pub struct IPropertyCollector(/* private fields */);Expand description
IL2CPP class: UnityEngine.Timeline.IPropertyCollector
Implementations§
Source§impl IPropertyCollector
impl IPropertyCollector
pub fn push_active_game_object_method_info() -> &'static MethodInfo
pub fn pop_active_game_object_method_info() -> &'static MethodInfo
pub fn add_from_clip_method_info() -> &'static MethodInfo
pub fn add_object_properties_method_info() -> &'static MethodInfo
Source§impl IPropertyCollector
impl IPropertyCollector
Sourcepub unsafe fn push_active_game_object(
this: impl Into<IlInstance>,
game_object: GameObject,
)
pub unsafe fn push_active_game_object( this: impl Into<IlInstance>, game_object: GameObject, )
Direct (non-virtual) call to IPropertyCollector’s own PushActiveGameObject. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn pop_active_game_object(this: impl Into<IlInstance>)
pub unsafe fn pop_active_game_object(this: impl Into<IlInstance>)
Direct (non-virtual) call to IPropertyCollector’s own PopActiveGameObject. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn add_from_clip(this: impl Into<IlInstance>, clip: AnimationClip)
pub unsafe fn add_from_clip(this: impl Into<IlInstance>, clip: AnimationClip)
Direct (non-virtual) call to IPropertyCollector’s own AddFromClip. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn add_object_properties(
this: impl Into<IlInstance>,
obj: Object_2,
clip: AnimationClip,
)
pub unsafe fn add_object_properties( this: impl Into<IlInstance>, obj: Object_2, clip: AnimationClip, )
Direct (non-virtual) call to IPropertyCollector’s own AddObjectProperties. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for IPropertyCollector
impl ClassIdentity for IPropertyCollector
Source§impl Clone for IPropertyCollector
impl Clone for IPropertyCollector
Source§fn clone(&self) -> IPropertyCollector
fn clone(&self) -> IPropertyCollector
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for IPropertyCollector
impl FromIlInstance for IPropertyCollector
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for IPropertyCollector
impl IIPropertyCollector for IPropertyCollector
Auto Trait Implementations§
impl Freeze for IPropertyCollector
impl RefUnwindSafe for IPropertyCollector
impl !Send for IPropertyCollector
impl !Sync for IPropertyCollector
impl Unpin for IPropertyCollector
impl UnwindSafe for IPropertyCollector
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) -> DownloadStatuswhere
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Source§impl<__T> IIPropertyCollectorMethods for __Twhere
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Source§fn push_active_game_object(self, game_object: impl Into<GameObject>)
fn push_active_game_object(self, game_object: impl Into<GameObject>)
PushActiveGameObject(crate::unity_engine::gameobject::GameObject) overloadSource§fn pop_active_game_object(self)
fn pop_active_game_object(self)
PopActiveGameObject() overloadSource§fn add_from_clip(self, clip: impl Into<AnimationClip>)
fn add_from_clip(self, clip: impl Into<AnimationClip>)
AddFromClip(crate::unity_engine::animationclip::AnimationClip) overloadfn add_from_name<M0: IlType + Copy + ClassIdentity>( self, name: impl Into<Il2CppString>, )
Source§fn add_object_properties(
self,
obj: impl Into<Object_2>,
clip: impl Into<AnimationClip>,
)
fn add_object_properties( self, obj: impl Into<Object_2>, clip: impl Into<AnimationClip>, )
AddObjectProperties(crate::unity_engine::object_2::Object_2, crate::unity_engine::animationclip::AnimationClip) overload