pub trait IPhotographEditDisposMenu: IBasicMenu {
// Provided methods
fn m_dispos_manager(self) -> PhotographDisposManager { ... }
fn set_m_dispos_manager(self, value: PhotographDisposManager) { ... }
fn m_unit_pause_data(self) -> PhotographPauseData { ... }
fn set_m_unit_pause_data(self, value: PhotographPauseData) { ... }
fn m_god_pause_data(self) -> PhotographPauseData { ... }
fn set_m_god_pause_data(self, value: PhotographPauseData) { ... }
fn m_weapon_data_list(self) -> Array<ItemData> { ... }
fn set_m_weapon_data_list(self, value: Array<ItemData>) { ... }
fn m_update_ui_obj_handler(
self,
) -> PhotographEditDisposMenu_UpdateUIObjHandler { ... }
fn set_m_update_ui_obj_handler(
self,
value: PhotographEditDisposMenu_UpdateUIObjHandler,
) { ... }
fn m_return_handler(self) -> PhotographEditDisposMenu_ReturnHandler { ... }
fn set_m_return_handler(self, value: PhotographEditDisposMenu_ReturnHandler) { ... }
}Provided Methods§
fn m_dispos_manager(self) -> PhotographDisposManager
fn set_m_dispos_manager(self, value: PhotographDisposManager)
fn m_unit_pause_data(self) -> PhotographPauseData
fn set_m_unit_pause_data(self, value: PhotographPauseData)
fn m_god_pause_data(self) -> PhotographPauseData
fn set_m_god_pause_data(self, value: PhotographPauseData)
fn m_weapon_data_list(self) -> Array<ItemData>
fn set_m_weapon_data_list(self, value: Array<ItemData>)
fn m_update_ui_obj_handler(self) -> PhotographEditDisposMenu_UpdateUIObjHandler
fn set_m_update_ui_obj_handler( self, value: PhotographEditDisposMenu_UpdateUIObjHandler, )
fn m_return_handler(self) -> PhotographEditDisposMenu_ReturnHandler
fn set_m_return_handler(self, value: PhotographEditDisposMenu_ReturnHandler)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.