pub trait IMapTerrainInfoAlignment_InversionMemberMethods: IMapTerrainInfoAlignment_InversionMember {
// Provided methods
fn get_rect_transform(self) -> RectTransform { ... }
fn set_rect_transform(self, value: impl Into<RectTransform>) { ... }
fn ctor(self, root: impl Into<GameObject>) { ... }
fn inversion(self) { ... }
}Provided Methods§
Sourcefn get_rect_transform(self) -> RectTransform
fn get_rect_transform(self) -> RectTransform
get_rectTransform() overload
Sourcefn set_rect_transform(self, value: impl Into<RectTransform>)
fn set_rect_transform(self, value: impl Into<RectTransform>)
set_rectTransform(crate::unity_engine::recttransform::RectTransform) overload
Sourcefn ctor(self, root: impl Into<GameObject>)
fn ctor(self, root: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapTerrainInfoAlignment_InversionMember> IMapTerrainInfoAlignment_InversionMemberMethods for __T
Available on crate feature
app-mapterraininfoalignment only.