pub trait IMiniMapTerrainRenderer: IMaskableGraphic {
Show 26 methods
// Provided methods
fn m_texture(self) -> Texture2D { ... }
fn set_m_texture(self, value: Texture2D) { ... }
fn m_canvas_renderer(self) -> CanvasRenderer { ... }
fn set_m_canvas_renderer(self, value: CanvasRenderer) { ... }
fn m_cost_type_colors(self) -> Array<Color> { ... }
fn set_m_cost_type_colors(self, value: Array<Color>) { ... }
fn m_is_fill_const_color_sight_range(self) -> bool { ... }
fn set_m_is_fill_const_color_sight_range(self, value: bool) { ... }
fn m_sight_color_darkness(self) -> f32 { ... }
fn set_m_sight_color_darkness(self, value: f32) { ... }
fn m_sight_fill_color(self) -> Color { ... }
fn set_m_sight_fill_color(self, value: Color) { ... }
fn m_mesh(self) -> Mesh { ... }
fn set_m_mesh(self, value: Mesh) { ... }
fn m_vertices(self) -> List_1<Vector3> { ... }
fn set_m_vertices(self, value: List_1<Vector3>) { ... }
fn m_colors(self) -> List_1<Color> { ... }
fn set_m_colors(self, value: List_1<Color>) { ... }
fn m_u_vs(self) -> List_1<Vector2> { ... }
fn set_m_u_vs(self, value: List_1<Vector2>) { ... }
fn m_indices(self) -> List_1<i32> { ... }
fn set_m_indices(self, value: List_1<i32>) { ... }
fn vertex_capacity(self) -> i32 { ... }
fn set_vertex_capacity(self, value: i32) { ... }
fn vtx_offsets(self) -> Array<Vector3> { ... }
fn set_vtx_offsets(self, value: Array<Vector3>) { ... }
}Provided Methods§
fn m_texture(self) -> Texture2D
fn set_m_texture(self, value: Texture2D)
fn m_canvas_renderer(self) -> CanvasRenderer
fn set_m_canvas_renderer(self, value: CanvasRenderer)
fn m_cost_type_colors(self) -> Array<Color>
fn set_m_cost_type_colors(self, value: Array<Color>)
fn m_is_fill_const_color_sight_range(self) -> bool
fn set_m_is_fill_const_color_sight_range(self, value: bool)
fn m_sight_color_darkness(self) -> f32
fn set_m_sight_color_darkness(self, value: f32)
fn m_sight_fill_color(self) -> Color
fn set_m_sight_fill_color(self, value: Color)
fn m_mesh(self) -> Mesh
fn set_m_mesh(self, value: Mesh)
fn m_vertices(self) -> List_1<Vector3>
fn set_m_vertices(self, value: List_1<Vector3>)
fn m_colors(self) -> List_1<Color>
fn set_m_colors(self, value: List_1<Color>)
fn m_u_vs(self) -> List_1<Vector2>
fn set_m_u_vs(self, value: List_1<Vector2>)
fn m_indices(self) -> List_1<i32>
fn set_m_indices(self, value: List_1<i32>)
fn vertex_capacity(self) -> i32
fn set_vertex_capacity(self, value: i32)
fn vtx_offsets(self) -> Array<Vector3>
fn set_vtx_offsets(self, value: Array<Vector3>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.