialize(self, stream: impl Into<Stream_2>)

OnSerialize(crate::app::stream_2::Stream_2) overload
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fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)

OnDeserialize(crate::app::stream_2::Stream_2, i32) overload
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fn get_current_force_type(self) -> Force_Type

get_CurrentForceType() overload
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fn set_current_force_type(self, value: impl Into<Force_Type>)

set_CurrentForceType(crate::app::force::Force_Type) overload
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fn get_human_force_type(self) -> Force_Type

get_HumanForceType() overload
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fn set_human_force_type(self, value: impl Into<Force_Type>)

set_HumanForceType(crate::app::force::Force_Type) overload
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fn get_hero_force_type(self) -> Force_Type

get_HeroForceType() overload
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fn get_turn(self) -> i32

get_Turn() overload
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fn set_turn(self, value: impl Into<i32>)

set_Turn(i32) overload
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fn get_sub_phase(self) -> MapSituation_SubPhases

get_SubPhase() overload
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fn get_win_rule_enemy_num_less_than_or_equal_to(self) -> i32

get_WinRuleEnemyNumLessThanOrEqualTo() overload
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fn set_win_rule_enemy_num_less_than_or_equal_to(self, value: impl Into<i32>)

set_WinRuleEnemyNumLessThanOrEqualTo(i32) overload
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fn get_win_rule_limit_turn(self) -> i32

get_WinRuleLimitTurn() overload
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fn set_win_rule_limit_turn(self, value: impl Into<i32>)

set_WinRuleLimitTurn(i32) overload
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fn get_win_lose_result(self) -> WinLoseRule

get_WinLoseResult() overload
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fn get_entrust(self) -> UnitEntrust_Type

get_Entrust() overload
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fn set_entrust(self, value: impl Into<UnitEntrust_Type>)

set_Entrust(crate::app::unitentrust::UnitEntrust_Type) overload
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fn get_win_rule_mid(self) -> Il2CppString

get_WinRuleMID() overload
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fn set_win_rule_mid(self, value: impl Into<Il2CppString>)

set_WinRuleMID(::unity::Il2CppString) overload
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fn get_win_rule_mid_arg(self) -> Il2CppString

get_WinRuleMIDArg() overload
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fn set_win_rule_mid_arg(self, value: impl Into<Il2CppString>)

set_WinRuleMIDArg(::unity::Il2CppString) overload
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fn get_lose_rule_mid(self) -> Il2CppString

get_LoseRuleMID() overload
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fn set_lose_rule_mid(self, value: impl Into<Il2CppString>)

set_LoseRuleMID(::unity::Il2CppString) overload
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fn get_lose_rule_mid_arg(self) -> Il2CppString

get_LoseRuleMIDArg() overload
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fn set_lose_rule_mid_arg(self, value: impl Into<Il2CppString>)

set_LoseRuleMIDArg(::unity::Il2CppString) overload
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fn get_average_level(self) -> i32

get_AverageLevel() overload
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fn set_average_level(self, value: impl Into<i32>)

set_AverageLevel(i32) overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, __U> ISingletonClass_1Methods<T0> for __U

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fn get_instance() -> T0

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fn set_is_resume(self, value: bool)
where Self: Sized,

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fn get_is_resume(self) -> bool
where Self: Sized,

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fn get_version(self) -> i32
where Self: Sized,

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fn create_instance() -> T0

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fn delete_instance()

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fn try_create_instance() -> bool

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fn try_delete_instance() -> bool

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fn tick()

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fn update()

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fn bind()

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fn unbind()

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fn is_bind() -> bool

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fn get_bind_count() -> i32

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fn serialize(stream: Stream_2)

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fn deserialize(stream: Stream_2)

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fn on_create(self)
where Self: Sized,

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fn on_dispose(self)
where Self: Sized,

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fn on_tick(self)
where Self: Sized,

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fn on_update(self)
where Self: Sized,

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fn on_bind(self)
where Self: Sized,

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fn on_unbind(self)
where Self: Sized,

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fn on_serialize(self, stream: Stream_2)
where Self: Sized,

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fn on_deserialize(self, stream: Stream_2, version: i32)
where Self: Sized,

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fn ctor(self)
where Self: Sized,

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fn finalize(self)
where Self: Sized,

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fn op_implicit(exists: SingletonClass_1<T0>) -> bool

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.