pub trait IRefreshUnitSetDecideMenuContent: IBasicMenuContent {
// Provided methods
fn m_decide_object(self) -> GameObject { ... }
fn set_m_decide_object(self, value: GameObject) { ... }
fn m_menu_item_content(self) -> BasicMenuItemContent { ... }
fn set_m_menu_item_content(self, value: BasicMenuItemContent) { ... }
fn m_decide_text(self) -> TextMeshProUGUI { ... }
fn set_m_decide_text(self, value: TextMeshProUGUI) { ... }
fn m_back_cursor_object(self) -> GameObject { ... }
fn set_m_back_cursor_object(self, value: GameObject) { ... }
fn m_front_cursor_object(self) -> GameObject { ... }
fn set_m_front_cursor_object(self, value: GameObject) { ... }
fn m_usabled(self) -> bool { ... }
fn set_m_usabled(self, value: bool) { ... }
}Provided Methods§
fn m_decide_object(self) -> GameObject
fn set_m_decide_object(self, value: GameObject)
fn m_decide_text(self) -> TextMeshProUGUI
fn set_m_decide_text(self, value: TextMeshProUGUI)
fn m_back_cursor_object(self) -> GameObject
fn set_m_back_cursor_object(self, value: GameObject)
fn m_front_cursor_object(self) -> GameObject
fn set_m_front_cursor_object(self, value: GameObject)
fn m_usabled(self) -> bool
fn set_m_usabled(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.