Skip to main content

IMovieSequenceMethods

Trait IMovieSequenceMethods 

Source
pub trait IMovieSequenceMethods: IMovieSequence {
Show 39 methods // Provided methods fn ctor( self, movie_file_name: impl Into<Il2CppString>, is_movie_file_name_direct: impl Into<bool>, ) { ... } fn on_create(self) { ... } fn on_dispose(self) { ... } fn push_fade(self) { ... } fn pop_fade(self) { ... } fn load_scene(self) { ... } fn setup_after_load_scene(self) { ... } fn unload_scene(self) { ... } fn prepare(self) { ... } fn wait_prepare(self) { ... } fn play_movie(self) { ... } fn stop_movie(self) { ... } fn is_true_play_end(self) -> bool { ... } fn is_show_caption(self) -> bool { ... } fn set_caption(self, mid: impl Into<Il2CppString>, msec: impl Into<i32>) { ... } fn show_title_logo(self, msec: impl Into<i32>) { ... } fn enable_controller_support(self) { ... } fn disable_controller_support(self) { ... } fn wait_play_movie(self) { ... } fn enable_scene(self) { ... } fn disable_scene(self) { ... } fn persistent(self) { ... } fn tick(self) { ... } fn post_sound_event_on_end(self) { ... } fn on_shutdown(self) { ... } fn init(self) { ... } fn end(self) { ... } fn setup_by_title_movie_canvas_prefab(self) { ... } fn init_loop_gop(self) { ... } fn enable_canvas(self) { ... } fn disable_canvas(self) { ... } fn switch_gender_gop(self) { ... } fn init_wait_for_play_gop(self) { ... } fn wait_for_play_gop(self) -> bool { ... } fn play_movie_gop(self) { ... } fn tick_gop(self) { ... } fn fade_out_gop(self) { ... } fn set_play_gop_from_title(self, is_from_title: impl Into<bool>) { ... } fn wait_end_for_play_gop(self) { ... }
}

Provided Methods§

Source

fn ctor( self, movie_file_name: impl Into<Il2CppString>, is_movie_file_name_direct: impl Into<bool>, )

.ctor(::unity::Il2CppString, bool) overload

Source

fn on_create(self)

OnCreate() overload

Source

fn on_dispose(self)

OnDispose() overload

Source

fn push_fade(self)

PushFade() overload

Source

fn pop_fade(self)

PopFade() overload

Source

fn load_scene(self)

LoadScene() overload

Source

fn setup_after_load_scene(self)

SetupAfterLoadScene() overload

Source

fn unload_scene(self)

UnloadScene() overload

Source

fn prepare(self)

Prepare() overload

Source

fn wait_prepare(self)

WaitPrepare() overload

Source

fn play_movie(self)

PlayMovie() overload

Source

fn stop_movie(self)

StopMovie() overload

Source

fn is_true_play_end(self) -> bool

IsTruePlayEnd() overload

Source

fn is_show_caption(self) -> bool

IsShowCaption() overload

Source

fn set_caption(self, mid: impl Into<Il2CppString>, msec: impl Into<i32>)

SetCaption(::unity::Il2CppString, i32) overload

ShowTitleLogo(i32) overload

Source

fn enable_controller_support(self)

EnableControllerSupport() overload

Source

fn disable_controller_support(self)

DisableControllerSupport() overload

Source

fn wait_play_movie(self)

WaitPlayMovie() overload

Source

fn enable_scene(self)

EnableScene() overload

Source

fn disable_scene(self)

DisableScene() overload

Source

fn persistent(self)

Persistent() overload

Source

fn tick(self)

Tick() overload

Source

fn post_sound_event_on_end(self)

PostSoundEventOnEnd() overload

Source

fn on_shutdown(self)

OnShutdown() overload

Source

fn init(self)

Init() overload

Source

fn end(self)

End() overload

Source

fn setup_by_title_movie_canvas_prefab(self)

SetupByTitleMovieCanvasPrefab() overload

Source

fn init_loop_gop(self)

InitLoopGOP() overload

Source

fn enable_canvas(self)

EnableCanvas() overload

Source

fn disable_canvas(self)

DisableCanvas() overload

Source

fn switch_gender_gop(self)

SwitchGenderGOP() overload

Source

fn init_wait_for_play_gop(self)

InitWaitForPlayGOP() overload

Source

fn wait_for_play_gop(self) -> bool

WaitForPlayGOP() overload

Source

fn play_movie_gop(self)

PlayMovieGOP() overload

Source

fn tick_gop(self)

TickGOP() overload

Source

fn fade_out_gop(self)

FadeOutGOP() overload

Source

fn set_play_gop_from_title(self, is_from_title: impl Into<bool>)

SetPlayGOPFromTitle(bool) overload

Source

fn wait_end_for_play_gop(self)

WaitEndForPlayGOP() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IMovieSequence> IMovieSequenceMethods for __T

Available on crate feature app-moviesequence only.