Skip to main content

IPhotographDisposInfoMethods

Trait IPhotographDisposInfoMethods 

Source
pub trait IPhotographDisposInfoMethods: IPhotographDisposInfo {
Show 34 methods // Provided methods fn get_pause_group_name_list(self) -> Array<Il2CppString> { ... } fn get_flag(self) -> PhotographDisposInfo_FlagField { ... } fn get_is_loading(self) -> bool { ... } fn get_character_id_list(self) -> List_1<Il2CppString> { ... } fn get_current_character_id(self) -> Il2CppString { ... } fn set_current_character_id(self, value: impl Into<Il2CppString>) { ... } fn get_chara_type(self) -> PhotographDisposInfo_CharacterType { ... } fn get_pause_data_list(self) -> List_1<PhotographPauseData> { ... } fn get_current_pause_data(self) -> PhotographPauseData { ... } fn get_is_look_at_camera(self) -> bool { ... } fn set_is_look_at_camera(self, value: impl Into<bool>) { ... } fn set_look_at_rate(self, value: impl Into<f32>) { ... } fn get_body_acc_data_list(self) -> List_1<AccessoryData> { ... } fn set_body_acc_data_list(self, value: impl Into<List_1<AccessoryData>>) { ... } fn get_body_acc_data(self) -> AccessoryData { ... } fn set_body_acc_data(self, value: impl Into<AccessoryData>) { ... } fn get_face_acc_data_list(self) -> List_1<AccessoryData> { ... } fn set_face_acc_data_list(self, value: impl Into<List_1<AccessoryData>>) { ... } fn get_face_acc_data(self) -> AccessoryData { ... } fn set_face_acc_data(self, value: impl Into<AccessoryData>) { ... } fn get_weapon_data_list(self) -> List_1<ItemData> { ... } fn set_weapon_data_list(self, value: impl Into<List_1<ItemData>>) { ... } fn get_weapon_data(self) -> ItemData { ... } fn set_weapon_data(self, value: impl Into<ItemData>) { ... } fn set_is_visible(self, value: impl Into<bool>) { ... } fn get_female(self) -> AccessoryShopUtility_Female { ... } fn ctor( self, locator: impl Into<GameObject>, select_spot: impl Into<PhotographSpotData>, locator_no: impl Into<i32>, anime_controller_dic: impl Into<Dictionary_2<Il2CppString, RuntimeAnimatorController>>, ) { ... } fn get_random_pause( self, chara_id: impl Into<Il2CppString>, ) -> PhotographPauseData { ... } fn set_up_character( self, character_id: impl Into<Il2CppString>, pause_data: impl Into<PhotographPauseData>, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, weapon_data: impl Into<ItemData>, is_random: impl Into<bool>, ) { ... } fn update_look(self) { ... } fn init_character( self, character_id: impl Into<Il2CppString>, pause_data: impl Into<PhotographPauseData>, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, weapon_data: impl Into<ItemData>, is_random: impl Into<bool>, ) { ... } fn set_up_pause(self) { ... } fn setup_weapon(self) { ... } fn destroy_weapon(self) { ... }
}

Provided Methods§

Source

fn get_pause_group_name_list(self) -> Array<Il2CppString>

get_PauseGroupNameList() overload

Source

fn get_flag(self) -> PhotographDisposInfo_FlagField

get_Flag() overload

Source

fn get_is_loading(self) -> bool

get_IsLoading() overload

Source

fn get_character_id_list(self) -> List_1<Il2CppString>

get_CharacterIdList() overload

Source

fn get_current_character_id(self) -> Il2CppString

get_CurrentCharacterId() overload

Source

fn set_current_character_id(self, value: impl Into<Il2CppString>)

set_CurrentCharacterId(::unity::Il2CppString) overload

Source

fn get_chara_type(self) -> PhotographDisposInfo_CharacterType

get_CharaType() overload

Source

fn get_pause_data_list(self) -> List_1<PhotographPauseData>

get_PauseDataList() overload

Source

fn get_current_pause_data(self) -> PhotographPauseData

get_CurrentPauseData() overload

Source

fn get_is_look_at_camera(self) -> bool

get_IsLookAtCamera() overload

Source

fn set_is_look_at_camera(self, value: impl Into<bool>)

set_IsLookAtCamera(bool) overload

Source

fn set_look_at_rate(self, value: impl Into<f32>)

set_LookAtRate(f32) overload

Source

fn get_body_acc_data_list(self) -> List_1<AccessoryData>

get_BodyAccDataList() overload

Source

fn set_body_acc_data_list(self, value: impl Into<List_1<AccessoryData>>)

set_BodyAccDataList(crate::system::collections::generic::list_1::List_1<crate::app::accessorydata::AccessoryData>) overload

Source

fn get_body_acc_data(self) -> AccessoryData

get_BodyAccData() overload

Source

fn set_body_acc_data(self, value: impl Into<AccessoryData>)

set_BodyAccData(crate::app::accessorydata::AccessoryData) overload

Source

fn get_face_acc_data_list(self) -> List_1<AccessoryData>

get_FaceAccDataList() overload

Source

fn set_face_acc_data_list(self, value: impl Into<List_1<AccessoryData>>)

set_FaceAccDataList(crate::system::collections::generic::list_1::List_1<crate::app::accessorydata::AccessoryData>) overload

Source

fn get_face_acc_data(self) -> AccessoryData

get_FaceAccData() overload

Source

fn set_face_acc_data(self, value: impl Into<AccessoryData>)

set_FaceAccData(crate::app::accessorydata::AccessoryData) overload

Source

fn get_weapon_data_list(self) -> List_1<ItemData>

get_WeaponDataList() overload

Source

fn set_weapon_data_list(self, value: impl Into<List_1<ItemData>>)

set_WeaponDataList(crate::system::collections::generic::list_1::List_1<crate::app::itemdata::ItemData>) overload

Source

fn get_weapon_data(self) -> ItemData

get_WeaponData() overload

Source

fn set_weapon_data(self, value: impl Into<ItemData>)

set_WeaponData(crate::app::itemdata::ItemData) overload

Source

fn set_is_visible(self, value: impl Into<bool>)

set_IsVisible(bool) overload

Source

fn get_female(self) -> AccessoryShopUtility_Female

get_Female() overload

Source

fn ctor( self, locator: impl Into<GameObject>, select_spot: impl Into<PhotographSpotData>, locator_no: impl Into<i32>, anime_controller_dic: impl Into<Dictionary_2<Il2CppString, RuntimeAnimatorController>>, )

.ctor(crate::unity_engine::gameobject::GameObject, crate::app::photographspotdata::PhotographSpotData, i32, crate::system::collections::generic::dictionary_2::Dictionary_2<::unity::Il2CppString,crate::unity_engine::runtimeanimatorcontroller::RuntimeAnimatorController>) overload

Source

fn get_random_pause( self, chara_id: impl Into<Il2CppString>, ) -> PhotographPauseData

GetRandomPause(::unity::Il2CppString) overload

Source

fn set_up_character( self, character_id: impl Into<Il2CppString>, pause_data: impl Into<PhotographPauseData>, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, weapon_data: impl Into<ItemData>, is_random: impl Into<bool>, )

SetUpCharacter(::unity::Il2CppString, crate::app::photographpausedata::PhotographPauseData, crate::app::accessorydata::AccessoryData, crate::app::accessorydata::AccessoryData, crate::app::itemdata::ItemData, bool) overload

Source

fn update_look(self)

UpdateLook() overload

Source

fn init_character( self, character_id: impl Into<Il2CppString>, pause_data: impl Into<PhotographPauseData>, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, weapon_data: impl Into<ItemData>, is_random: impl Into<bool>, )

InitCharacter(::unity::Il2CppString, crate::app::photographpausedata::PhotographPauseData, crate::app::accessorydata::AccessoryData, crate::app::accessorydata::AccessoryData, crate::app::itemdata::ItemData, bool) overload

Source

fn set_up_pause(self)

SetUpPause() overload

Source

fn setup_weapon(self)

SetupWeapon() overload

Source

fn destroy_weapon(self)

DestroyWeapon() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IPhotographDisposInfo> IPhotographDisposInfoMethods for __T

Available on crate feature app-photographdisposinfo only.