pub trait IResourceObject: IMonoBehaviour {
Show 26 methods
// Provided methods
fn m_handle(self) -> ResourceGameObject { ... }
fn set_m_handle(self, value: ResourceGameObject) { ... }
fn m_start_callback(self) -> ResourceObject_Callback { ... }
fn set_m_start_callback(self, value: ResourceObject_Callback) { ... }
fn m_tick_callback(self) -> ResourceObject_Callback { ... }
fn set_m_tick_callback(self, value: ResourceObject_Callback) { ... }
fn m_end_callback(self) -> ResourceObject_Callback { ... }
fn set_m_end_callback(self, value: ResourceObject_Callback) { ... }
fn m_coroutine(self) -> ResourceObject_Coroutine { ... }
fn set_m_coroutine(self, value: ResourceObject_Coroutine) { ... }
fn m_bind_proc(self) -> ProcInst { ... }
fn set_m_bind_proc(self, value: ProcInst) { ... }
fn m_bind_holder(self) -> BindHolder { ... }
fn set_m_bind_holder(self, value: BindHolder) { ... }
fn m_sequence(self) -> ResourceObject_Sequence { ... }
fn set_m_sequence(self, value: ResourceObject_Sequence) { ... }
fn m_flags(self) -> ResourceObject_Flags { ... }
fn set_m_flags(self, value: ResourceObject_Flags) { ... }
fn m_delay_time(self) -> f32 { ... }
fn set_m_delay_time(self, value: f32) { ... }
fn m_bind_time(self) -> f32 { ... }
fn set_m_bind_time(self, value: f32) { ... }
fn m_life_time(self) -> f32 { ... }
fn set_m_life_time(self, value: f32) { ... }
fn m_sound_label(self) -> Il2CppString { ... }
fn set_m_sound_label(self, value: Il2CppString) { ... }
}Provided Methods§
fn m_handle(self) -> ResourceGameObject
fn set_m_handle(self, value: ResourceGameObject)
fn m_start_callback(self) -> ResourceObject_Callback
fn set_m_start_callback(self, value: ResourceObject_Callback)
fn m_tick_callback(self) -> ResourceObject_Callback
fn set_m_tick_callback(self, value: ResourceObject_Callback)
fn m_end_callback(self) -> ResourceObject_Callback
fn set_m_end_callback(self, value: ResourceObject_Callback)
fn m_coroutine(self) -> ResourceObject_Coroutine
fn set_m_coroutine(self, value: ResourceObject_Coroutine)
fn m_bind_proc(self) -> ProcInst
fn set_m_bind_proc(self, value: ProcInst)
fn m_bind_holder(self) -> BindHolder
fn set_m_bind_holder(self, value: BindHolder)
fn m_sequence(self) -> ResourceObject_Sequence
fn set_m_sequence(self, value: ResourceObject_Sequence)
fn m_flags(self) -> ResourceObject_Flags
fn set_m_flags(self, value: ResourceObject_Flags)
fn m_delay_time(self) -> f32
fn set_m_delay_time(self, value: f32)
fn m_bind_time(self) -> f32
fn set_m_bind_time(self, value: f32)
fn m_life_time(self) -> f32
fn set_m_life_time(self, value: f32)
fn m_sound_label(self) -> Il2CppString
fn set_m_sound_label(self, value: Il2CppString)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.