Skip to main content

IRelayShowDataDialogContent

Trait IRelayShowDataDialogContent 

Source
pub trait IRelayShowDataDialogContent: IGameMessageContent {
Show 18 methods // Provided methods fn m_map_help(self) -> RelayWdwMapHelp { ... } fn set_m_map_help(self, value: RelayWdwMapHelp) { ... } fn m_player_list(self) -> RelayWdwPlayerList { ... } fn set_m_player_list(self, value: RelayWdwPlayerList) { ... } fn m_play(self) -> GameObject { ... } fn set_m_play(self, value: GameObject) { ... } fn m_stamp_root(self) -> GameObject { ... } fn set_m_stamp_root(self, value: GameObject) { ... } fn m_play_stamp(self) -> RelayMessageMenuItemContent { ... } fn set_m_play_stamp(self, value: RelayMessageMenuItemContent) { ... } fn m_play_end(self) -> GameObject { ... } fn set_m_play_end(self, value: GameObject) { ... } fn m_play_end_win(self) -> GameObject { ... } fn set_m_play_end_win(self, value: GameObject) { ... } fn m_play_end_lose(self) -> GameObject { ... } fn set_m_play_end_lose(self, value: GameObject) { ... } fn m_take_over_title(self) -> GameObject { ... } fn set_m_take_over_title(self, value: GameObject) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§