pub trait IRelayShowDataDialogContent: IGameMessageContent {
Show 18 methods
// Provided methods
fn m_map_help(self) -> RelayWdwMapHelp { ... }
fn set_m_map_help(self, value: RelayWdwMapHelp) { ... }
fn m_player_list(self) -> RelayWdwPlayerList { ... }
fn set_m_player_list(self, value: RelayWdwPlayerList) { ... }
fn m_play(self) -> GameObject { ... }
fn set_m_play(self, value: GameObject) { ... }
fn m_stamp_root(self) -> GameObject { ... }
fn set_m_stamp_root(self, value: GameObject) { ... }
fn m_play_stamp(self) -> RelayMessageMenuItemContent { ... }
fn set_m_play_stamp(self, value: RelayMessageMenuItemContent) { ... }
fn m_play_end(self) -> GameObject { ... }
fn set_m_play_end(self, value: GameObject) { ... }
fn m_play_end_win(self) -> GameObject { ... }
fn set_m_play_end_win(self, value: GameObject) { ... }
fn m_play_end_lose(self) -> GameObject { ... }
fn set_m_play_end_lose(self, value: GameObject) { ... }
fn m_take_over_title(self) -> GameObject { ... }
fn set_m_take_over_title(self, value: GameObject) { ... }
}Provided Methods§
fn m_map_help(self) -> RelayWdwMapHelp
fn set_m_map_help(self, value: RelayWdwMapHelp)
fn m_player_list(self) -> RelayWdwPlayerList
fn set_m_player_list(self, value: RelayWdwPlayerList)
fn m_play(self) -> GameObject
fn set_m_play(self, value: GameObject)
fn m_stamp_root(self) -> GameObject
fn set_m_stamp_root(self, value: GameObject)
fn m_play_stamp(self) -> RelayMessageMenuItemContent
fn set_m_play_stamp(self, value: RelayMessageMenuItemContent)
fn m_play_end(self) -> GameObject
fn set_m_play_end(self, value: GameObject)
fn m_play_end_win(self) -> GameObject
fn set_m_play_end_win(self, value: GameObject)
fn m_play_end_lose(self) -> GameObject
fn set_m_play_end_lose(self, value: GameObject)
fn m_take_over_title(self) -> GameObject
fn set_m_take_over_title(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.