pub trait IRingCleaningRingController: IObject {
Show 20 methods
// Provided methods
fn m_god_unit(self) -> GodUnit { ... }
fn set_m_god_unit(self, value: GodUnit) { ... }
fn m_ring(self) -> GameObject { ... }
fn set_m_ring(self, value: GameObject) { ... }
fn m_ring_materials(self) -> Array<Material> { ... }
fn set_m_ring_materials(self, value: Array<Material>) { ... }
fn m_ring_collider(self) -> RingCollider { ... }
fn set_m_ring_collider(self, value: RingCollider) { ... }
fn init_height(self) -> f32 { ... }
fn set_init_height(self, value: f32) { ... }
fn init_rotate(self) -> Vector3 { ... }
fn set_init_rotate(self, value: Vector3) { ... }
fn rotate_speed(self) -> f32 { ... }
fn set_rotate_speed(self, value: f32) { ... }
fn m_init_rotation(self) -> InterpolatorVector3 { ... }
fn set_m_init_rotation(self, value: InterpolatorVector3) { ... }
fn m_inter_dirty(self) -> InterpolatorInt { ... }
fn set_m_inter_dirty(self, value: InterpolatorInt) { ... }
fn m_info_root(self) -> RingCleaningRoot { ... }
fn set_m_info_root(self, value: RingCleaningRoot) { ... }
}Provided Methods§
fn m_god_unit(self) -> GodUnit
fn set_m_god_unit(self, value: GodUnit)
fn m_ring(self) -> GameObject
fn set_m_ring(self, value: GameObject)
fn m_ring_materials(self) -> Array<Material>
fn set_m_ring_materials(self, value: Array<Material>)
fn m_ring_collider(self) -> RingCollider
fn set_m_ring_collider(self, value: RingCollider)
fn init_height(self) -> f32
fn set_init_height(self, value: f32)
fn init_rotate(self) -> Vector3
fn set_init_rotate(self, value: Vector3)
fn rotate_speed(self) -> f32
fn set_rotate_speed(self, value: f32)
fn m_init_rotation(self) -> InterpolatorVector3
fn set_m_init_rotation(self, value: InterpolatorVector3)
fn m_inter_dirty(self) -> InterpolatorInt
fn set_m_inter_dirty(self, value: InterpolatorInt)
fn m_info_root(self) -> RingCleaningRoot
fn set_m_info_root(self, value: RingCleaningRoot)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.