Skip to main content

IRingCleaningRingController

Trait IRingCleaningRingController 

Source
pub trait IRingCleaningRingController: IObject {
Show 20 methods // Provided methods fn m_god_unit(self) -> GodUnit { ... } fn set_m_god_unit(self, value: GodUnit) { ... } fn m_ring(self) -> GameObject { ... } fn set_m_ring(self, value: GameObject) { ... } fn m_ring_materials(self) -> Array<Material> { ... } fn set_m_ring_materials(self, value: Array<Material>) { ... } fn m_ring_collider(self) -> RingCollider { ... } fn set_m_ring_collider(self, value: RingCollider) { ... } fn init_height(self) -> f32 { ... } fn set_init_height(self, value: f32) { ... } fn init_rotate(self) -> Vector3 { ... } fn set_init_rotate(self, value: Vector3) { ... } fn rotate_speed(self) -> f32 { ... } fn set_rotate_speed(self, value: f32) { ... } fn m_init_rotation(self) -> InterpolatorVector3 { ... } fn set_m_init_rotation(self, value: InterpolatorVector3) { ... } fn m_inter_dirty(self) -> InterpolatorInt { ... } fn set_m_inter_dirty(self, value: InterpolatorInt) { ... } fn m_info_root(self) -> RingCleaningRoot { ... } fn set_m_info_root(self, value: RingCleaningRoot) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§