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IMyRoomRelianceSubSelect_MyRoomRelianceSubSelectItemMethods

Trait IMyRoomRelianceSubSelect_MyRoomRelianceSubSelectItemMethods 

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pub trait IMyRoomRelianceSubSelect_MyRoomRelianceSubSelectItemMethods: IMyRoomRelianceSubSelect_MyRoomRelianceSubSelectItem {
Show 21 methods // Provided methods fn get_is_selected(self) -> bool { ... } fn set_is_selected(self, value: impl Into<bool>) { ... } fn get_is_talk(self) -> bool { ... } fn set_is_talk(self, value: impl Into<bool>) { ... } fn get_cursor(self) -> MyRoomRelianceSelectRoot_CursorTop { ... } fn get_is_blank(self) -> bool { ... } fn get_is_a_plus(self) -> bool { ... } fn get_sort_order(self) -> i32 { ... } fn get_command_color(self) -> Color { ... } fn get_open_count(self) -> i32 { ... } fn ctor(self, unit_l: impl Into<Unit>, unit_r: impl Into<Unit>) { ... } fn ctor_2(self, unit_l: impl Into<Unit>, god_unit: impl Into<GodUnit>) { ... } fn update_talk(self) { ... } fn build_attribute(self) -> BasicMenuItem_Attribute { ... } fn on_select(self) { ... } fn get_player_god_level( self, unit_l: impl Into<Unit>, unit_r: impl Into<Unit>, ) -> i32 { ... } fn a_call(self) -> BasicMenu_Result { ... } fn b_call(self) -> BasicMenu_Result { ... } fn get_unit_l(self) -> Unit { ... } fn get_unit_r(self) -> Unit { ... } fn get_god_unit(self) -> GodUnit { ... }
}

Provided Methods§

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fn get_is_selected(self) -> bool

get_IsSelected() overload

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fn set_is_selected(self, value: impl Into<bool>)

set_IsSelected(bool) overload

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fn get_is_talk(self) -> bool

get_IsTalk() overload

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fn set_is_talk(self, value: impl Into<bool>)

set_IsTalk(bool) overload

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fn get_cursor(self) -> MyRoomRelianceSelectRoot_CursorTop

get_Cursor() overload

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fn get_is_blank(self) -> bool

get_IsBlank() overload

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fn get_is_a_plus(self) -> bool

get_IsAPlus() overload

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fn get_sort_order(self) -> i32

GetSortOrder() overload

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fn get_command_color(self) -> Color

GetCommandColor() overload

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fn get_open_count(self) -> i32

GetOpenCount() overload

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fn ctor(self, unit_l: impl Into<Unit>, unit_r: impl Into<Unit>)

.ctor(crate::app::unit::Unit, crate::app::unit::Unit) overload

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fn ctor_2(self, unit_l: impl Into<Unit>, god_unit: impl Into<GodUnit>)

.ctor(crate::app::unit::Unit, crate::app::godunit::GodUnit) overload

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fn update_talk(self)

UpdateTalk() overload

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fn build_attribute(self) -> BasicMenuItem_Attribute

BuildAttribute() overload

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fn on_select(self)

OnSelect() overload

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fn get_player_god_level( self, unit_l: impl Into<Unit>, unit_r: impl Into<Unit>, ) -> i32

GetPlayerGodLevel(crate::app::unit::Unit, crate::app::unit::Unit) overload

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fn a_call(self) -> BasicMenu_Result

ACall() overload

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fn b_call(self) -> BasicMenu_Result

BCall() overload

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fn get_unit_l(self) -> Unit

GetUnitL() overload

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fn get_unit_r(self) -> Unit

GetUnitR() overload

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fn get_god_unit(self) -> GodUnit

GetGodUnit() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMyRoomRelianceSubSelect_MyRoomRelianceSubSelectItem> IMyRoomRelianceSubSelect_MyRoomRelianceSubSelectItemMethods for __T

Available on crate feature app-myroomreliancesubselect only.