Skip to main content

IMiniMapTerrainRenderer

Trait IMiniMapTerrainRenderer 

Source
pub trait IMiniMapTerrainRenderer: IMaskableGraphic {
Show 26 methods // Provided methods fn m_texture(self) -> Texture2D { ... } fn set_m_texture(self, value: Texture2D) { ... } fn m_canvas_renderer(self) -> CanvasRenderer { ... } fn set_m_canvas_renderer(self, value: CanvasRenderer) { ... } fn m_cost_type_colors(self) -> Array<Color> { ... } fn set_m_cost_type_colors(self, value: Array<Color>) { ... } fn m_is_fill_const_color_sight_range(self) -> bool { ... } fn set_m_is_fill_const_color_sight_range(self, value: bool) { ... } fn m_sight_color_darkness(self) -> f32 { ... } fn set_m_sight_color_darkness(self, value: f32) { ... } fn m_sight_fill_color(self) -> Color { ... } fn set_m_sight_fill_color(self, value: Color) { ... } fn m_mesh(self) -> Mesh { ... } fn set_m_mesh(self, value: Mesh) { ... } fn m_vertices(self) -> List_1<Vector3> { ... } fn set_m_vertices(self, value: List_1<Vector3>) { ... } fn m_colors(self) -> List_1<Color> { ... } fn set_m_colors(self, value: List_1<Color>) { ... } fn m_u_vs(self) -> List_1<Vector2> { ... } fn set_m_u_vs(self, value: List_1<Vector2>) { ... } fn m_indices(self) -> List_1<i32> { ... } fn set_m_indices(self, value: List_1<i32>) { ... } fn vertex_capacity(self) -> i32 { ... } fn set_vertex_capacity(self, value: i32) { ... } fn vtx_offsets(self) -> Array<Vector3> { ... } fn set_vtx_offsets(self, value: Array<Vector3>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§