pub trait IRelayWdwMapHelp: IMonoBehaviour {
Show 16 methods
// Provided methods
fn m_map_name(self) -> TextMeshProUGUI { ... }
fn set_m_map_name(self, value: TextMeshProUGUI) { ... }
fn m_turn(self) -> TextMeshProUGUI { ... }
fn set_m_turn(self, value: TextMeshProUGUI) { ... }
fn m_map_image(self) -> Image { ... }
fn set_m_map_image(self, value: Image) { ... }
fn m_item_list(self) -> List_1<GameObject> { ... }
fn set_m_item_list(self, value: List_1<GameObject>) { ... }
fn m_id_root(self) -> GameObject { ... }
fn set_m_id_root(self, value: GameObject) { ... }
fn m_id(self) -> TextMeshProUGUI { ... }
fn set_m_id(self, value: TextMeshProUGUI) { ... }
fn m_show_item_list(self) -> List_1<RelayWdwMapHelp_ShowItem> { ... }
fn set_m_show_item_list(self, value: List_1<RelayWdwMapHelp_ShowItem>) { ... }
fn m_award_item_list(self) -> List_1<ItemData> { ... }
fn set_m_award_item_list(self, value: List_1<ItemData>) { ... }
}Provided Methods§
fn m_map_name(self) -> TextMeshProUGUI
fn set_m_map_name(self, value: TextMeshProUGUI)
fn m_turn(self) -> TextMeshProUGUI
fn set_m_turn(self, value: TextMeshProUGUI)
fn m_map_image(self) -> Image
fn set_m_map_image(self, value: Image)
fn m_item_list(self) -> List_1<GameObject>
fn set_m_item_list(self, value: List_1<GameObject>)
fn m_id_root(self) -> GameObject
fn set_m_id_root(self, value: GameObject)
fn m_id(self) -> TextMeshProUGUI
fn set_m_id(self, value: TextMeshProUGUI)
fn m_show_item_list(self) -> List_1<RelayWdwMapHelp_ShowItem>
fn set_m_show_item_list(self, value: List_1<RelayWdwMapHelp_ShowItem>)
fn m_award_item_list(self) -> List_1<ItemData>
fn set_m_award_item_list(self, value: List_1<ItemData>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.