pub trait IRelayAwardeeData: IObject {
Show 16 methods
// Provided methods
fn m_edit(self) -> UnitEdit { ... }
fn set_m_edit(self, value: UnitEdit) { ... }
fn m_person(self) -> PersonData { ... }
fn set_m_person(self, value: PersonData) { ... }
fn m_job(self) -> JobData { ... }
fn set_m_job(self, value: JobData) { ... }
fn m_god(self) -> GodData { ... }
fn set_m_god(self, value: GodData) { ... }
fn m_record_value(self) -> i32 { ... }
fn set_m_record_value(self, value: i32) { ... }
fn m_relay_player_index(self) -> u8 { ... }
fn set_m_relay_player_index(self, value: u8) { ... }
fn m_is_morph(self) -> bool { ... }
fn set_m_is_morph(self, value: bool) { ... }
fn m_item(self) -> ItemData { ... }
fn set_m_item(self, value: ItemData) { ... }
}Provided Methods§
fn m_edit(self) -> UnitEdit
fn set_m_edit(self, value: UnitEdit)
fn m_person(self) -> PersonData
fn set_m_person(self, value: PersonData)
fn m_job(self) -> JobData
fn set_m_job(self, value: JobData)
fn m_god(self) -> GodData
fn set_m_god(self, value: GodData)
fn m_record_value(self) -> i32
fn set_m_record_value(self, value: i32)
fn m_relay_player_index(self) -> u8
fn set_m_relay_player_index(self, value: u8)
fn m_is_morph(self) -> bool
fn set_m_is_morph(self, value: bool)
fn m_item(self) -> ItemData
fn set_m_item(self, value: ItemData)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.