pub struct MyRoomEventTrack(/* private fields */);Expand description
IL2CPP class: App.MyRoomEventTrack
Inherits: TrackAsset
Implementations§
Source§impl MyRoomEventTrack
impl MyRoomEventTrack
pub fn base(self) -> TrackAsset
Source§impl MyRoomEventTrack
impl MyRoomEventTrack
pub fn create_track_mixer_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl MyRoomEventTrack
impl MyRoomEventTrack
Sourcepub unsafe fn create_track_mixer(
this: impl Into<IlInstance>,
graph: PlayableGraph,
go: GameObject,
input_count: i32,
) -> Playable
pub unsafe fn create_track_mixer( this: impl Into<IlInstance>, graph: PlayableGraph, go: GameObject, input_count: i32, ) -> Playable
Direct (non-virtual) call to MyRoomEventTrack’s own CreateTrackMixer. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for MyRoomEventTrack
impl ClassIdentity for MyRoomEventTrack
Source§impl Clone for MyRoomEventTrack
impl Clone for MyRoomEventTrack
Source§fn clone(&self) -> MyRoomEventTrack
fn clone(&self) -> MyRoomEventTrack
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MyRoomEventTrack
impl FromIlInstance for MyRoomEventTrack
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for MyRoomEventTrack
impl IObject_2 for MyRoomEventTrack
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ITrackAsset for MyRoomEventTrack
impl ITrackAsset for MyRoomEventTrack
fn m_version(self) -> i32
fn set_m_version(self, value: i32)
fn m_anim_clip(self) -> AnimationClip
fn set_m_anim_clip(self, value: AnimationClip)
fn m_locked(self) -> bool
fn set_m_locked(self, value: bool)
fn m_muted(self) -> bool
fn set_m_muted(self, value: bool)
fn m_custom_playable_full_typename(self) -> Il2CppString
fn set_m_custom_playable_full_typename(self, value: Il2CppString)
fn m_curves(self) -> AnimationClip
fn set_m_curves(self, value: AnimationClip)
fn m_parent(self) -> PlayableAsset
fn set_m_parent(self, value: PlayableAsset)
fn m_children(self) -> List_1<ScriptableObject>
fn set_m_children(self, value: List_1<ScriptableObject>)
fn m_items_hash(self) -> i32
fn set_m_items_hash(self, value: i32)
fn m_clips_cache(self) -> Array<TimelineClip>
fn set_m_clips_cache(self, value: Array<TimelineClip>)
fn m_start(self) -> DiscreteTime
fn set_m_start(self, value: DiscreteTime)
fn m_end(self) -> DiscreteTime
fn set_m_end(self, value: DiscreteTime)
fn m_cache_sorted(self) -> bool
fn set_m_cache_sorted(self, value: bool)
fn m_child_track_cache(self) -> IEnumerable_1<TrackAsset>
fn set_m_child_track_cache(self, value: IEnumerable_1<TrackAsset>)
fn m_clips(self) -> List_1<TimelineClip>
fn set_m_clips(self, value: List_1<TimelineClip>)
fn m_markers(self) -> MarkerList
fn set_m_markers(self, value: MarkerList)
impl Copy for MyRoomEventTrack
impl IMyRoomEventTrack for MyRoomEventTrack
impl IObject for MyRoomEventTrack
impl IPlayableAsset for MyRoomEventTrack
impl IScriptableObject for MyRoomEventTrack
Auto Trait Implementations§
impl Freeze for MyRoomEventTrack
impl RefUnwindSafe for MyRoomEventTrack
impl !Send for MyRoomEventTrack
impl !Sync for MyRoomEventTrack
impl Unpin for MyRoomEventTrack
impl UnwindSafe for MyRoomEventTrack
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
Safety Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMyRoomEventTrackMethods for __Twhere
__T: IMyRoomEventTrack,
impl<__T> IMyRoomEventTrackMethods for __Twhere
__T: IMyRoomEventTrack,
Source§fn create_track_mixer(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
input_count: impl Into<i32>,
) -> Playable
fn create_track_mixer( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, input_count: impl Into<i32>, ) -> Playable
CreateTrackMixer(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, i32) overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<__T> IPlayableAssetMethods for __Twhere
__T: IPlayableAsset,
impl<__T> IPlayableAssetMethods for __Twhere
__T: IPlayableAsset,
Source§fn create_playable(
self,
graph: impl Into<PlayableGraph>,
owner: impl Into<GameObject>,
) -> Playable
fn create_playable( self, graph: impl Into<PlayableGraph>, owner: impl Into<GameObject>, ) -> Playable
CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject) overloadSource§fn get_duration(self) -> f64
fn get_duration(self) -> f64
get_duration() overloadSource§fn get_outputs(self) -> IEnumerable_1<PlayableBinding>
fn get_outputs(self) -> IEnumerable_1<PlayableBinding>
get_outputs() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> IScriptableObjectMethods for __Twhere
__T: IScriptableObject,
impl<__T> IScriptableObjectMethods for __Twhere
__T: IScriptableObject,
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITrackAssetMethods for __Twhere
__T: ITrackAsset,
impl<__T> ITrackAssetMethods for __Twhere
__T: ITrackAsset,
Source§fn on_before_track_serialize(self)
fn on_before_track_serialize(self)
OnBeforeTrackSerialize() overloadSource§fn on_after_track_deserialize(self)
fn on_after_track_deserialize(self)
OnAfterTrackDeserialize() overloadSource§fn on_upgrade_from_version(self, old_version: impl Into<i32>)
fn on_upgrade_from_version(self, old_version: impl Into<i32>)
OnUpgradeFromVersion(i32) overloadSource§fn unity_engine_i_serialization_callback_receiver_on_before_serialize(self)
fn unity_engine_i_serialization_callback_receiver_on_before_serialize(self)
UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize() overloadSource§fn unity_engine_i_serialization_callback_receiver_on_after_deserialize(self)
fn unity_engine_i_serialization_callback_receiver_on_after_deserialize(self)
UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() overloadSource§fn upgrade_to_latest_version(self)
fn upgrade_to_latest_version(self)
UpgradeToLatestVersion() overloadSource§fn get_duration(self) -> f64
fn get_duration(self) -> f64
get_duration() overloadSource§fn get_muted_in_hierarchy(self) -> bool
fn get_muted_in_hierarchy(self) -> bool
get_mutedInHierarchy() overloadSource§fn get_timeline_asset(self) -> TimelineAsset
fn get_timeline_asset(self) -> TimelineAsset
get_timelineAsset() overloadSource§fn get_parent(self) -> PlayableAsset
fn get_parent(self) -> PlayableAsset
get_parent() overloadSource§fn set_parent(self, value: impl Into<PlayableAsset>)
fn set_parent(self, value: impl Into<PlayableAsset>)
set_parent(crate::unity_engine::playables::playableasset::PlayableAsset) overloadSource§fn get_clips(self) -> IEnumerable_1<TimelineClip>
fn get_clips(self) -> IEnumerable_1<TimelineClip>
GetClips() overloadSource§fn get_is_empty(self) -> bool
fn get_is_empty(self) -> bool
get_isEmpty() overloadSource§fn get_has_clips(self) -> bool
fn get_has_clips(self) -> bool
get_hasClips() overloadSource§fn get_has_curves(self) -> bool
fn get_has_curves(self) -> bool
get_hasCurves() overloadSource§fn get_is_sub_track(self) -> bool
fn get_is_sub_track(self) -> bool
get_isSubTrack() overloadSource§fn get_outputs(self) -> IEnumerable_1<PlayableBinding>
fn get_outputs(self) -> IEnumerable_1<PlayableBinding>
get_outputs() overloadSource§fn get_child_tracks(self) -> IEnumerable_1<TrackAsset>
fn get_child_tracks(self) -> IEnumerable_1<TrackAsset>
GetChildTracks() overloadSource§fn get_custom_playable_typename(self) -> Il2CppString
fn get_custom_playable_typename(self) -> Il2CppString
get_customPlayableTypename() overloadSource§fn set_custom_playable_typename(self, value: impl Into<Il2CppString>)
fn set_custom_playable_typename(self, value: impl Into<Il2CppString>)
set_customPlayableTypename(::unity::Il2CppString) overloadSource§fn get_curves(self) -> AnimationClip
fn get_curves(self) -> AnimationClip
get_curves() overloadSource§fn set_curves(self, value: impl Into<AnimationClip>)
fn set_curves(self, value: impl Into<AnimationClip>)
set_curves(crate::unity_engine::animationclip::AnimationClip) overloadSource§fn unity_engine_timeline_i_curves_owner_get_default_curves_name(
self,
) -> Il2CppString
fn unity_engine_timeline_i_curves_owner_get_default_curves_name( self, ) -> Il2CppString
UnityEngine.Timeline.ICurvesOwner.get_defaultCurvesName() overloadSource§fn unity_engine_timeline_i_curves_owner_get_asset(self) -> Object_2
fn unity_engine_timeline_i_curves_owner_get_asset(self) -> Object_2
UnityEngine.Timeline.ICurvesOwner.get_asset() overloadSource§fn unity_engine_timeline_i_curves_owner_get_asset_owner(self) -> Object_2
fn unity_engine_timeline_i_curves_owner_get_asset_owner(self) -> Object_2
UnityEngine.Timeline.ICurvesOwner.get_assetOwner() overloadSource§fn unity_engine_timeline_i_curves_owner_get_target_track(self) -> TrackAsset
fn unity_engine_timeline_i_curves_owner_get_target_track(self) -> TrackAsset
UnityEngine.Timeline.ICurvesOwner.get_targetTrack() overloadSource§fn get_sub_tracks_objects(self) -> List_1<ScriptableObject>
fn get_sub_tracks_objects(self) -> List_1<ScriptableObject>
get_subTracksObjects() overloadSource§fn get_locked(self) -> bool
fn get_locked(self) -> bool
get_locked() overloadSource§fn set_locked(self, value: impl Into<bool>)
fn set_locked(self, value: impl Into<bool>)
set_locked(bool) overloadSource§fn get_locked_in_hierarchy(self) -> bool
fn get_locked_in_hierarchy(self) -> bool
get_lockedInHierarchy() overloadSource§fn get_supports_notifications(self) -> bool
fn get_supports_notifications(self) -> bool
get_supportsNotifications() overloadSource§fn internal_awake(self)
fn internal_awake(self)
__internalAwake() overloadSource§fn create_curves(self, curves_clip_name: impl Into<Il2CppString>)
fn create_curves(self, curves_clip_name: impl Into<Il2CppString>)
CreateCurves(::unity::Il2CppString) overloadSource§fn create_track_mixer(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
input_count: impl Into<i32>,
) -> Playable
fn create_track_mixer( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, input_count: impl Into<i32>, ) -> Playable
CreateTrackMixer(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, i32) overloadSource§fn create_playable(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
) -> Playable
fn create_playable( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, ) -> Playable
CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject) overloadSource§fn create_default_clip(self) -> TimelineClip
fn create_default_clip(self) -> TimelineClip
CreateDefaultClip() overloadfn create_clip<M0: IlType + Copy + ClassIdentity>(self) -> TimelineClip
Source§fn delete_clip(self, clip: impl Into<TimelineClip>) -> bool
fn delete_clip(self, clip: impl Into<TimelineClip>) -> bool
DeleteClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overloadSource§fn create_marker(
self,
type: impl Into<SystemType>,
time: impl Into<f64>,
) -> IMarker_Interface
fn create_marker( self, type: impl Into<SystemType>, time: impl Into<f64>, ) -> IMarker_Interface
CreateMarker(::unity::SystemType, f64) overloadfn create_marker_2<M0: IlType + Copy + ClassIdentity>( self, time: impl Into<f64>, ) -> M0
Source§fn delete_marker(self, marker: impl Into<IMarker_Interface>) -> bool
fn delete_marker(self, marker: impl Into<IMarker_Interface>) -> bool
DeleteMarker(crate::unity_engine::timeline::imarker_interface::IMarker_Interface) overloadSource§fn get_markers(self) -> IEnumerable_1<IMarker_Interface>
fn get_markers(self) -> IEnumerable_1<IMarker_Interface>
GetMarkers() overloadSource§fn get_marker_count(self) -> i32
fn get_marker_count(self) -> i32
GetMarkerCount() overloadSource§fn get_marker(self, idx: impl Into<i32>) -> IMarker_Interface
fn get_marker(self, idx: impl Into<i32>) -> IMarker_Interface
GetMarker(i32) overloadSource§fn create_clip_2(self, requested_type: impl Into<SystemType>) -> TimelineClip
fn create_clip_2(self, requested_type: impl Into<SystemType>) -> TimelineClip
CreateClip(::unity::SystemType) overloadSource§fn create_and_add_new_clip_of_type(
self,
requested_type: impl Into<SystemType>,
) -> TimelineClip
fn create_and_add_new_clip_of_type( self, requested_type: impl Into<SystemType>, ) -> TimelineClip
CreateAndAddNewClipOfType(::unity::SystemType) overloadSource§fn create_clip_of_type(
self,
requested_type: impl Into<SystemType>,
) -> TimelineClip
fn create_clip_of_type( self, requested_type: impl Into<SystemType>, ) -> TimelineClip
CreateClipOfType(::unity::SystemType) overloadSource§fn create_clip_from_playable_asset(
self,
asset: impl Into<IPlayableAsset_Interface>,
) -> TimelineClip
fn create_clip_from_playable_asset( self, asset: impl Into<IPlayableAsset_Interface>, ) -> TimelineClip
CreateClipFromPlayableAsset(crate::unity_engine::playables::iplayableasset_interface::IPlayableAsset_Interface) overloadSource§fn create_clip_from_asset(
self,
playable_asset: impl Into<ScriptableObject>,
) -> TimelineClip
fn create_clip_from_asset( self, playable_asset: impl Into<ScriptableObject>, ) -> TimelineClip
CreateClipFromAsset(crate::unity_engine::scriptableobject::ScriptableObject) overloadSource§fn get_markers_raw(self) -> IEnumerable_1<ScriptableObject>
fn get_markers_raw(self) -> IEnumerable_1<ScriptableObject>
GetMarkersRaw() overloadSource§fn clear_markers(self)
fn clear_markers(self)
ClearMarkers() overloadSource§fn add_marker(self, e: impl Into<ScriptableObject>)
fn add_marker(self, e: impl Into<ScriptableObject>)
AddMarker(crate::unity_engine::scriptableobject::ScriptableObject) overloadSource§fn delete_marker_raw(self, marker: impl Into<ScriptableObject>) -> bool
fn delete_marker_raw(self, marker: impl Into<ScriptableObject>) -> bool
DeleteMarkerRaw(crate::unity_engine::scriptableobject::ScriptableObject) overloadSource§fn get_time_range_hash(self) -> i32
fn get_time_range_hash(self) -> i32
GetTimeRangeHash() overloadSource§fn add_clip(self, new_clip: impl Into<TimelineClip>)
fn add_clip(self, new_clip: impl Into<TimelineClip>)
AddClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overloadSource§fn create_notifications_playable(
self,
graph: impl Into<PlayableGraph>,
mixer_playable: impl Into<Playable>,
go: impl Into<GameObject>,
timeline_playable: impl Into<Playable>,
) -> Playable
fn create_notifications_playable( self, graph: impl Into<PlayableGraph>, mixer_playable: impl Into<Playable>, go: impl Into<GameObject>, timeline_playable: impl Into<Playable>, ) -> Playable
CreateNotificationsPlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::playables::playable::Playable, crate::unity_engine::gameobject::GameObject, crate::unity_engine::playables::playable::Playable) overloadSource§fn create_playable_graph(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
tree: impl Into<IntervalTree_1<RuntimeElement>>,
timeline_playable: impl Into<Playable>,
) -> Playable
fn create_playable_graph( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, tree: impl Into<IntervalTree_1<RuntimeElement>>, timeline_playable: impl Into<Playable>, ) -> Playable
CreatePlayableGraph(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>, crate::unity_engine::playables::playable::Playable) overloadSource§fn compile_clips(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
timeline_clips: impl Into<IList_1_Interface<TimelineClip>>,
tree: impl Into<IntervalTree_1<RuntimeElement>>,
) -> Playable
fn compile_clips( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, timeline_clips: impl Into<IList_1_Interface<TimelineClip>>, tree: impl Into<IntervalTree_1<RuntimeElement>>, ) -> Playable
CompileClips(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::timeline::timelineclip::TimelineClip>, crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>) overloadSource§fn gather_compilable_tracks(
self,
tracks: impl Into<IList_1_Interface<TrackAsset>>,
)
fn gather_compilable_tracks( self, tracks: impl Into<IList_1_Interface<TrackAsset>>, )
GatherCompilableTracks(crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::timeline::trackasset::TrackAsset>) overloadSource§fn gather_notificiations(self, markers: impl Into<List_1<IMarker_Interface>>)
fn gather_notificiations(self, markers: impl Into<List_1<IMarker_Interface>>)
GatherNotificiations(crate::system::collections::generic::list_1::List_1<crate::unity_engine::timeline::imarker_interface::IMarker_Interface>) overloadSource§fn on_create_clip_playable_graph(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
tree: impl Into<IntervalTree_1<RuntimeElement>>,
) -> Playable
fn on_create_clip_playable_graph( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, tree: impl Into<IntervalTree_1<RuntimeElement>>, ) -> Playable
OnCreateClipPlayableGraph(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>) overloadSource§fn configure_track_animation(
self,
tree: impl Into<IntervalTree_1<RuntimeElement>>,
go: impl Into<GameObject>,
blend: impl Into<Playable>,
)
fn configure_track_animation( self, tree: impl Into<IntervalTree_1<RuntimeElement>>, go: impl Into<GameObject>, blend: impl Into<Playable>, )
ConfigureTrackAnimation(crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>, crate::unity_engine::gameobject::GameObject, crate::unity_engine::playables::playable::Playable) overloadSource§fn sort_clips(self)
fn sort_clips(self)
SortClips() overloadSource§fn clear_clips_internal(self)
fn clear_clips_internal(self)
ClearClipsInternal() overloadSource§fn clear_sub_tracks_internal(self)
fn clear_sub_tracks_internal(self)
ClearSubTracksInternal() overloadSource§fn on_clip_move(self)
fn on_clip_move(self)
OnClipMove() overloadSource§fn create_new_clip_container_internal(self) -> TimelineClip
fn create_new_clip_container_internal(self) -> TimelineClip
CreateNewClipContainerInternal() overloadSource§fn add_child(self, child: impl Into<TrackAsset>)
fn add_child(self, child: impl Into<TrackAsset>)
AddChild(crate::unity_engine::timeline::trackasset::TrackAsset) overloadSource§fn move_last_track_before(self, asset: impl Into<TrackAsset>)
fn move_last_track_before(self, asset: impl Into<TrackAsset>)
MoveLastTrackBefore(crate::unity_engine::timeline::trackasset::TrackAsset) overloadSource§fn remove_sub_track(self, child: impl Into<TrackAsset>) -> bool
fn remove_sub_track(self, child: impl Into<TrackAsset>) -> bool
RemoveSubTrack(crate::unity_engine::timeline::trackasset::TrackAsset) overloadSource§fn remove_clip(self, clip: impl Into<TimelineClip>)
fn remove_clip(self, clip: impl Into<TimelineClip>)
RemoveClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overloadSource§fn get_evaluation_time(self) -> (f64, f64)
fn get_evaluation_time(self) -> (f64, f64)
GetEvaluationTime(*mutf64, *mutf64) overloadSource§fn get_sequence_time(self) -> (f64, f64)
fn get_sequence_time(self) -> (f64, f64)
GetSequenceTime(*mutf64, *mutf64) overloadSource§fn gather_properties(
self,
director: impl Into<PlayableDirector>,
driver: impl Into<IPropertyCollector>,
)
fn gather_properties( self, director: impl Into<PlayableDirector>, driver: impl Into<IPropertyCollector>, )
GatherProperties(crate::unity_engine::playables::playabledirector::PlayableDirector, crate::unity_engine::timeline::ipropertycollector::IPropertyCollector) overloadSource§fn get_game_object_binding(
self,
director: impl Into<PlayableDirector>,
) -> GameObject
fn get_game_object_binding( self, director: impl Into<PlayableDirector>, ) -> GameObject
GetGameObjectBinding(crate::unity_engine::playables::playabledirector::PlayableDirector) overloadSource§fn validate_clip_type(self, clip_type: impl Into<SystemType>) -> bool
fn validate_clip_type(self, clip_type: impl Into<SystemType>) -> bool
ValidateClipType(::unity::SystemType) overloadSource§fn on_create_clip(self, clip: impl Into<TimelineClip>)
fn on_create_clip(self, clip: impl Into<TimelineClip>)
OnCreateClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overloadSource§fn update_duration(self)
fn update_duration(self)
UpdateDuration() overloadSource§fn calculate_items_hash(self) -> i32
fn calculate_items_hash(self) -> i32
CalculateItemsHash() overloadSource§fn create_playable_2(
self,
graph: impl Into<PlayableGraph>,
game_object: impl Into<GameObject>,
clip: impl Into<TimelineClip>,
) -> Playable
fn create_playable_2( self, graph: impl Into<PlayableGraph>, game_object: impl Into<GameObject>, clip: impl Into<TimelineClip>, ) -> Playable
CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, crate::unity_engine::timeline::timelineclip::TimelineClip) overloadSource§fn invalidate(self)
fn invalidate(self)
Invalidate() overloadSource§fn get_notification_duration(self) -> f64
fn get_notification_duration(self) -> f64
GetNotificationDuration() overloadSource§fn can_compile_clips(self) -> bool
fn can_compile_clips(self) -> bool
CanCompileClips() overloadSource§fn is_compilable(self) -> bool
fn is_compilable(self) -> bool
IsCompilable() overloadSource§fn update_child_track_cache(self)
fn update_child_track_cache(self)
UpdateChildTrackCache() overloadSource§fn get_clips_hash(self) -> i32
fn get_clips_hash(self) -> i32
GetClipsHash() overloadSource§fn has_notifications(self) -> bool
fn has_notifications(self) -> bool
HasNotifications() overloadSource§fn can_compile_notifications(self) -> bool
fn can_compile_notifications(self) -> bool
CanCompileNotifications() overloadSource§fn can_compile_clips_recursive(self) -> bool
fn can_compile_clips_recursive(self) -> bool
CanCompileClipsRecursive() overload