pub struct EffectController(/* private fields */);Expand description
IL2CPP class: App.RingCleaning.EffectController
Inherits: Object
Implementations§
Source§impl EffectController
impl EffectController
pub fn glitter_effect_prefab() -> Il2CppString
pub fn set_glitter_effect_prefab(value: Il2CppString)
pub fn glitter_strong_effect_prefab() -> Il2CppString
pub fn set_glitter_strong_effect_prefab(value: Il2CppString)
pub fn glitter_weak_not_hit() -> Il2CppString
pub fn set_glitter_weak_not_hit(value: Il2CppString)
pub fn glitter_weak_near() -> Il2CppString
pub fn set_glitter_weak_near(value: Il2CppString)
pub fn glitter_strong_a() -> Il2CppString
pub fn set_glitter_strong_a(value: Il2CppString)
pub fn glitter_strong_b() -> Il2CppString
pub fn set_glitter_strong_b(value: Il2CppString)
pub fn note_effect_a() -> Il2CppString
pub fn set_note_effect_a(value: Il2CppString)
pub fn note_effect_b() -> Il2CppString
pub fn set_note_effect_b(value: Il2CppString)
pub fn hit_effect2_d() -> Il2CppString
pub fn set_hit_effect2_d(value: Il2CppString)
pub fn rub_effect() -> Il2CppString
pub fn set_rub_effect(value: Il2CppString)
pub fn s_effect_root() -> GameObject
pub fn set_s_effect_root(value: GameObject)
pub fn s_rub() -> GameObject
pub fn set_s_rub(value: GameObject)
Source§impl EffectController
impl EffectController
Sourcepub fn load_prefab_async()
pub fn load_prefab_async()
LoadPrefabAsync() overload
Sourcepub fn is_loading_prefab() -> bool
pub fn is_loading_prefab() -> bool
IsLoadingPrefab() overload
Sourcepub fn unload_prefab()
pub fn unload_prefab()
UnloadPrefab() overload
Sourcepub fn initialize()
pub fn initialize()
Initialize() overload
Sourcepub fn create_glitter_effect(
strength: impl Into<RingCleaningSequence_Strength>,
hit_result: impl Into<RingCleaningSequence_HitResult>,
) -> GameObject
pub fn create_glitter_effect( strength: impl Into<RingCleaningSequence_Strength>, hit_result: impl Into<RingCleaningSequence_HitResult>, ) -> GameObject
CreateGlitterEffect(crate::app::ringcleaningsequence::RingCleaningSequence_Strength, crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overload
Sourcepub fn play_hit_screen()
pub fn play_hit_screen()
PlayHitScreen() overload
Sourcepub fn play_rub_effect() -> GameObject
pub fn play_rub_effect() -> GameObject
PlayRubEffect() overload
Sourcepub fn get_note_effect() -> Il2CppString
pub fn get_note_effect() -> Il2CppString
get_NoteEffect() overload
Sourcepub fn get_note_effect_big() -> Il2CppString
pub fn get_note_effect_big() -> Il2CppString
get_NoteEffectBig() overload
Source§impl EffectController
impl EffectController
pub fn load_prefab_async_method_info() -> &'static MethodInfo
pub fn is_loading_prefab_method_info() -> &'static MethodInfo
pub fn unload_prefab_method_info() -> &'static MethodInfo
pub fn initialize_method_info() -> &'static MethodInfo
pub fn create_glitter_effect_method_info() -> &'static MethodInfo
pub fn play_hit_screen_method_info() -> &'static MethodInfo
pub fn play_rub_effect_method_info() -> &'static MethodInfo
pub fn get_note_effect_method_info() -> &'static MethodInfo
pub fn get_note_effect_big_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for EffectController
impl ClassIdentity for EffectController
Source§impl Clone for EffectController
impl Clone for EffectController
Source§fn clone(&self) -> EffectController
fn clone(&self) -> EffectController
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for EffectController
impl FromIlInstance for EffectController
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for EffectController
impl IEffectController for EffectController
impl IObject for EffectController
Auto Trait Implementations§
impl Freeze for EffectController
impl RefUnwindSafe for EffectController
impl !Send for EffectController
impl !Sync for EffectController
impl Unpin for EffectController
impl UnwindSafe for EffectController
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