pub trait IPlayReportCommonMethods: IPlayReportCommon {
Show 21 methods
// Provided methods
fn get_buffer_size_impl(self) -> i64 { ... }
fn report_chapter_clear(self) { ... }
fn report_sortie(self) { ... }
fn send_common(
self,
send_type: impl Into<Il2CppString>,
is_send_hubs: impl Into<bool>,
) { ... }
fn report_basic(self) { ... }
fn get_progress(self) -> i32 { ... }
fn is_god_cleared(self, idx: impl Into<i32>) -> bool { ... }
fn get_evil_progress(self) -> i32 { ... }
fn get_chapter_type(self) -> Il2CppString { ... }
fn report_force(self) { ... }
fn report_config(self) { ... }
fn report_unit(self) { ... }
fn get_force_mask(self) -> u32 { ... }
fn report_unit_impl(
self,
unit: impl Into<Unit>,
use_report_no: impl Into<i32>,
in_report_count: impl Into<i32>,
) { ... }
fn is_player_unit(self, unit: impl Into<Unit>) -> bool { ... }
fn is_player_god_pool(self, god_unit: impl Into<GodUnit>) -> bool { ... }
fn god_pool_level(
self,
unit: impl Into<Unit>,
god_name: impl Into<Il2CppString>,
) -> i32 { ... }
fn report_reliance(self) { ... }
fn report_hub(self) { ... }
fn report_other(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_buffer_size_impl(self) -> i64
fn get_buffer_size_impl(self) -> i64
GetBufferSizeImpl() overload
Sourcefn report_chapter_clear(self)
fn report_chapter_clear(self)
ReportChapterClear() overload
Sourcefn report_sortie(self)
fn report_sortie(self)
ReportSortie() overload
Sourcefn send_common(
self,
send_type: impl Into<Il2CppString>,
is_send_hubs: impl Into<bool>,
)
fn send_common( self, send_type: impl Into<Il2CppString>, is_send_hubs: impl Into<bool>, )
SendCommon(::unity::Il2CppString, bool) overload
Sourcefn report_basic(self)
fn report_basic(self)
ReportBasic() overload
Sourcefn get_progress(self) -> i32
fn get_progress(self) -> i32
GetProgress() overload
Sourcefn is_god_cleared(self, idx: impl Into<i32>) -> bool
fn is_god_cleared(self, idx: impl Into<i32>) -> bool
IsGodCleared(i32) overload
Sourcefn get_evil_progress(self) -> i32
fn get_evil_progress(self) -> i32
GetEvilProgress() overload
Sourcefn get_chapter_type(self) -> Il2CppString
fn get_chapter_type(self) -> Il2CppString
GetChapterType() overload
Sourcefn report_force(self)
fn report_force(self)
ReportForce() overload
Sourcefn report_config(self)
fn report_config(self)
ReportConfig() overload
Sourcefn report_unit(self)
fn report_unit(self)
ReportUnit() overload
Sourcefn get_force_mask(self) -> u32
fn get_force_mask(self) -> u32
GetForceMask() overload
Sourcefn report_unit_impl(
self,
unit: impl Into<Unit>,
use_report_no: impl Into<i32>,
in_report_count: impl Into<i32>,
)
fn report_unit_impl( self, unit: impl Into<Unit>, use_report_no: impl Into<i32>, in_report_count: impl Into<i32>, )
ReportUnitImpl(crate::app::unit::Unit, i32, i32) overload
Sourcefn is_player_unit(self, unit: impl Into<Unit>) -> bool
fn is_player_unit(self, unit: impl Into<Unit>) -> bool
IsPlayerUnit(crate::app::unit::Unit) overload
Sourcefn is_player_god_pool(self, god_unit: impl Into<GodUnit>) -> bool
fn is_player_god_pool(self, god_unit: impl Into<GodUnit>) -> bool
IsPlayerGodPool(crate::app::godunit::GodUnit) overload
Sourcefn god_pool_level(
self,
unit: impl Into<Unit>,
god_name: impl Into<Il2CppString>,
) -> i32
fn god_pool_level( self, unit: impl Into<Unit>, god_name: impl Into<Il2CppString>, ) -> i32
GodPoolLevel(crate::app::unit::Unit, ::unity::Il2CppString) overload
Sourcefn report_reliance(self)
fn report_reliance(self)
ReportReliance() overload
Sourcefn report_hub(self)
fn report_hub(self)
ReportHub() overload
Sourcefn report_other(self)
fn report_other(self)
ReportOther() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IPlayReportCommon> IPlayReportCommonMethods for __T
app-playreportcommon only.