Skip to main content

IRefreshUnitSetDecideMenuContent

Trait IRefreshUnitSetDecideMenuContent 

Source
pub trait IRefreshUnitSetDecideMenuContent: IBasicMenuContent {
    // Provided methods
    fn m_decide_object(self) -> GameObject { ... }
    fn set_m_decide_object(self, value: GameObject) { ... }
    fn m_menu_item_content(self) -> BasicMenuItemContent { ... }
    fn set_m_menu_item_content(self, value: BasicMenuItemContent) { ... }
    fn m_decide_text(self) -> TextMeshProUGUI { ... }
    fn set_m_decide_text(self, value: TextMeshProUGUI) { ... }
    fn m_back_cursor_object(self) -> GameObject { ... }
    fn set_m_back_cursor_object(self, value: GameObject) { ... }
    fn m_front_cursor_object(self) -> GameObject { ... }
    fn set_m_front_cursor_object(self, value: GameObject) { ... }
    fn m_usabled(self) -> bool { ... }
    fn set_m_usabled(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§