pub trait IRefineShopRefineTargetRoot: IMonoBehaviour {
Show 22 methods
// Provided methods
fn m_refine_shop_refine_target_menu_object(self) -> GameObject { ... }
fn set_m_refine_shop_refine_target_menu_object(self, value: GameObject) { ... }
fn m_item_detail_window_base(self) -> RefineItemDetailWindow { ... }
fn set_m_item_detail_window_base(self, value: RefineItemDetailWindow) { ... }
fn m_item_detail_window_target(self) -> RefineItemDetailWindow { ... }
fn set_m_item_detail_window_target(self, value: RefineItemDetailWindow) { ... }
fn m_arrow_object(self) -> GameObject { ... }
fn set_m_arrow_object(self, value: GameObject) { ... }
fn m_return_event_handler(
self,
) -> RefineShopRefineTargetRoot_ReturnEventHandler { ... }
fn set_m_return_event_handler(
self,
value: RefineShopRefineTargetRoot_ReturnEventHandler,
) { ... }
fn m_refine_shop_refine_target_menu(self) -> RefineShopRefineTargetMenu { ... }
fn set_m_refine_shop_refine_target_menu(
self,
value: RefineShopRefineTargetMenu,
) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_item_index(self) -> i32 { ... }
fn set_m_item_index(self, value: i32) { ... }
fn m_base_unit_item(self) -> UnitItem { ... }
fn set_m_base_unit_item(self, value: UnitItem) { ... }
fn m_refine_level(self) -> i32 { ... }
fn set_m_refine_level(self, value: i32) { ... }
fn m_evolve_index(self) -> i32 { ... }
fn set_m_evolve_index(self, value: i32) { ... }
}Provided Methods§
fn m_item_detail_window_base(self) -> RefineItemDetailWindow
fn set_m_item_detail_window_base(self, value: RefineItemDetailWindow)
fn m_item_detail_window_target(self) -> RefineItemDetailWindow
fn set_m_item_detail_window_target(self, value: RefineItemDetailWindow)
fn m_arrow_object(self) -> GameObject
fn set_m_arrow_object(self, value: GameObject)
fn m_return_event_handler(self) -> RefineShopRefineTargetRoot_ReturnEventHandler
fn set_m_return_event_handler( self, value: RefineShopRefineTargetRoot_ReturnEventHandler, )
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_item_index(self) -> i32
fn set_m_item_index(self, value: i32)
fn m_base_unit_item(self) -> UnitItem
fn set_m_base_unit_item(self, value: UnitItem)
fn m_refine_level(self) -> i32
fn set_m_refine_level(self, value: i32)
fn m_evolve_index(self) -> i32
fn set_m_evolve_index(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.