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IRefineShopExchangeCountMenuContent

Trait IRefineShopExchangeCountMenuContent 

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pub trait IRefineShopExchangeCountMenuContent: IBasicMenuContent {
Show 32 methods // Provided methods fn m_help_text(self) -> TextMeshProUGUI { ... } fn set_m_help_text(self, value: TextMeshProUGUI) { ... } fn m_source_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_source_caption_text(self, value: TextMeshProUGUI) { ... } fn m_source_icon_image(self) -> Image { ... } fn set_m_source_icon_image(self, value: Image) { ... } fn m_source_name_text(self) -> TextMeshProUGUI { ... } fn set_m_source_name_text(self, value: TextMeshProUGUI) { ... } fn m_source_value_text(self) -> TextMeshProUGUI { ... } fn set_m_source_value_text(self, value: TextMeshProUGUI) { ... } fn m_target_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_target_caption_text(self, value: TextMeshProUGUI) { ... } fn m_target_icon_image(self) -> Image { ... } fn set_m_target_icon_image(self, value: Image) { ... } fn m_target_name_text(self) -> TextMeshProUGUI { ... } fn set_m_target_name_text(self, value: TextMeshProUGUI) { ... } fn m_target_value_text(self) -> TextMeshProUGUI { ... } fn set_m_target_value_text(self, value: TextMeshProUGUI) { ... } fn m_arrow_left(self) -> GameObject { ... } fn set_m_arrow_left(self, value: GameObject) { ... } fn m_arrow_rignt(self) -> GameObject { ... } fn set_m_arrow_rignt(self, value: GameObject) { ... } fn m_count_up_down_text(self) -> TextMeshProUGUI { ... } fn set_m_count_up_down_text(self, value: TextMeshProUGUI) { ... } fn m_decide_text(self) -> TextMeshProUGUI { ... } fn set_m_decide_text(self, value: TextMeshProUGUI) { ... } fn m_menu_item_content(self) -> BasicMenuItemContent { ... } fn set_m_menu_item_content(self, value: BasicMenuItemContent) { ... } fn m_text_base_color(self) -> Color { ... } fn set_m_text_base_color(self, value: Color) { ... } fn m_not_ennough_color(self) -> Color { ... } fn set_m_not_ennough_color(self, value: Color) { ... }
}

Provided Methods§

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fn m_help_text(self) -> TextMeshProUGUI

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fn set_m_help_text(self, value: TextMeshProUGUI)

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fn m_source_caption_text(self) -> TextMeshProUGUI

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fn set_m_source_caption_text(self, value: TextMeshProUGUI)

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fn m_source_icon_image(self) -> Image

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fn set_m_source_icon_image(self, value: Image)

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fn m_source_name_text(self) -> TextMeshProUGUI

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fn set_m_source_name_text(self, value: TextMeshProUGUI)

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fn m_source_value_text(self) -> TextMeshProUGUI

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fn set_m_source_value_text(self, value: TextMeshProUGUI)

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fn m_target_caption_text(self) -> TextMeshProUGUI

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fn set_m_target_caption_text(self, value: TextMeshProUGUI)

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fn m_target_icon_image(self) -> Image

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fn set_m_target_icon_image(self, value: Image)

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fn m_target_name_text(self) -> TextMeshProUGUI

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fn set_m_target_name_text(self, value: TextMeshProUGUI)

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fn m_target_value_text(self) -> TextMeshProUGUI

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fn set_m_target_value_text(self, value: TextMeshProUGUI)

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fn m_arrow_left(self) -> GameObject

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fn set_m_arrow_left(self, value: GameObject)

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fn m_arrow_rignt(self) -> GameObject

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fn set_m_arrow_rignt(self, value: GameObject)

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fn m_count_up_down_text(self) -> TextMeshProUGUI

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fn set_m_count_up_down_text(self, value: TextMeshProUGUI)

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fn m_decide_text(self) -> TextMeshProUGUI

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fn set_m_decide_text(self, value: TextMeshProUGUI)

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fn m_menu_item_content(self) -> BasicMenuItemContent

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fn set_m_menu_item_content(self, value: BasicMenuItemContent)

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fn m_text_base_color(self) -> Color

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fn set_m_text_base_color(self, value: Color)

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fn m_not_ennough_color(self) -> Color

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fn set_m_not_ennough_color(self, value: Color)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§