pub trait IRefineShopExchangeCountMenuContent: IBasicMenuContent {
Show 32 methods
// Provided methods
fn m_help_text(self) -> TextMeshProUGUI { ... }
fn set_m_help_text(self, value: TextMeshProUGUI) { ... }
fn m_source_caption_text(self) -> TextMeshProUGUI { ... }
fn set_m_source_caption_text(self, value: TextMeshProUGUI) { ... }
fn m_source_icon_image(self) -> Image { ... }
fn set_m_source_icon_image(self, value: Image) { ... }
fn m_source_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_source_name_text(self, value: TextMeshProUGUI) { ... }
fn m_source_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_source_value_text(self, value: TextMeshProUGUI) { ... }
fn m_target_caption_text(self) -> TextMeshProUGUI { ... }
fn set_m_target_caption_text(self, value: TextMeshProUGUI) { ... }
fn m_target_icon_image(self) -> Image { ... }
fn set_m_target_icon_image(self, value: Image) { ... }
fn m_target_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_target_name_text(self, value: TextMeshProUGUI) { ... }
fn m_target_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_target_value_text(self, value: TextMeshProUGUI) { ... }
fn m_arrow_left(self) -> GameObject { ... }
fn set_m_arrow_left(self, value: GameObject) { ... }
fn m_arrow_rignt(self) -> GameObject { ... }
fn set_m_arrow_rignt(self, value: GameObject) { ... }
fn m_count_up_down_text(self) -> TextMeshProUGUI { ... }
fn set_m_count_up_down_text(self, value: TextMeshProUGUI) { ... }
fn m_decide_text(self) -> TextMeshProUGUI { ... }
fn set_m_decide_text(self, value: TextMeshProUGUI) { ... }
fn m_menu_item_content(self) -> BasicMenuItemContent { ... }
fn set_m_menu_item_content(self, value: BasicMenuItemContent) { ... }
fn m_text_base_color(self) -> Color { ... }
fn set_m_text_base_color(self, value: Color) { ... }
fn m_not_ennough_color(self) -> Color { ... }
fn set_m_not_ennough_color(self, value: Color) { ... }
}Provided Methods§
fn m_help_text(self) -> TextMeshProUGUI
fn set_m_help_text(self, value: TextMeshProUGUI)
fn m_source_caption_text(self) -> TextMeshProUGUI
fn set_m_source_caption_text(self, value: TextMeshProUGUI)
fn m_source_icon_image(self) -> Image
fn set_m_source_icon_image(self, value: Image)
fn m_source_name_text(self) -> TextMeshProUGUI
fn set_m_source_name_text(self, value: TextMeshProUGUI)
fn m_source_value_text(self) -> TextMeshProUGUI
fn set_m_source_value_text(self, value: TextMeshProUGUI)
fn m_target_caption_text(self) -> TextMeshProUGUI
fn set_m_target_caption_text(self, value: TextMeshProUGUI)
fn m_target_icon_image(self) -> Image
fn set_m_target_icon_image(self, value: Image)
fn m_target_name_text(self) -> TextMeshProUGUI
fn set_m_target_name_text(self, value: TextMeshProUGUI)
fn m_target_value_text(self) -> TextMeshProUGUI
fn set_m_target_value_text(self, value: TextMeshProUGUI)
fn m_arrow_left(self) -> GameObject
fn set_m_arrow_left(self, value: GameObject)
fn m_arrow_rignt(self) -> GameObject
fn set_m_arrow_rignt(self, value: GameObject)
fn m_count_up_down_text(self) -> TextMeshProUGUI
fn set_m_count_up_down_text(self, value: TextMeshProUGUI)
fn m_decide_text(self) -> TextMeshProUGUI
fn set_m_decide_text(self, value: TextMeshProUGUI)
fn m_text_base_color(self) -> Color
fn set_m_text_base_color(self, value: Color)
fn m_not_ennough_color(self) -> Color
fn set_m_not_ennough_color(self, value: Color)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.