pub trait IMovieSequenceMethods: IMovieSequence {
Show 39 methods
// Provided methods
fn ctor(
self,
movie_file_name: impl Into<Il2CppString>,
is_movie_file_name_direct: impl Into<bool>,
) { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn push_fade(self) { ... }
fn pop_fade(self) { ... }
fn load_scene(self) { ... }
fn setup_after_load_scene(self) { ... }
fn unload_scene(self) { ... }
fn prepare(self) { ... }
fn wait_prepare(self) { ... }
fn play_movie(self) { ... }
fn stop_movie(self) { ... }
fn is_true_play_end(self) -> bool { ... }
fn is_show_caption(self) -> bool { ... }
fn set_caption(self, mid: impl Into<Il2CppString>, msec: impl Into<i32>) { ... }
fn show_title_logo(self, msec: impl Into<i32>) { ... }
fn enable_controller_support(self) { ... }
fn disable_controller_support(self) { ... }
fn wait_play_movie(self) { ... }
fn enable_scene(self) { ... }
fn disable_scene(self) { ... }
fn persistent(self) { ... }
fn tick(self) { ... }
fn post_sound_event_on_end(self) { ... }
fn on_shutdown(self) { ... }
fn init(self) { ... }
fn end(self) { ... }
fn setup_by_title_movie_canvas_prefab(self) { ... }
fn init_loop_gop(self) { ... }
fn enable_canvas(self) { ... }
fn disable_canvas(self) { ... }
fn switch_gender_gop(self) { ... }
fn init_wait_for_play_gop(self) { ... }
fn wait_for_play_gop(self) -> bool { ... }
fn play_movie_gop(self) { ... }
fn tick_gop(self) { ... }
fn fade_out_gop(self) { ... }
fn set_play_gop_from_title(self, is_from_title: impl Into<bool>) { ... }
fn wait_end_for_play_gop(self) { ... }
}Provided Methods§
Sourcefn ctor(
self,
movie_file_name: impl Into<Il2CppString>,
is_movie_file_name_direct: impl Into<bool>,
)
fn ctor( self, movie_file_name: impl Into<Il2CppString>, is_movie_file_name_direct: impl Into<bool>, )
.ctor(::unity::Il2CppString, bool) overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn load_scene(self)
fn load_scene(self)
LoadScene() overload
Sourcefn setup_after_load_scene(self)
fn setup_after_load_scene(self)
SetupAfterLoadScene() overload
Sourcefn unload_scene(self)
fn unload_scene(self)
UnloadScene() overload
Sourcefn wait_prepare(self)
fn wait_prepare(self)
WaitPrepare() overload
Sourcefn play_movie(self)
fn play_movie(self)
PlayMovie() overload
Sourcefn stop_movie(self)
fn stop_movie(self)
StopMovie() overload
Sourcefn is_true_play_end(self) -> bool
fn is_true_play_end(self) -> bool
IsTruePlayEnd() overload
Sourcefn is_show_caption(self) -> bool
fn is_show_caption(self) -> bool
IsShowCaption() overload
Sourcefn set_caption(self, mid: impl Into<Il2CppString>, msec: impl Into<i32>)
fn set_caption(self, mid: impl Into<Il2CppString>, msec: impl Into<i32>)
SetCaption(::unity::Il2CppString, i32) overload
Sourcefn show_title_logo(self, msec: impl Into<i32>)
fn show_title_logo(self, msec: impl Into<i32>)
ShowTitleLogo(i32) overload
Sourcefn enable_controller_support(self)
fn enable_controller_support(self)
EnableControllerSupport() overload
Sourcefn disable_controller_support(self)
fn disable_controller_support(self)
DisableControllerSupport() overload
Sourcefn wait_play_movie(self)
fn wait_play_movie(self)
WaitPlayMovie() overload
Sourcefn enable_scene(self)
fn enable_scene(self)
EnableScene() overload
Sourcefn disable_scene(self)
fn disable_scene(self)
DisableScene() overload
Sourcefn persistent(self)
fn persistent(self)
Persistent() overload
Sourcefn post_sound_event_on_end(self)
fn post_sound_event_on_end(self)
PostSoundEventOnEnd() overload
Sourcefn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overload
Sourcefn setup_by_title_movie_canvas_prefab(self)
fn setup_by_title_movie_canvas_prefab(self)
SetupByTitleMovieCanvasPrefab() overload
Sourcefn init_loop_gop(self)
fn init_loop_gop(self)
InitLoopGOP() overload
Sourcefn enable_canvas(self)
fn enable_canvas(self)
EnableCanvas() overload
Sourcefn disable_canvas(self)
fn disable_canvas(self)
DisableCanvas() overload
Sourcefn switch_gender_gop(self)
fn switch_gender_gop(self)
SwitchGenderGOP() overload
Sourcefn init_wait_for_play_gop(self)
fn init_wait_for_play_gop(self)
InitWaitForPlayGOP() overload
Sourcefn wait_for_play_gop(self) -> bool
fn wait_for_play_gop(self) -> bool
WaitForPlayGOP() overload
Sourcefn play_movie_gop(self)
fn play_movie_gop(self)
PlayMovieGOP() overload
Sourcefn fade_out_gop(self)
fn fade_out_gop(self)
FadeOutGOP() overload
Sourcefn set_play_gop_from_title(self, is_from_title: impl Into<bool>)
fn set_play_gop_from_title(self, is_from_title: impl Into<bool>)
SetPlayGOPFromTitle(bool) overload
Sourcefn wait_end_for_play_gop(self)
fn wait_end_for_play_gop(self)
WaitEndForPlayGOP() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMovieSequence> IMovieSequenceMethods for __T
app-moviesequence only.