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IRelayAwardSequence

Trait IRelayAwardSequence 

Source
pub trait IRelayAwardSequence: ISingletonProcInst_1<RelayAwardSequence> {
    // Provided methods
    fn m_entered_battle(self) -> RelayUserData_EnteredBattle { ... }
    fn set_m_entered_battle(self, value: RelayUserData_EnteredBattle) { ... }
    fn m_raids(self) -> Array<Il2CppString> { ... }
    fn set_m_raids(self, value: Array<Il2CppString>) { ... }
    fn m_gain_item(self) -> ItemData { ... }
    fn set_m_gain_item(self, value: ItemData) { ... }
    fn m_is_awarded(self) -> bool { ... }
    fn set_m_is_awarded(self, value: bool) { ... }
    fn m_prev_master_proof_count(self) -> i32 { ... }
    fn set_m_prev_master_proof_count(self, value: i32) { ... }
    fn m_prev_change_proof_count(self) -> i32 { ... }
    fn set_m_prev_change_proof_count(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§